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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

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601  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 11, 2012, 12:59:32 AM
now stop kids

let's now fighting


602  Player / Games / Re: Backlog of Shame on: March 10, 2012, 12:35:18 AM
Killer 7
Samurai Legend Musashi
Onimusha
Silent Hill 2
Kya Dark Legacy
Maximo and the army of Zen
Max Payne 2
XIII
Space Channel 5 one and 2
Unlimited Saga
Yakuza 2
.hack//INFECTION
Metal Gear Soild 1-3
Vevet Assassain
Dance Central 2
Lost Odyssey
Folklore
3D Dot Game Heroes
Armored Core For Answer
Venetica
Atelier Totori
FFXIII
Dark Souls
Primal
Tactics Ogre
Valkyria Chronicles 2
Skyrim
Zeno Clash
TRAUMA
Hydrophobia
Gemini Rue
The Longest Journey (1+2)
Blade Kitten
Chantelise
Blackwell Series
Bastion
Planescape Torment
Recettear: An Item Shop's Tale
Parasite Eve (1/2)

it's real bad. I should stop buying games for a while after Journey.
603  Player / General / Re: Gaming Books on: March 10, 2012, 12:25:36 AM
http://www.amazon.com/Theory-Fun-Game-Design/dp/1932111972
http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/ref=sr_1_1?s=books&ie=UTF8&qid=1331367911&sr=1-1
http://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167/ref=sr_1_1?s=books&ie=UTF8&qid=1331367924&sr=1-1

These!
604  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 09, 2012, 11:59:57 PM
Wait. You got a completely free pass?
On top of the title, you seem like an incredibly lucky dude.

Indeed. Now if only I was lucky enough to get an industry position, or find an actual game studio to work with. :D

EA built him a booth?

I wish I could get a booth for my bloody game. One which is dark and sound proof. It's terrible trying to get it playtested in a noisy pub because you can't hear the sound and it's designed for long play sessions.

Yea, it blew my mind too.
You should try finding a local (hipster) art show. They'd love you have you more than likely.

The image in the article is a picture someone else took of that side of the booth.
I can't seem to find a good image of the whole booth, but here are some banners. :O
605  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 09, 2012, 02:25:57 AM
http://wolfgame.tumblr.com/post/18996924081/in-this-thread-wolfgang-about-phil-fish
606  Developer / Playtesting / Re: Hostile Worlds - RTS with UDK on: March 08, 2012, 08:52:54 PM
dat texture work... Well, hello there!
607  Player / General / Re: What did/are/will you eat(ing)? on: March 08, 2012, 08:51:09 PM
I just enjoyed a turkey sub.
608  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 08, 2012, 08:50:09 PM
I don't post here, or lurk here as much as I should.
Consider this my return.
Holy shit, that title still exists!?

ICE CONTINUES TO BE BROKEN! :D
609  Jobs / Offering Paid Work / Re: ◄Mai Justice► [Wolfgame is recruiting!] ︻╦╤─ on: March 08, 2012, 02:26:45 AM
 Droop
OH HEY GUYS!
I'm back...
On these here forums!
I just wanted to let everyone know that we are -finally- rolling on development, and it's going smoothly so far.


Right now it's just myself, and the Unity programmer working on the game, but I still need a second artist.
3D is time consuming!
If you're a 3D artist and want to come join me on the wild adventure that is game development, please PM, or email me.
I'd love to have you.
Let's make video games.
610  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 08, 2012, 02:17:56 AM
I don't post here, or lurk here as much as I should.
Consider this my return.
611  Community / Townhall / Re: SilverQuest - An online ASCII Adventure! on: December 29, 2011, 12:31:21 AM
SilverQuest is on sale!
SUPPORT INDIE GAMES YOU GUYS! :D

http://www.desura.com/games/silverquest
612  Jobs / Collaborations / Re: Artist/animator with game idea looking for an awesome programmer on: December 09, 2011, 03:50:38 AM
the ... 



... art style.  Concerned
613  Hidden / Unpaid Work / Re: Help port Magic Planet Snack to OSX? on: November 03, 2011, 03:29:09 AM
I wildly support this endeavor.  Waaagh!
614  Jobs / Offering Paid Work / Re: ◄Mai Justice► [Wolfgame is recruiting!] ︻╦╤─ on: November 01, 2011, 01:31:30 AM
615  Jobs / Offering Paid Work / ◄Mai Justice► ︻╦╤─ on: October 18, 2011, 10:40:00 PM

2035.

A cultural shift known as The Glitterati Movement began to gain mainstream attention in the early 21st century. The movement represented a radical change towards self-serving attitudes, ramped materialism, abuse, and the glorification of brutal acts of violence. The revolution began as many do, in an attempt to subvert any and all organizations in power that dictate the way people live their lives. Eventually the world's companies saw the potential to capitalize on the latest fad as they promoted guns, violence, glamor, and surreal fashion styles. Driven into disconnection from their fellow man, people to adopted the next big thing; "Everything".

Fiendish, inhuman corporations peddled newer and newer must-have technologies, fashions, and attitudes. Product driven tribalism was growing amongst the world's populace. These corporations took advantage of their customer's loyalty by promoting violence towards other corporations’ customers in order to wage passive economic wars.

Meanwhile, crowd-sourced technological advances in science and medicine lead to great advancements in the fields of space faring. This crowd-sourced publicly and privately funded space travel would go on to damage the Earth's upper atmosphere. The practice that was dubbed "Bootstrapping" became more common as the secrets to solar travel were harnessed. And a grand machine was constructed in the northern midwest.

This tower-like machine was constructed in the city of Detroit-Windsor, a seemingly the perfect location to place such a device. It was built to subvert the sun's harmful rays from penetrating the newly vulnerable atmosphere. Built to fire energy directly at the sun, The Sunrod, as it was later called was installed and constructed on Belle Isle. It served as a symbol of hope for better times not only for the American city of Detroit-Windsor, but the world.

To welcome in the New Year of 2035, The Ball was dropped on The Sunrod. But this time, the New Years Ball was the prismatic crystal needed to focus The Sunrod. At 0:00 on January 1st, 2035, The Sunrod would bring darkness, torrential storms, and an endless sea of clouds in the upper atmosphere of most of the world. The areas not effected by electrically charged ionized cloud-cover were looking at prolonged exposure to types of light energy never before experienced by human flesh.

Our story revolves around those near "The Eye". Detroit-Windsor.






Technology
•Optimized for Game Pads (Dual Stick setups)
•Mouse and Keyboard
•Game Consoles
•PC
•Unity Game Engine

Mechanics (Combat)
•Twin-Stick Shooter
•Projectiles and abilities of both Players as well as enemies are created with beat of the music (BPM).
•Bullets move at a visible rate, and can be avoided

Mechanics (Non-Combat)
•Jumping and rolling can be used to traverse the environment or avoid enemy fire
•Object Interaction. Some objects can be interacted with using the [Back]/[Select]/[Enter] inputs. This includes sitting in chairs, examining scenes, playing an upright piano, or any unique interaction.
•Scripted Events and Player States (highly tied into Object Interaction).
•Dialog; textual and spoken.
•Two player arcade mode. Players can choose to play any of the five main characters. (Mai Justice, Padlock Girl, Cheiron Law, Maggie & Margarine, Jesca Hitomi)
•Game is treated as if it were a television show, as in Sakura Wars; So Long My Love

Campaign Story
•Near Future (2035)
•American City (Detroit-Windsor)
•Story of one girl’s survival and a late coming of age.
•Pop Culture in terms of music, fashion and design aesthetics inform the attitudes and feeling from the characters, environments and objects.
•Space Faring in its infancy, does not play an active role in the story. Known as "Bootstrapping".
•The Sunrod was created to stop harmful radiation from entering the atmosphere due to Bootstrapping.

Aesthetics
•Pop-art
•Bold, flat colors and shapes.
•Shadow shader is a "GIF-style" pattern. This represents both half-tone, as well as early digital image compression.
•Hardly any specular or shine, mostly matted/diffuse surfaces.
•Shading is done with color gradient.





Origin
Mai is a Detroit-Windsor native and Native American. Mai was influenced by the Glitterati Movement as much as any other normal person, yet she maintained much of the teachings that her mother and grandfather taught her.
She is very much influenced stylistically by pop culture, yet she had a great interest in all forms of storytelling. This interest she first found when listening to her grandfather’s tales of his life, and some of the folklore he knew.
Mai’s mother was rooted in tradition, much like Mai’s grandmother. Mai’s mother (Diana) would read to her every night when she was growing up, again enforcing the interest in storytelling.
Mai is a consumer of all forms of media, and powerfully critical of things that have no soul. She never bought totally into the entirety of the Glitterati Movement, learning to play an instrument was something that was becoming less important in the Glitterati Movement as much of the instrumentation was synthesized. This was one of the many ways she made Glitterati work for her.
Growing up in the digital age, Mai also had an aptitude for electronics, but made it her hobby to instigate and experiment on the earliest era of the age. Mai has a passion for fusing e-waste, old long-forgotten electronics to create devices she took pleasure in rebuilding, or more likely, creating something new. As someone who was musically gifted, she wanted to find what beautiful and unique sounds each chip might make when lovingly placed on a breadboard.
Current Life
Mai is 20, and has been working at one of the many FASHION shops in the Detroit area. After most of the locals, including her mother and grandfather died to the lightning storms or radiation, Mai began to live there. As the year progresses, she finds it convenient that a gun store shares the same block as the FASHION shop… and, being a musician, tinkerer, as well as having the need to survive skirmishes with madmen, Mai created her perfect tool.

Character Traits
Unique love for computer chips, and forcing sound out of them.
Fascination with old legends and fables.
Mai was employed one point, at the FASHION shop in which she now lives. The outside of the shop still displays mannequins wearing lavish and outlandish designs. Though the sign is worn and the windows smashed in the merchandise remains largely untouched. Mai has turned the checkout counter into a makeshift lab where she collects and keeps her breadboard projects.
Physical Traits
Age: 20
Height: 5'8"
Weight: 128Lbs
Gender: Female
Ethnic Origin: Native American - Ojibwe
Hair Color: Black
Eye Color: Green
Shoe size: 7
Body Type: Quite Fit
Scars:  Small and burns scars on her hands from various failed projects involving electrical overload... or forcing bits of metal into unusual positions.
Other Features: Blue, self illuminating war-paint across her face. The ends are squared off. On the left side of her face, an extra bit of paint is in a triangular shape, and leaves that side at an angle.

Combat Style
Mai is a fast learner. After discovering an AK47 on the body of some fallen goon earlier in the year, she has become a fairly competent shot. She’s also heavily modified this weapon to fit her personal style, love for music, and fashion sense.
AK47
Mai's gun is something to see. At first it appears merely as a custom painted weapon, but upon closer inspection, one would notice the obvious modifications... most notably the guitar pickup and strings on the left side of the rifle. The rifle is used in tangent with the amp she always keeps with her.
Amp
Mai always kept an amp with her in her car before The Great Calamity. She now keep one with her at all times, on her back, with the power source kept in the space behind the speaker. This is also where Mai's modifications to the system is stored as well.

Her preferred amp has a heart-shaped speaker that glows cycling colors as sound emits from it.







The team openings are as follows;
Traditional Artist~(1 Slot)
•Must be able to show an eye for graphic design, fashion design, and have the ability to create expressive pieces.
•Have an interest for pop-culture and keep up with the current trends.
•Self-start concept art for the whole world of Mai Justice with little overt direction.
•Be willing to work with the Wolfgang (me!) to concept the world and characters.

3D Artist or Animators~(2 Slots)
•Must be a proficient modeler and texture artist.
•Have the ability to creatively
•Must be able to rig and animate.
•Must show an ability to create very exaggerated cartoon animations
•Must understand sexuality and modern gender issues in the games medium.

Programmer~(1 slots)
•Must be an absolute code wizard.
•Must be able to show creative and wacky examples of just "fun code"
•Take great joy in writing, developing and polishing features, shaders, and mechanics.
•Must have a deep-seeded interest or fascination with pop-culture or idol culture.
•Must be willing to quickly prototype areas, debug rooms, and control fluidity. (polish, polish, polish!)
•Must love Steam, and be willing to incorporate the SteamWorks API into the final product.

Filled positions~
Designer/Writer, 3D/2D Artist: Wolfgang Wozniak (Ouren) http://wolfgame.com/
Lead Programmer: Garrett Colas http://gamesbehold.tumblr.com/
Composer: Phillip Lanzbom (Postpre) http://www.postpre.tk/

Contact
Wolfgang Wozniak
Wolf (at) wolfgame.com
General
Hello (at) maijustice.com

Team Name~
Wolfgame

Project Name:
Mai Justice

Target Aim
Digital: Retail

Websites
http://www.moddb.com/games/mai-justice
http://maijustice.com/
http://wolfgame.com/

Compensation.
Monetary gains from the project will be evenly divided among the remaining team members at the time of publishing to download services, and limited retail.
Willing to negotiate.

Feedback
Please leave some here!


http://maijustice.com/
© 2010-2011 Wolfgame and Wolfgang Wozniak http://wolfgame.com/

 Cool
616  Developer / Business / Re: Steam? Is it for chosen ones? on: October 02, 2011, 01:02:44 PM
 Tiger http://steampowered.com/steamworks/
617  Community / Townhall / Re: SilverQuest - An online ASCII Adventure! on: October 01, 2011, 01:44:45 AM
Oh hey!
Just thought I'd pop in and tell you all that the game is still online and ready to play!  Gomez
618  Developer / Business / Re: Promoting your game to Mac users on: July 23, 2011, 12:23:28 AM
yeah but you suggest it as if he never thought of it. of course he'll try to get his game on steam, he would be crazy not to attempt it. so your suggestion seems a bit superfluous. the "Have you considered trying to get on Steam?" thing is sort of a meme now, or at least an in-joke among indie devs since they get asked that so often by their fans

it's sort of like suggesting to someone who is trying to market their book: "have you considered trying to get on the oprah book club?"

 Waaagh!
619  Developer / Business / Re: Promoting your game to Mac users on: July 22, 2011, 11:49:10 PM
there's already another big thread about how hard it is for indies to get on steam and how fans tend to believe that getting on steam is as easy as emailing gabe; realistically, only about 1% of commercial indie games will get on steam, even if you exclude casual games

1% or not, I'd say it's worth a shot.
I also think that Cinder's been seen around the webz, and is sort-of-known about by internet-savy game folks.
620  Developer / Business / Re: Promoting your game to Mac users on: July 22, 2011, 11:10:03 PM
Quote
I know it's a huge extra step, but I really think it might be work it

... that implies that there's an actual step that can be taken. Smiley

There's a lot of good games out there that are not on Steam. It usually isn't because they haven't asked to be.

(Standard disclaimer - I'm not talking about MY games, I mean games I've paid money for from other people!)

I've never personally had any experience with Steam like that, and I know it would prove incredibly difficult, but I'm sure if you just bothered valve about it non-stop twitter/facebook/emails that there'd be a shot.
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