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Developer / Playtesting / Re: Solitaire FRVR
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on: September 01, 2014, 06:59:17 PM
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The canvas integration in FireFox is strangely slow, even IE is about 5x faster. Scoring and hardness (only winnable games) has been added to the 1.1 feature list.
Likewise I will look into how complex it actually is to warn the user that there is no more valid moves.
Yeah, Firefox is weird with JavaScript (timing issues) and with drawing on canvases. I did notice that it ran perfectly if I shrunk the window a bit, though (and everything scaled down correctly). Hopefully they'll fix it someday. Any idea how you'll go about setting up the "only winnable games" feature? With my iOS app, I always assumed that it just had a database of all the games that have been won previously and drew random seeds from there. Is that what you'd do, or is it feasible to actually calculate this sort of thing? I have it on my todo to experiment here. My initial experiment will be to create a completed game, then play the game in reverse randomly to make a winnable one.
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Developer / Playtesting / Re: Solitaire FRVR
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on: September 01, 2014, 06:43:50 PM
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It's a bit slow/choppy for me in Firefox, but everything works fine. I really like your single-click and double-click implementation. It makes playing the game very streamlined.
One feature I really like in my iOS version of Solitaire, compared to the Windows 7 one for example, is that there's a feature to only include games that can actually be won. With Windows 7 solitaire, 80% of the games seem to give me the "There are no moves left" message within 30 seconds and it's just annoying that it happens so often.
I'd also like to see a timer and possibly a scoring implementation, but the timer is more important to me personally.
The canvas integration in FireFox is strangely slow, even IE is about 5x faster. Scoring and hardness (only winnable games) has been added to the 1.1 feature list. Likewise I will look into how complex it actually is to warn the user that there is no more valid moves.
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Developer / Playtesting / Re: Solitaire FRVR
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on: September 01, 2014, 05:05:43 PM
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Fine implementation of solitaire. You might want to add an undo button for scrubs like me. I tested it on firefox.
It's very much on the todo for version 1.1, anything I should add?
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Developer / Playtesting / Solitaire FRVR
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on: September 01, 2014, 03:41:53 PM
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Solitaire FRVR is the first game of many under a startup I am building in my spare time. The game is build using a custom canvas based HTML5 engine I build on-top of extendjs. The engine is optimised to work well on both Web and Mobile and I hope to Open Source it when I have build 3-5 games on-top of it and it's somewhere more stable. Play the game here: http://solitaire.frvr.comMuch more info on the hobby startup here: http://blog.chrisbenjaminsen.com While I have tested on every device I could get my hands on, I would be very interested to know if it works well on your device. I expect to wrap the game using CacoonJS and release it on Mobile App stores as soon as I have completed version 1.1 which will include at least the following features: - Add flip one card game mode
- Add sounds + sounds settings
- Create pretty preloader
- Store state of game between reloads / app loads
- Integrate with Facebook App pages
- Rewrite engine View system to better support multiple scale modes.
- Redo basic assets to vector
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Community / Versus / Re: Versus Competition: Rules
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on: January 20, 2011, 02:56:25 AM
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Hey Everybody! Getting a bit of feedback from some of you has shown, that a few people have some initial problems getting started with the Player.IO multiplayer. Thus a quick followup to drop some direct links to documentation and guides. The offer for 4 months of free Player.IO naturally still stands! Firstly I suggest you watch this video tutorial which basically gives you an introduction on how to get the system started. There is also a written introduction here. Here is a video introduction for getting started with Facebook integration if anyone has social integration in mind. Lastly, if there is a general interest, I would be more than happy to have a live coding session / livechat where I can introduce the system and answer your questions. Now you are properly wondering what a founder of a platform company knows about games? Well Player.IO was founded because our entire team loves making games. Even more so I have several multiplayer projects as pet projects - hereof the largest is Everybody Edits[EDIT] Also if you got Player.IO questions we have a great forum or you can just write me directly at [email protected]You could also join #player.io on freenode Best Chris Benjaminsen Founder Player.IO
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Community / Versus / Re: Versus Competition: Rules
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on: January 18, 2011, 09:25:25 AM
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Hey Everybody, Was just send this thread by a friend who wants me to compete and woh, this looks like it will be fun, so I will definitely be working on my own entry. When that is said, let me introduce myself, my name is Chris Benjaminsen and I am one of the founders of Player.IO - A cloud platform for games, that among other things provide realtime multiplayer support. From my google alerts it's apparent that you guys have been talking a lot about our service so I thought this competition would be a great opportunity to give you all a chance to try it out. Thus, if you want to use Player.IO for this competition, create an account at our website and send me an email at [email protected] and I will award you 4 months of free Plus membership ASAP. Quick about Player.IO - Our client API fully supports Flash AS3, Unity3D and C#, a total list of services can be found hereHappy hacking Chris Benjaminsen
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