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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:59:40 PM

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41  Jobs / Offering Paid Work / Re: Looking for Composer (Platform-Adventure-RPG) on: October 20, 2011, 10:40:59 PM
Sent an email. Hopefully the position's not filled yet. Tongue
42  Community / DevLogs / Re: Officer Alfred [IGF build available] on: October 17, 2011, 10:04:41 PM
Pimping it on my site... Can't wait to release the soundtrack.

http://abankmusic.com/index.php/hq/news
43  Community / DevLogs / Re: Officer Alfred [IGF build available] on: October 17, 2011, 09:03:17 PM
Wow... Hell yea man..
44  Community / DevLogs / Re: Officer Alfred on: October 16, 2011, 06:59:37 PM
I've played a little of it - it is pretty amazing. And sounds amazing too (tooting own ego horn.. hehe.)
45  Community / DevLogs / Re: Officer Alfred on: October 13, 2011, 08:23:29 PM
16 wav files for footsteps!? You're CRAZY!
46  Community / DevLogs / Re: Officer Alfred on: October 12, 2011, 10:38:46 PM
http://soundcloud.com/redshojin/alfred

http://soundcloud.com/redshojin/alfred2

I'm not sure if #1 fits anymore... Maybe I should start from scratch and make something more droney and simpler?
47  Community / DevLogs / Re: Officer Alfred on: October 10, 2011, 03:24:28 PM
Start of some music for this... Not sure exactly where it'll fit for now. Needs to be darker methinks.

http://soundcloud.com/redshojin/alfred
48  Community / Competitions / Re: [oFFicial] Fall Folklore TIGER Assault - Oct. 3rd thru 23rd on: October 09, 2011, 05:30:41 PM
From somewhere, a transmission...



It's weird that the first soundtrack I did on TIG for a compo also started with that line...
49  Community / Competitions / Re: [oFFicial] Fall Folklore TIGER Assault - Oct. 3rd thru 23rd on: October 09, 2011, 06:43:28 AM
So, I can't make games, but I can make music. Anyone need a composer on their team for this project?

http://abankmusic.com/index.php/music
50  Developer / Playtesting / Re: Masjin [1.9] on: September 19, 2011, 06:45:22 AM
-Idea for more music. I really like the music Masjin has got, and I think sojin did a great job. However, what do you think about adding another song that starts playing when one team has nearly won? (i.e., only needs to capture the last two flags/ only needs to stay in the room for twenty or less seconds, only needs to kill two more persons, etc).

I'm glad you like the music - but here's where I attempt to crush your dreams.

Situational music tends to become very hectic to use. Yes, it could be alright for CTF and KotH - but really? For about thirty seconds? In deathmatch only a few deaths left would go by in an instant. Okay, so we up the values a little bit so it isn't completely jarring to suddenly have new music while playing.

The problem with that logic is that the host can set how much is needed to win a round. This would work great for higher values, however, if they want to have a very quick game, then we'll reach the predetermined switching point a lot sooner.

So make it a percentage of the amount needed to win and round up. We come back to having the music kick in for a few seconds in the end because the 'to win' score was too low, or having this supposedly quick tune play for a very long time because it was set extremely high.

Also, I can't remember, but I'm pretty sure he implemented infinity games. I'm not sure if that would break anything when the game tries to calculate when to play this track.

Also, making music is hard yo. If Hempuli wants me to, I'll do it - I'm just wondering if it's needed.
51  Developer / Playtesting / Re: Masjin [1.8b] on: September 11, 2011, 10:13:25 AM
Got the first donation from the Masjin album - makes me all giddy inside.
52  Developer / Playtesting / Re: Masjin [1.8b] on: September 05, 2011, 06:54:48 AM
Gratz Hempuli, you got featured on RPS.

Teehee, even got a mention of the music in the comments.
53  Community / Versus / Re: Vergessen [RELEASE ON EITHER MONDAY OR TUESDAY] on: August 08, 2011, 06:36:04 PM
Well, okay, maybe one game a day. Breakin the habit. To appease the masses, I'll post what little bits and pieces of game development I've been hackin away at, though they may not have anything to do with this game in particular.  Noir

YOU MUST FINISH THIS ONEEEEEE!!!!!
54  Developer / Playtesting / Re: Masjin [1.5b] on: August 08, 2011, 08:27:46 AM
Better than running the dedicated server yourself: work on a dedicated server client so that anyone who wants to help can just run it on their amazing machines. But like you said, its a completely different thing to look into.
55  Community / Versus / Re: Vergessen [RELEASE ON EITHER MONDAY OR TUESDAY] on: August 07, 2011, 07:04:17 PM
college

are you sure you don't mean league of legends

Truer words, never spoken.

Tsk tsk.
56  Community / Versus / Re: Vergessen [RELEASE ON EITHER MONDAY OR TUESDAY] on: August 07, 2011, 09:15:53 AM
Finish this gammmmmmeeeeeeee.......
57  Developer / Playtesting / Re: Masjin [1.5b] on: August 04, 2011, 10:59:09 AM
Currently, you can use the enemy computers at their base.  This can be cool sometimes, but it also means that if you get into the enemy base while your team has a decent pile of resources and the enemy is distracted, you can rapidly build a bunch of turrets around their computers, making it very tough for them to deploy...  is that intentional?

Also, the scientists seem a bit underpowered to me.  Healing is useful, sure, but all of the other classes have a much, much more dramatic impact on the game, and tend to allow strategies that wouldn't otherwise be available.  It seems to get used a lot less than the other classes, too.

Maybe a passive buff when standing within 2 blocks of a scientist? Like maybe healing?
58  Developer / Playtesting / Re: Masjin [1.5] on: August 03, 2011, 06:11:14 PM
HEMPULI YOUR GAME GOT FEATURED ON INDIEGAMESCOM!
http://indiegames.com/2011/08/freeware_game_pick_masjin_arvi.html

This is where I'd cross my fingers for a spike in soundtrack sales, but then I realize that I give all my music away for "pay what you want" (free in most people's minds.) Damn.
59  Developer / Playtesting / Re: Masjin [Finished] on: July 27, 2011, 01:13:52 PM
Please submit this game to steam. That'd be amazing!
60  Developer / Playtesting / Re: Masjin [Finished] on: July 26, 2011, 08:50:13 AM
I demand dedicated server support, so people can host unlimited "Score" based matches, where the deathmatch never ends. :D
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