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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 02:45:32 AM

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1  Community / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: May 09, 2013, 06:38:37 AM
and joystiq

http://www.joystiq.com/2013/05/09/jack-the-reaper-harvests-all-the-souls-looks-adorable-while-doi/
2  Community / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: May 06, 2013, 11:27:23 AM
all it took was a lil chain reaction from http://indiegames.com/2013/05/demo_jack_the_reaper_steals_yo.html

Hopefully the dev rakugaki is fired up to complete it!
3  Community / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: May 02, 2013, 05:48:12 AM
i meant the plant miniboss with the girl face on the flower(?). i fight it after two longer platforming zones.

When I chose 日本語 I was just expecting to see a text-change. That was neat to hear the spoken language.

4  Community / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: May 01, 2013, 07:38:18 PM
captivating audio/visuals and challenging demo so far. i had a few questions/comments.

after starting the game, the (epic, btw) cut-scene has spoken dialogue. how or are you limiting the amount of spoken sound files to stay true to 16-bit games?

boss: will you in the final version think of allowing players to fight the boss again after dying instead of starting all the way over? i kinda get that you'd want to get a spirit to make the fight easier. but the first boss takes a long time to get back to.

the first couple of stages feel way too short. the rectangular platforms also look very out of place with the beach background. the forest backgrounds and the trees-as-platforms work better together.
5  Community / Townhall / Re: Qbeh - First Person Puzzle Platformer on: June 12, 2012, 10:57:00 PM
I should have also said "and because I suck at playing a game in this perspective..." but i am curious to see a playthrough Smiley
6  Community / Townhall / Re: Qbeh - First Person Puzzle Platformer on: June 12, 2012, 09:01:04 PM
In the stage after tutorial stage, I would really appreciate a mid-way re-start, instead of trying to make a big jump and dying. I don't want to play the game further, knowing there are no checkpoints.

That said, I enjoy what I did play Smiley
7  Community / Jams & Events / Re: E3 - indiecade etc. on: May 23, 2011, 01:37:37 PM
DIYGamer editor wants to meet and help promote indies while I'm at E3! John Polson here. Hopefully this thread will get active in the coming week(s).
8  Player / Games / Re: Koumajou Densetsu II: Stranger's Requiem (aka Touhou Castlevania 2) on: January 05, 2011, 09:51:40 AM
Through twitter, he mentioned using DLSITE.com for the game. Indeed, his first game is there: http://eng.dlsite.com/

He said he's in negotiations with another site that uses Paypal for transactions.
9  Player / Games / Re: japanese independent games creators on: January 05, 2011, 09:15:49 AM
so yeah, I am doing an interview with a doujin/indie game makers. I wonder what kind of things to ask him. As I ask many developers, I will see if he recommends other doujin games and devs to talk to.

I would like to open the doorway so that more doujin can receive good int'l coverage.

(it's Project Aja of the new Koumajou title).
10  Player / Games / Re: Koumajou Densetsu II: Stranger's Requiem (aka Touhou Castlevania 2) on: January 05, 2011, 09:14:28 AM
I have been tweeting with Project Aja and the developer has agreed to an interview. I wonder what kind of things to ask a doujin maker. As I ask many developers, I will see if he recommends other doujin games and devs to talk to.

I would like to open the doorway so that more doujin can receive good int'l coverage.
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