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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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861  Community / Versus / Re: Depths of Despair [ Multiplayer dungeon simulator! ] on: January 25, 2011, 06:37:54 AM
You've hooked me with the dwarf! The character art has a very "craft" feel to it. Looking forward to this.
862  Community / Versus / Re: Guardian Soul on: January 25, 2011, 06:33:31 AM
I really like the bird-like helmet but I get more of a hero vibe off of it. That magma/eye/shield is "boss" in the truest sense. It made me think of a shield that a hero would pick up and it twists him into a boss monster to do its dastardly deeds.
863  Community / Versus / Re: Guardian Soul on: January 24, 2011, 12:16:46 PM
Hey Melly, thought I'd let you know I said "woah..." out loud when I saw the concept art. I'm lookin forward to whatever you churn out! Will the players switch roles, let's say, after each round(assuming there is more than one round per battle)?
864  Developer / Playtesting / Re: Aeronesia on: January 15, 2011, 09:50:52 PM
You are a pretty decent writer. I liked how the old man kept giving me different stories for how his son died. To be honest when I first started the game, I was put off by the graphics. Then when I started talking to people and progressing, the story started to hook me in. I'm looking forward to future builds.  Beer!
865  Developer / Playtesting / Re: Devastated (version 0.2.1) on: January 11, 2011, 12:23:15 PM
Hey Micco I liked the simple graphics and the music was great. The combat was okay but I expected alot of action after the plane crashed, only to land and fight cockroaches. Also, between the rebel camp and the first map there is a transition map that I got stuck on when trying to go back to the first map. That small corridor seemed kind of pointless to me and I noticed another one to the east. The self aware humor in the dialogue is great. Keep up the good work man. I'm looking forward to later builds.   Gentleman
866  Developer / Playtesting / Re: RAM - Hack n' Slash dungeon crawl goodness! on: January 03, 2011, 04:54:11 PM
I started the game and couldn't seem to attack the enemy. I managed to hit it a few times, but then it went into the wall. I think.

- I'm not sure what you mean by not being able to attack the enemy but concerning them going into a wall, the enemy/wall collisions definitely need some work.

sometimes the dungeon generatd is impossible
i dont get how to attack anyon its not hitting them!!!
the gfx seem nice tho idk about that default gm hi score thing

-If you are talking about being shut in by cave walls, try using your ram attack 'D' and you use the 'A' button for a sword attack. I need to increase the range of the swords hit box. There is a minimum attack distance also that I'd like to resolve.

I like the graphical style, but agree with the others it seems a bit 'fiddly' trying to attack the enemies - the hacking is lacking.  It also seemed to generate a dungeon that it was impossible to get through, unless there is some 'search for secret passage' thing - in which case it should be mentioned somewhere!
-I will try to slow the enemy attack rate. There are no secret passages(that I'd like to reveal  Smiley). Just use you ram attack and bash through those pesky cave walls like saltines.

I guess my main issue would be how needless it is to fight enemies when you can run and ram past them.

Definitely fun when you spawn next to a blast cavern and have to make a run for the stairs to avoid death.

-Yeah, I'm searching for some alternative incentive to kill monsters besides leveling up. With this project I was going for more of an arcade experience. I'll take this into account for sure. I think "pacing" may be the technical term? @Blast caverns - Those things still suprise me when I'm testing haha. I wanted to add tension when the player chose to destroy a cave wall, i.e., cave worms and blasts.

To try and sum up what I've gathered from all you guys:

-Incentive to kill monsters
-Slow the combat down(easier to counter)
-Improve collisions(enemy/wall && sword/enemy)
-Extend sword range and effectiveness(more hack)

Thank you all for trying out my game and the compliments/criticisms. Gives me hope for escaping the office someday  Wink

-Todd
867  Developer / Playtesting / Re: RAM - Hack n' Slash dungeon crawl goodness! on: January 03, 2011, 07:20:04 AM
Thank you Cesque and squerl for your time and feedback. I really appreciate it. You  understand how encouraging it is to get some response for something you've poured alot of time and energy into...

I'll definitely work on what both of you brought up. I got so used to the controls, hitboxes, combat and starting point from testing it myself, that I forgot to put myself in the casual player's shoes. Lesson learned. If you guys ever need feedback for a project, please let me return the favor! Really, send me a pm.  Hand Thumbs Up Right

I'll update after I iron these issues out. Peace and thanks again fellas.

-Todd
868  Developer / Playtesting / RAM - Hack n' Slash dungeon crawl goodness! on: December 31, 2010, 05:53:56 PM


Hey guys I'm new to the community and I've been using game maker for a few months. I want to get some feedback on the game I'm developing called "RAM" or Random Adventure Machine. I've been working on it for almost two months. I've done all the art, music, sound fx, and programming. Its a work in progress and naturally there are a few bugs.

-Randomly generated caves and forests
-Destructible environments
-There are 9-10 different enemies so far each with different ai
-2 boss monsters that spawn at random
-Temporary damage and speed power-ups
-Stamina system for fighting
-Each level has a max stamina and max health increase until your health and stamina reach 30
-Sword attack,Running,Ram attack,healing, and guarding/countering skills


When you get in the game press 'F1' for instructions and tactics.

http://www.mediafire.com/?qky6as5xpcg6rsl-Download Link

seasonsart.tumblr.com-My game dev/music site

I would like some feedback on how I can optimize the gameplay so it feels as natural and fluid as possible. I'm not looking for any creative direction.

Thanks and enjoy!
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