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Community / DevLogs / Re: Tidy Bubble - Windows version out!
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on: January 23, 2014, 10:00:43 AM
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current changelog:
version a11 -replaced placeholder continue button on report screen -fixed another pause input bug -changed level code display on report screen -fixed reverse motion controls by turning off sensorLandscape -added a score attack mode, 3 lives to get as high a score as possible -toasts stop short of pause buttons -added lose ball sound
version a10 -fixed ballcloud playin, more centered -added a few more playins -fixed combo displayer -added level code input mode -added Course totals after last course level. -report screens data now properly aligned -added level code display to pause menu in course gametype -fixed pressing menu buttons more than once causing them to fire off more than once
version a9 -added serialization to course class -added serialized load to course class -fixed offset on course mode slid menus -fixed timing on slidy menus -added level seed to scorecard display in pregame menu -added backing to scorecard on pregame menu -new menu selection sound -fixed bug: repeated and rapidly pausing the game causes a crash
version a8 -added a seedable RNG -added level code system -fixed negative seeds bug -new slidy menus -removed buttons, added text -score tray slides in/out of menus -menu text now orange, highlight white when touched -added menu titles -added scoreboard display to pregame menu -fixed microbe types repeating in course levels & +1 to maxcount -changed some microbe colors that were similar -fixed ui tray rising at end of a course -fixed course mode ending too soon
version a7 -fixed menu music switching back to game music when re-pressing the pause button -fixed some of the music stuttering on slower devices -fixed music hiccup on load -optimized a couple loops
version a6 -added music system & music -added sound off option button -added music off option button
version a5 -changed Round Over text to orange on report screen -unified ui backing color and opacity -switched complete meter to it's own class -added in/out tweens for report -added in/out tweens for tray -added in/out tweens for meter
Looks like I'll be publishing on the Play store around the first week of February, then I'll start working on the iOS version or something else.
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6
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Community / DevLogs / Re: Tidy Bubble - Windows version out!
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on: November 22, 2013, 09:51:58 AM
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Forgot to keep this updated! Started mobile alpha testing, changelog as of yesterday:
version a4 -added initial end of level score display (report) -hopefully finally fixed the sticky paddle situation (for real this time, paddle now set to never sleep) -initial stat tracking added -added course / normal mode toggle button -added a main menu button to pause screen -added course mode menu ( play, course length, re-roll, Back) -game loads into course mode, or normal mode (infinite) -added icons -fixed back to main bug not clearing menu from pregame menu -fixed bug, backed to main not clearing report -added course drawn to report screen -ui score tray resets on return to main -complete meter is now pixel perfect, with a 2px border -fixed pausing at end can still cause problems (seems to be fixed) -fixed rolling off buttons causing them to activate -added score card, course drawn to report screen, show current level and past scores -fixed score getting reset in normal mode -added score to report screen -added score card to report -fixed level reset bug -fixed rolling off launch button causing paddle to freeze -changed pause button icon -added version number display -changed screen size detection, fixes overlapping nav menu on phones
version a3 -added play area box -adjusted scrolling, scaled properly across devices -fixed button bugs -fixed motion controls, has sensitivity multiplier -got embedded fonts working -added level loader animations -fixed motion control aiming -fixed input not working during level loader -changed exploding circle draw to a single sprite.graphic context -added graphic for launch button -moved play area rect draw to backg, offset of backg still needs to be scaled for different resolutions -added win sound -added Proj class for handling projectiles -added bop sound for projectile -fixed accepting input during ending, no launching! -fixed launch button weirdness -launch button is fixed in motion mode -added score counting -added combo tracking -added combo toasts -added ui tray -added buttons for main menu -added pause menu and buttons -added paddle bounce sound -fixed pressing pause button during ending makes the round not finish, game now resumes to last fpUpdate state when pausing/unpausing -fixed paddle not responding at start
version a2 -added motion controls, needs to be exposed in options -added blackholes and exploder bubble functionality -added complete bar -added death rings
version a1 -switched to 16:9 format -added a fade layer, for fade screen transition effect -setup game base -started changelog
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Community / DevLogs / Re: Halfway
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on: September 14, 2013, 09:23:05 AM
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Wow looking really fantastic, can't wait to play it. What are you using to develop this?
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8
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Community / DevLogs / Re: Tidy Bubble - Windows version out!
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on: August 06, 2013, 10:04:00 AM
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Progress still continues. I've been concentrating on the mobile port at the moment which is coming along nicely. I decided to switch over to using Haxe for that. It has been extremely useful in getting a prototype up and running. The gameplay has translated over to mobile without any real difficulty. I ended up having to add a launch projectile button but other than that it remains very true to the PC version. Tidy Bubble PC version is also on sale for 4.99. Get it hereAnd we've had a couple of favorable reviews! http://thelonegamers.com/game-review/tidy-bubble-review/
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Community / DevLogs / Re: Tidy Bubble - Windows version out!
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on: June 11, 2013, 12:05:15 PM
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Looks pretty neat so far, really liking that graphical style! I'm thinking about uploading some blind gameplay of the demo to YouTube, and linking back here in the description. Would you mind?
Sorry I miss read that, Yes feel free to upload gameplay to youtube!
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11
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Community / DevLogs / Re: Tidy Bubble
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on: June 09, 2013, 08:26:07 AM
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Hell yes! This is such a great game.
Thanks so much, I'm glad you enjoy it :D I'm currently working on getting the mac port sorted, just need to implement mouse capture/warping on OSX and then figure out how to package it properly and it will be good to go. I'm going to try update on Tuesdays, (Tidy Bubble Tuesdays  )
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Community / DevLogs / Re: Tidy Bubble
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on: May 31, 2013, 07:24:55 AM
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-added replay course option to course over menu -fixed minor mouse clipping bug -added particle explosion when a combo ends on the paddle -added version check and outofdate flag (win only atm) -added update link to menu when out of date -added app icon This should be about enough for a first release, going to do some testing over the weekend and see how this goes. Version 1 should be purchasable next week. 
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Community / DevLogs / Re: Tidy Bubble
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on: May 24, 2013, 10:10:49 AM
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-reworded some of the tutorial lessons -added new icon for menu, menuitems -added new icon for mode selector -fixed sensitivity widget operating reversed -added selector icons to selectors in menus -added a menu for end of tutorial, allows replay or return to main menu -changed new course option so it doens't reset selected course length -added brackets to input selection widgets texts -added stop functionality for ball cloud -set static seed for tutorial ball cloud and added controls for tutorial toast placement -fixed phantom combo bug -fixed tutorial redo bug -added paused sections to tutorial with "setup" shots -added click to continue between lessons
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Community / DevLogs / Re: Tidy Bubble
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on: May 15, 2013, 02:37:55 PM
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version b16 -brought tutorial mode up to speed with the latest UI changes -added achievement framework/counters -in progress: tutorial redo
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Community / DevLogs / Re: Tidy Bubble
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on: May 06, 2013, 10:12:12 AM
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lots of changes!
-added input selector widget -added input sensitivity selector widget -minor minor smoothing optimization -selected input save/load -added selected input actually changes the input mode in game -changed how input controls launch the projectiles -changed netplay token assignment, fixed rejoin crash bug -added flag for course mode restarting -added a box at the end of menu items that indicates sub menus -changed clean up mode win conditions to 30-60-90% depending on difficulty level -changed clean up mode difficulty selection tool-tips to accurately describe amount needed to be cleared -clean up mode resets now once it's been cleared -mouse lock now locks the mouse inside the game window area only
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Player / Games / Re: DotA 2 Thread
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on: April 13, 2013, 07:58:21 AM
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Dota on the other hand does not use the same obvious tricks as most MMO's, and yet there is something in it more powerfully compelling than any other game I've played, But WHAT IS IT!?
It's the random reward schedule of winning and losing. And a random reward schedule is the most addicting, like a slot machine.
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