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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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1  Community / Versus / Re: Type Runner - Finished on: March 23, 2011, 02:17:28 PM
Thanks for the feedback guys very much appreciated  Grin Grin Grin

Ended up running out of time a little and more questions and some variations on the timing were definitely next on the to do list  Facepalm. I got distracted with another idea and didn't quite see this through to the level I would have liked so really great to hear someone had fun with it.

Cheers
2  Community / Versus / Re: TTTCW (Thubalup Thubalup Thump Crack Whump) [FINISHED] on: February 26, 2011, 05:25:18 PM
Kind of like Nidhogg but on horse back. Very nice.
3  Community / Versus / Re: Type Runner - Finished on: February 26, 2011, 05:12:53 PM
Thanks for the comment  Grin

I have to admit that all the play testing has dramatically improved my own typing skills
especially when trying to play both players at the same time.

Cheers
4  Community / Versus / Re: Post Finished Entries Here! on: February 26, 2011, 09:49:29 AM
<div style="padding: 5px; padding-bottom: 0; float: left"><img src="http://images.cdn.gamejolt.com/games/4642/screenshots/4642_9680.jpg" width="300" height="200" /><p style="margin-top: 0"><a href="http://forums.tigsource.com/index.php?topic=17750.0">Type Runner</a>, by Built by Man</p>
</div>
5  Community / Versus / Re: Type Runner - Finished on: February 26, 2011, 09:41:27 AM
Game Finished  Smiley

I'm pretty happy with it on the whole but I do think I limited myself a bit with the core mechanic. Once I had implamented it adding anything else just seemed to confuse things so I was forced to keep it quite simple. It's still pretty close to what I had in mind when I started and if nothing else its nice to get my first TigSource comp under my belt.

Hope you enjoy - Dload Link in Main Post and below

http://gamejolt.com/freeware/games/arcade/type-runner/4642/
6  Community / Versus / Re: Despot - fast paced pikmin-like grudge match on: February 16, 2011, 01:45:34 PM
Idea is great and love the style, can't wait to try it.
7  Community / Versus / Re: Type Runner on: February 14, 2011, 01:12:15 PM
Thanks for the comment - much appreciated.  Grin

I was hoping to add a few features similar to the ones you mentioned as well as some slightly more complicated key requests ie combinations of keys or possibly holding the key down untill you get to the next jump. I should get some time to work on it tomorrow and am hoping to have a new build by the end of the weekend incorporating most of the features above.

As I have only really tested it with one person if anybody can let me know how it plays with two people it would help immensely
8  Community / Versus / Type Runner - Finished on: February 08, 2011, 02:49:32 PM

Hi all, this is my first TIG Source comp so hope it goes well.  

My game is titled Type Runner and is probably best described as a cross between Cannabalt and The Typing of the Dead. Each player races to the end of the course but at certain points are stopped and must push the relevant key on the keyboard to continue.

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Finished  Grin

Type runner is a two player racing game in which players must  correctly answer a question or press the correct key on the keyboard to move their character down the track.

At each jump point the players will be given a certain amount of time to respond to the on screen request and failure to respond will result in a time penalty. The game is for two players simultaneously using the same keyboard and first one to the flag wins.

Download from GameJolt: http://gamejolt.com/freeware/games/arcade/type-runner/4642/
9  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: February 08, 2011, 02:00:31 PM
Hi all.

My name is John and I've been lurking around the forum for quite a while and thought it was about time I contributed something. I have been playing games pretty much all my life in some form or another and have always been interested in making my own. I started many years ago making levels for games like Duke Nukem 3D and Quake and progressed from there using pretty much every game making programme I could find in a attempt to aviod learning to code properly. Over the years I have used Klick and Play, Adventure Game Studio, Rpg Maker XP/VX, Mugen and probably a few others I can't remember. Lately I seem to have settled on Gamaker 7 and am currently trying to make the transition from D&D to code. I find competitions and Jams help me immensely and I'm using the Versus comp here at TIG Source as an excuse to get involved and hopefully contribute something worthwile.

I have been releasing games for a year or so now under the name Built by Man and if anybody would like to check them out the link is in my Sig

Cheers
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