Prehistory.
Often there are complaints: all too slowly, routinely. What, then thought smart I, maybe I am can try to fix it?
Thus, the pre-installed:
a) The game should be faster. Faster events, achievements and failures.
b) It shall bruise the player, causing no sleep. Simply put, hardcore.
So what I try to take measures to speed up and revitalize the game.
A.
Thirst is urged! Search, or die.
1.a. Speed of onset of thirst will add 4 times.
1.b. But one of the acorn can produce five barrels of rum instead of one.
2.
There are no dull empty caves. Life is everywhere.
2.a. The initial number of monsters will add a factor of 1.5.
2.b. Monsters begin to pursue the player with twice the distance.
2.c. And die of overpopulation is 1.5 times less.
3.
Rare artifacts and do not roll underfoot. Rare item - let it be a really big success.
3.a. The number of rare and artifact blades in bags and chests, reduce 3 times.
4. Saves do not give a recorded frequently.
Play and survive with no saves!4.a. Reduce the number of Save-books at the start of the heroes of 1.5 times.
4.b. Number of the Save-books in bags and chests reduced in 2 times.
5.
The gods finally woke up.
5.a. Accelerate change in the attitude of the gods three times. As in the positive and the negative side.
6.
Say no tedious search of ore.
6.a. Smelting recipes now require a 2 times less ore.
7. Objective -
to diversify the impact player on the enemy.
7.a. To give all the characters at the start of the powder, so that they have in stock a bomb. This option -
to blow up the enemies.
7.b. Transform the jump, so that in a stock, each character was jumping five to ten at the start. For option -
an emergency escape from the battlefield.
7.c. Allow the heroes to put the bricks right from the start. A limited quantity. This option -
to bar the enemy. Or herself from the enemy.
7.d. Writing to the heroes at the start of a bit of armor. Just three to five fights. Armor used by the player chooses, and he will be able to facilitate the selection of a few melee fights.
Few melee fights easier.
7.e. Create a recipe for crafting and issuing a few rods when you start to teleport. We provide an option
to escape from the enemy.
7.f. Create a recipe and when you start to give a few rods to collapse around the cave. Give yourself the option to suffer, but to kill enemies, after
covering them with stones on top.
7.g. Create a recipe for installing a particularly powerful bomb. We provide an option to kill the high cost of powder
refractory and powerful enemies.
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Today, made interface more easy.
1. Over those enemies that can fight on the blades - over two crossed swords mark.
2. The recipes show the number of current items.
3. The recipes show a lack of items.
4. The recipes will now have a block pictures, not just items. That is, forge, for example, painted icon.
Picture (sorry, in Russian):
