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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 08:29:30 PM

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61  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: February 01, 2013, 05:08:03 AM


Very nice!
62  Community / DevLogs / Re: Pharaohs Return on: January 31, 2013, 08:53:27 AM
I would prepare a demo if someone tells me how to make good sound effects with "goattracker"... (actually fighting with that beast)

I'd be fine with playing the demo in silence Wink this game just looks so damn good! WTF
63  Community / DevLogs / Re: ¡Cacto Loco! on: January 31, 2013, 07:05:52 AM
Artwork is lovely and the story/idea is really cool! Looking forward to more updates.
64  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 31, 2013, 07:00:15 AM
WILLIAM, brings TV, back, in style!

snip

Im not quite sure what im looking at here, but all i know is that i love it!
65  Community / DevLogs / Re: Chompston - A procedural musical Pac-Man/Bomberman mashup on: January 31, 2013, 06:56:44 AM
Downloaded and played for a while, really enjoyed it! Gets quite difficult to avoid the monsters at some points but the challenge of it is fun.
Overall really cool, nice work!
66  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 21, 2013, 05:09:38 PM
Should of taken the red pill Wink
Looks really cool, neat concept as well.
Well, since he still has the blue pill... Maybe he took the red pill (facing reality) and that's why he 'woke up' in this postapocalyptic wasteland.

Damn apparently I've misunderstood how digestion works and been storing things in my pockets instead of eating them. I did think when I posted it was a bit odd for him to still have the blue pill on him if he had taken it.
67  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 21, 2013, 08:56:49 AM

A mockup of a game about managing your inventory carefully, and using bits and pieces of an empty and desolate world to create new inventions and discover why you're here and where everyone has gone.

Should of taken the red pill Wink
Looks really cool, neat concept as well.
68  Developer / Art / Re: show us some of your pixel work on: January 19, 2013, 04:51:05 PM
Note to self: Don't post programmer art during a pixel argument. It will be ignored  Facepalm

Them pigs look cool!
69  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 19, 2013, 12:40:38 PM
Just a quick thing.



A game about emotions and stuff.
70  Developer / Art / Re: show us some of your pixel work on: January 19, 2013, 04:31:25 AM
Snip

I absolutely love this!

Also Rabbit the knight guy looks really cool!
71  Community / DevLogs / Re: M.I.N.T (Mecha, Infantry, and Tactics) on: January 17, 2013, 04:46:56 PM
Looks great, really love the art! Will definitely be following this.
72  Developer / Art / Re: show us some of your pixel work on: January 17, 2013, 04:39:50 PM
The actual texture of the grass tile looks nice, but I think as a whole the grass looks slightly too tiled. Like you can see sort of grid lines over the whole area which breaks up the continuity, making it look like a bunch of tiles rather than a single field. If you see what i mean.
Looking at the tiles you posted as well i think the reason for this is actually in the middle of the individual tile, rather than the edges.
73  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 17, 2013, 06:23:58 AM


Looks like Zelda.

So very very nice!
74  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 10, 2013, 09:33:04 AM
That must be one of the most depressing mockups I have ever seen.
Its fine, i'm sure they're just pretending to be Tarzan, climbing and swinging on vines... Concerned
Anyway Manuel777 putting aside the macabre subject matter, the style is very nice.

Also Ashkin that looks really cool, love the simplistic style.
75  Community / DevLogs / Re: Owlboy Development on: January 09, 2013, 04:37:46 AM
That art! WTF
76  Developer / Art / Re: show us some of your pixel work on: January 09, 2013, 04:32:05 AM
Rabbit, arms go on the shoulders Wink but seriously, the skeleton guy looks awesome! Really like it.

Just a little thing i did for Quarry in the workshop section, quite pleased with the animation (seeing as i'm normally pretty bad) so i thought i might as well post it here as well.

77  Community / DevLogs / Re: Distracted Goose on: January 05, 2013, 01:23:00 PM
Ah cool, a friendly randomness could be good even if it was as simple as checking whether there hadn't been a bush for a certain distance then putting one in. But to be honest it wasn't that big a problem as it didn't happen too often.

Yeah, fitting in the leader board with the story/tone could be a problem, maybe if you displayed it in a way like "Your fellow geese migrated this far:" so display it in context rather than it being just scores (if that makes sense). Also an idea instead of having highscores could be to have an end where you meet the rest of the birds and then you could show how many other players reached that far or something like that.
78  Community / DevLogs / Re: Distracted Goose on: January 05, 2013, 09:42:57 AM
I really enjoyed this, although sometimes the bushes are hard to get its pretty cool when you manage to swoop down grab it then swoop back up.
I did however experience long stretches of no bushes at all which would lead to me running out of energy and crashing, but this was only if i missed the early on bushes so i guess having the low energy to start with could be the reason.
Overall pretty fun as an arcadey type game, a global leaderboard would definitely add to it
79  Developer / Workshop / Re: Tiny walk cycle on: January 05, 2013, 08:52:28 AM
Cheers man, now arms are something i'm normally really bad at but these seemed to of turned out alright.


80  Developer / Workshop / Re: Tiny walk cycle on: January 05, 2013, 08:26:45 AM
Just give him an edgy personality so that he is too cool to just walk normally (walk dancing is way cool Cool)

But yeah i had a go at making him walk, i'm not great at animating but i hope it helps.




Turned into maybe more of a run cycle though.

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