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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 03:58:35 PM

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41  Community / DevLogs / Re: [Wii U] Stone Shire (Inspired by Minecraft) on: October 15, 2014, 09:44:09 PM
I respect that you're filling a hole in the market. However, you should make sure you're also making something interesting rather than an XBLIG-esque minecraft clone.

Minecraft has its share of issues, and you have an opportunity here to make a more expanded and interesting experience. Go for it!
42  Community / DevLogs / Re: Parkitect - business simulation on: October 15, 2014, 09:32:12 PM
[heavy breathing]
43  Community / DevLogs / Re: pretty cool game on: October 15, 2014, 09:29:20 PM
Testing Unity for PSM. Pretty kewl. Also that screen is dirty.



YESSSS
44  Community / DevLogs / Re: ◉ Golden Nights [PlayStation Mobile] ☾ on: October 07, 2014, 08:35:30 AM
45  Community / DevLogs / Re: ◉ Golden Nights [PlayStation Mobile] ☾ on: October 06, 2014, 02:52:58 PM
46  Community / DevLogs / Re: ◉ Golden Nights [PlayStation Mobile] ☾ on: September 24, 2014, 11:24:28 PM




https://vine.co/v/O7YZtKBV1MU
47  Community / DevLogs / Re: ◉ Golden Nights [PlayStation Mobile] ☾ on: September 11, 2014, 08:39:52 PM
Migrating my life over.
48  Community / DevLogs / Re: ▧ miniFlake α 11 ▨ 85% to greenlit! ♜ on: September 07, 2014, 05:15:35 PM
Wow, I absolutely love the look of this game. Hand Shake Left Waaagh! Hand Money Right

THX
49  Community / DevLogs / Re: ▧ miniFlake α 11 ▨ New Screenies! ♜ on: September 06, 2014, 12:28:28 PM
alpha 12 patchnotes incoming

but I guess this is happening???/

50  Community / DevLogs / Re: Key of Ethios - A 3d Zelda-Like on: September 04, 2014, 02:40:02 PM


wowo
51  Community / DevLogs / Re: Eitr - [ Action RPG ] [ Isometric Pixel-Art ] on: August 25, 2014, 05:31:32 PM
Did you happen to see my email? :D
52  Community / Jams & Events / Re: PAX Prime 2014 on: August 23, 2014, 12:21:46 PM
I'll be on the show floor, at bars at night, and I'll be around SIX on Monday, showing some miniFlake!
53  Community / DevLogs / Re: Eitr - [ Action RPG ] on: August 12, 2014, 08:38:38 PM
I sent you an email by the way Smiley
54  Community / DevLogs / Re: Eitr - [ Action RPG ] on: August 11, 2014, 01:30:24 PM
I'm in love!

55  Community / DevLogs / Re: GUNPOP ︻╦╤─ᴳᵁᴺᴾᴼᴾ on: August 08, 2014, 02:15:59 PM
56  Community / DevLogs / Re: GUNPOP ︻╦╤─ᴳᵁᴺᴾᴼᴾ on: August 07, 2014, 03:09:22 PM
Prototype #4 is live

• Windows:
http://wolfgame.com/games/gunpop/Gunpop_Proto_4.zip <—
• Mac:
http://wolfgame.com/games/gunpop/Gunpop_Proto_4.app.zip

Mapped to an Xbox controller. Please let me know if you have issues.

You gotta go jump on the basketball to pick it up right now. Tongue


57  Community / DevLogs / Re: GUNPOP ︻╦╤─ᴳᵁᴺᴾᴼᴾ on: August 05, 2014, 05:10:08 PM
58  Community / DevLogs / Re: GUNPOP ︻╦╤─ᴳᵁᴺᴾᴼᴾ on: August 05, 2014, 12:22:04 PM
59  Community / DevLogs / Re: GUNPOP ︻╦╤─ᴳᵁᴺᴾᴼᴾ on: August 04, 2014, 02:25:45 PM






60  Community / DevLogs / Re: GUNPOP ︻╦╤─ᴳᵁᴺᴾᴼᴾ on: July 30, 2014, 02:47:12 PM
Does this still use only a controller? I kinda wanna play it with M&KB if possible. I'm also interested to know what the project's about? Pop art and guns? Pop tarts and guns? Please elaborate.

Controller only! Twinstick shooters feel like doodoo with no sticks. This will totally change when the game is further along. I'm building it around a controller for the time being.

There's some info here
http://forums.tigsource.com/index.php?topic=22328.0

and here
http://www.indiedb.com/games/mai-justice

That's all super out of date, but the core thing is still the same. :D
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