-Idea for more music. I really like the music Masjin has got, and I think sojin did a great job. However, what do you think about adding another song that starts playing when one team has nearly won? (i.e., only needs to capture the last two flags/ only needs to stay in the room for twenty or less seconds, only needs to kill two more persons, etc).
I'm glad you like the music - but here's where I attempt to crush your dreams.
Situational music tends to become very hectic to use. Yes, it could be alright for CTF and KotH - but really? For about thirty seconds? In deathmatch only a few deaths left would go by in an instant. Okay, so we up the values a little bit so it isn't completely jarring to suddenly have new music while playing.
The problem with that logic is that the host can set how much is needed to win a round. This would work great for higher values, however, if they want to have a very quick game, then we'll reach the predetermined switching point a lot sooner.
So make it a percentage of the amount needed to win and round up. We come back to having the music kick in for a few seconds in the end because the 'to win' score was too low, or having this supposedly quick tune play for a very long time because it was set extremely high.
Also, I can't remember, but I'm pretty sure he implemented infinity games. I'm not sure if that would break anything when the game tries to calculate when to play this track.
Also, making music is hard yo. If Hempuli wants me to, I'll do it - I'm just wondering if it's needed.