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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 02:31:15 AM

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701  Community / DevLogs / Re: Saturated Dreamers on: August 14, 2011, 10:28:30 PM
I had no idea this project was 4+ years old... It's looking great. I also noticed you keep a daily log of you progress. There's an air of professionalism to your work. Keep it up man.  Hand Thumbs Up Right
702  Developer / Art / Re: show us some of your pixel work on: August 14, 2011, 05:38:15 PM
More western robot steam.


I really like how the metal sheen changes as the propeller spins.
703  Player / Games / Re: Angry Birds on: August 13, 2011, 10:54:06 PM
I got some field data today at a bbq. My friend was frantically searching for an iphone with angry birds on it. At one point he was at a picnic table with 3 people's phones in his hands looking for the game.
704  Developer / Design / Re: So what are you working on? on: August 13, 2011, 07:28:51 PM
By all means, spam! This is rad.
705  Jobs / Collaborations / Please do not bump. Thanks! on: August 13, 2011, 07:24:21 PM
This project is finished.
706  Player / General / Re: Things that Suck on: August 13, 2011, 09:25:25 AM
You'll do great Saibot. Do you have some other people joining you on stage to take the edge off a bit?

TTS- That cold sweat when your computer take a dive and you're praying you saved in the last half hour. I did save. Phew...
707  Community / Creative / Re: How do you not rip-off games? on: August 13, 2011, 08:46:05 AM
I feel like I block my creative flow if I "try" to be creative or original. Most of the time when the creative juices start flowing, I'm doing some kind of menial task. Then I scramble for a scrap of paper and a pen to write it down for later.
708  Developer / Design / Re: So what are you working on? on: August 13, 2011, 08:32:46 AM
Pushing through the last bits of development on Doppler with Animal Collective's sonic aid.
709  Developer / Art / Re: show us some of your pixel work on: August 12, 2011, 10:04:33 AM
So much talent here guys! I'm inspired.    Beer!Hand Shake Right
710  Community / DevLogs / Re: Minion's Story: A MonstRPG (Demo out!) on: August 11, 2011, 10:25:30 PM
It installed fine but when I try to run the game, this happens
711  Player / General / Things that REALLY rock on: August 10, 2011, 10:08:24 PM
I'm watching Misery for the first time.
We used to have that on vhs when I was kid. I snuck it in the vcr and watched it one day. I could have waited a few more years before seeing that haha. For awhile I thought Rosie O'Donnell played the woman(Kathy Bates) and I've been creeped out by her ever since.

Anyway, I started playing Nox from Westwood Studios. I got it when it came out in 2000 I believe, but my family had the worst computer and the game was almost unplayable on it. I never got to far. I found it the other night and installed it. This game is rad!

Next on my revisit list is Lands of Lore.
712  Developer / Art / Re: show us some of your pixel work on: August 09, 2011, 10:51:22 PM
Edited.  Undecided
713  Developer / Art / Re: show us some of your pixel work on: August 09, 2011, 10:20:08 PM
@leonelc - I'm glad you brought that up! I thought his posture was kind of stiff too. Thanks.

@Jason - Good stuff. It reminds me of the Lands of Lore title.
714  Developer / Art / Re: show us some of your pixel work on: August 09, 2011, 09:17:11 PM
715  Player / General / Things that REALLY rock on: August 09, 2011, 09:14:30 PM
Ah that's so insane... It makes my old Roland sp404 look like an abacus. Yeah, I couldn't pay 9 bills for that and feel okay about it.
716  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 09, 2011, 09:08:05 PM
I'm finishing some dialogue in a game and need a grammar check. Hand Pencil

I know it's correct to say "My friends and I are blah." while speaking in first person, but what if it's not in the first person? If someone is adressing you, which is the correct way for them to say: "You and two of your colleagues have been blah." or, "Your two colleagues and you have been blah.".

This wasn't worth a new thread in the writing section.
717  Developer / Art / Re: Thinking about starting to code an image editor. on: August 09, 2011, 03:05:58 PM
A simple tileset editor would be nice.

Here's some basic features I enjoy in other programs

Being able to...
-save/load your palette
-paste from the clipboard
-use the eye dropper on the canvas to add a color to your palette
-edit one tile and it edits every copy of it simultaneously
-flip/rotate your tiles
-export in png/gif
-customizable hotkeys

A GraphicsGale/Pixothello smoothie. Smoove would be a sweet name ha.
718  Developer / Art / Re: show us some of your pixel work on: August 08, 2011, 05:12:03 PM
I like the top one personally.
719  Developer / Workshop / Re: Doppler Title Graphic Log on: August 08, 2011, 04:12:48 PM
Original


Edit #1

-cleaned outline
-colored (see palette in first post)
-basic highlights on shoes, edges of rubber raincoat/hat fabric, bald shine, hair
-basic shadows
-age spots

I used the same palette that I used for all of the in-game graphics. It was awesome applying the first colors and seeing it pop.

Any cc or edits would be great!
720  Developer / Art / Re: show us some of your pixel work on: August 07, 2011, 11:18:52 PM
Ah props Delicious. That is clean.
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