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Community / DevLogs / Re: 24 Killers
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on: July 16, 2014, 02:26:36 PM
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This looks amazing, I'm really digging the colours.
Is that C# attribute-like thing makes me think it is but you have :Class at the end? Can I ask what your Embed attribute does?
afaik embed is like a grocery list that tells my game what assets to put into its compiler shopping cart This looks great. I'm exciting for a game with detective game-play!
ty, me too! today i made a  it is the only one in the game. it is very special
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42
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Community / DevLogs / Re: 24 Killers
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on: July 14, 2014, 11:42:55 PM
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fuuuuck  recorded and implemented all of these sfx today. it feels so alive now. i used a combination of synths and live recordings with my mic i'm being smart this time and keeping volume variables for each sfx in the same class so i don't need to dig around to tweak volume levels @JctWood - i haven't used flixel so i can't speak for it. if you've already started with flixel, i say roll with it
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43
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Community / DevLogs / Re: 24 Killers
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on: July 14, 2014, 02:39:39 AM
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oh right! i should have mentioned that in the first post. this is a remake of a game i made last year for 7 day roguelike. you can play the original version here http://toddluke.com/24killers.html . this new game is going to be way expanded and correct a lot of the design flaws of the original today i added a directional sound system and a few test sound effects. sounds pan and get quieter/louder depending on distance. you'll hear feet shuffle, trash blowing around, bushes rustling, and other ambient stuff it's 3am so i'll close out with the jingle i wrote for when your skel hops into bed https://dl.dropboxusercontent.com/u/74132074/sleepFan.mp3
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44
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Community / DevLogs / Re: 24 Killers
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on: July 12, 2014, 08:00:54 PM
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 redesigned the coffee shop exterior and started adding swaying foliage around the island. i also made the camera pan up when you're colliding with a door so you get a better look at the buildings. i'm trying to submit to fantastic arcade by tomorrow even though there's zero audio in the game. oh well!
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45
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Community / DevLogs / Re: 24 Killers
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on: July 11, 2014, 01:31:13 PM
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ty everyone when you slap too many innocent people at a location, the bouncer kicks you out for the day. i scripted out that event today.  you can see the person i slapped gets all hot and bothered. they'll refuse to give you clues for that day if they're wrongly accused.
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46
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Community / DevLogs / 24 Killers
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on: July 10, 2014, 08:01:57 PM
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24 Killers is a life sim with who-dunnit elements. It takes place in an island town filled with monsters which you'll be able to explore from the beginning of the game. You'll encounter strange beings, and people to help that will cause your town to improve and grow. i'm doing all the art,music, and programming. it's being made with flashpunk. all of the major systems are in, it's just going to take some time for me to finish all the art, sound, and music. no release details have been worked out yet. so yeah, enjoy.
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53
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Community / DevLogs / Re: BLOCPK: Competitive Hoarding: Pickup Artists
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on: September 14, 2013, 04:26:04 PM
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the art is looking great. judging from the gifs that have been posted, it seems like there is no variable jump height. adding that will make the movement feel a lot better and give the player more control over their actions
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55
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Community / DevLogs / Re: winnose
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on: September 11, 2013, 04:54:01 PM
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the game is done! i'm contacting sponsors atm. i'll update the bar to 100% once you can play it somewhere. think of the game in that puffy eyed, pre-sneeze state, where you're not sure what's going to happen
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58
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Community / DevLogs / Re: winnose
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on: July 20, 2013, 12:05:55 PM
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this is moving along steadily. been polishing the boss and animating the ending scene. dont have much to share in way of screenshots. i want you to be caught off guard when you get to that point. its like a different game
going to set august 25th as the deadline for myself to finish this
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59
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Developer / Art / Re: Art
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on: July 14, 2013, 06:33:45 PM
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i forgive you guys stealing my sand art because that light weave is so sick
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