I started the game and couldn't seem to attack the enemy. I managed to hit it a few times, but then it went into the wall. I think.
- I'm not sure what you mean by not being able to attack the enemy but concerning them going into a wall, the enemy/wall collisions definitely need some work.
sometimes the dungeon generatd is impossible
i dont get how to attack anyon its not hitting them!!!
the gfx seem nice tho idk about that default gm hi score thing
-If you are talking about being shut in by cave walls, try using your ram attack 'D' and you use the 'A' button for a sword attack. I need to increase the range of the swords hit box. There is a minimum attack distance also that I'd like to resolve.
I like the graphical style, but agree with the others it seems a bit 'fiddly' trying to attack the enemies - the hacking is lacking. It also seemed to generate a dungeon that it was impossible to get through, unless there is some 'search for secret passage' thing - in which case it should be mentioned somewhere!
-I will try to slow the enemy attack rate. There are no secret passages(that I'd like to reveal

). Just use you ram attack and bash through those pesky cave walls like saltines.
I guess my main issue would be how needless it is to fight enemies when you can run and ram past them.
Definitely fun when you spawn next to a blast cavern and have to make a run for the stairs to avoid death.
-Yeah, I'm searching for some alternative incentive to kill monsters besides leveling up. With this project I was going for more of an arcade experience. I'll take this into account for sure. I think "pacing" may be the technical term? @Blast caverns - Those things still suprise me when I'm testing haha. I wanted to add tension when the player chose to destroy a cave wall, i.e., cave worms and blasts.
To try and sum up what I've gathered from all you guys:
-Incentive to kill monsters
-Slow the combat down(easier to counter)
-Improve collisions(enemy/wall && sword/enemy)
-Extend sword range and effectiveness(more hack)
Thank you all for trying out my game and the compliments/criticisms. Gives me hope for escaping the office someday

-Todd