Show Posts
|
|
Pages: [1] 2 3 ... 9
|
|
3
|
Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
|
on: June 17, 2013, 12:01:10 PM
|
Heh, thanks for the thorough feedback  Am I terribly annoying if I want a resolution that's between the small one and the big one? Actually that sounds pretty good to me too, since I'm not that much of an animator and animating characters of this size would be a huge pain in the butt. Also you're kind of right with that pitch-black outline thing, I wonder if recoloring them to dark brown or blue would help at all? half-way to cartoon rather than pixel art The game's kind of story driven, I guess (when I get around to writing the story, actually  ) so a cartoon-y graphical style would allow me to create more memorable characters. But I'll take your suggestion of trying a res between these two into consideration 
|
|
|
|
|
5
|
Developer / Audio / Re: TIGSource Musical Challenge XX - A Frantic Shift (REVIEWED)
|
on: February 20, 2013, 04:18:45 AM
|
I don't see the point in making negative comments about your own work.
I agree, but that is something I've always done and probably will always do. I simply don't seem to be able to quit doing that. Any advice regarding this subject would be appreciated, because I generally do this with everything, and I find it very annoying, not to mention the folks around me. As a general comment, if you're scared a song will tarnish your reputation, maybe don't publish/upload it?
I didn't say this at any point  If it happened to be a huge failure in my opinion, I wouldn't have submitted it. I just said that it was kind of rushed. ps. what reputation?  Thank you for the honest feedback!  These challenges are a wonderful way to get some!
|
|
|
|
|
7
|
Developer / Audio / Re: A story with a chiptune soundtrack, Good Sky
|
on: February 02, 2013, 12:09:57 PM
|
|
Alright, finished this.
Spoilers, perhaps
The story was... touching, moving, shocking... It just...made me feel a lot of things. It's hard to say anything about it. Sickness of mind, perhaps. It was good and kept me watching as I wanted to know the ending.
The melodies and harmonies felt rather random sometimes, and the cacophonous phases related to eating kind of burned my ears.
But not bad, not bad at all. It was really good.
Hey folks, you should check this stuff out, it's worth the thirty-three minutes it takes!
|
|
|
|
|
8
|
Developer / Audio / Re: TIGSource Musical Challenge XIX - Get feedback, vote for the winner!
|
on: January 27, 2013, 06:39:40 AM
|
Neat idea! What I particularly liked is the clavinet sound and motive at the beginning and end of the track. The music's more "Warm." than "Hot!", though. Thank you for the truly-constructive feedback! Yeah, I agree that it ended up in being a lot more Warm than Hot music, but no can do  Also, your drum sounds and programming could use some work, they're a bit too plastic-sounding for my taste.
Hmm, any examples of good drum sound/programming? You might also want to invest in speakers or at least headphones that help you with the low-end, the bass is creating quite a bit of mud on my big speakers. Ahh, I think I found the problem. I'm mostly using Logitech G35 (a gaming headset) as my headphones, and they have this 5:1 surround-sound option, which I usually keep switched on, since games and music sound better in general with it. Now that you said it, I switched it off to regular stereo, and the bass indeed is too deep/low/loud, that's my mistake! And about the speakers, I don't have very good ones and am planning to get a pair eventually, could you/anyone here perhaps recommend good, cost-effective ones? Thank you again for the feedback, and congrats to the top three! 
|
|
|
|
|
9
|
Developer / Audio / Re: How do you keep yourself structured?
|
on: January 26, 2013, 12:16:05 AM
|
|
I might have had an idea of a melody or a general style of a song I want to do next in my head, but usually I just sit down, open my DAW and start composing == I start experimenting with instruments and melodies, and then just nail it down. I haven't really seen a problem with that.
As Calum said, it's important to find a person who knows about music to give constructive critique of your work.
|
|
|
|
|
11
|
Developer / Art / Re: Art
|
on: January 19, 2013, 12:26:44 PM
|
wow  I like that glitter and the atmosphere in general on a side note: anyone could perhaps help me with drawing "straight" lines? Now I just sketch everything, and I don't really like it
|
|
|
|
|
13
|
Developer / Art / Re: Art
|
on: January 19, 2013, 03:33:56 AM
|
I tried my hand on digital painting. resized
|
|
|
|
|
17
|
Developer / Art / Re: show us some of your pixel work
|
on: January 14, 2013, 12:16:01 PM
|
Something, I wasn't really sure where I should've posted this, but here it is anyway. (yeah it's pixelled, maybe it should be in the art thread tho :/ ) http://files.myfrogbag.com/qkikp3/fgamedude_colored.pngThe hair's really meh and you can recognise a heavy influence from a certain graphic novelist's style :I Aside from that, I like it although it's bad edit: oops, paged Old:  New:  + New campfire with stones (all pixelwork this time) + Some flowers and ground detail - Removed one layer of trees. I feel it improves readability of the trees in the front. * Possibly there may be some UI elements next to the item grid to the left to fill the space. Progress or not? @eigen - number two does it for me. That extra activity in the foreground makes all the difference. Really lovely.
|
|
|
|
|