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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 03:58:41 PM

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681  Jobs / Portfolios / Re: Writer/Designer/Pixel Artist/3D Artist — Looking for a project~! on: May 18, 2010, 10:50:08 AM
No bites, huh?

 Undecided
682  Jobs / Portfolios / Writer/Designer/Pixel Artist/3D Artist — Looking for a project~! on: May 16, 2010, 01:26:00 PM
MAJOR UPDATE



Art, 3D, Pixel Art, Print, and so on portfolio

http://arwym.com/wolfgame/

For Pixel Art and World Building, please look under the "Pages" tab.



Collaboration get!
683  Hidden / Unpaid Work / Writer/Designer/Pixel Artist/3D Artist — Looking for a project~! on: May 16, 2010, 01:17:03 PM
MAJOR UPDATE



Art, 3D, Pixel Art, Print, and so on portfolio

http://arwym.com/wolfgame/

For Pixel Art and World Building, please look under the "Pages" tab.



Collaboration get!
684  Player / Games / Re: Marvel vs Capcom 3 on: April 20, 2010, 11:30:56 AM
The 30~ character roster is disappointing to me.  Droop
685  Hidden / Unpaid Work / World Designer/Writer Looking to join development team on: April 16, 2010, 07:11:06 PM
Hello everyone,
    I'm looking to get my hands dirty designing and writing a small Adventure or RPG. I've been building a world that a few games have come out of already, its very flexible. I'd love to see some replies from teams needing a World Builder/Writer.

If you have any questions (I've left a lot out for the sake of brevity) please PM or email me.

Thanks,
Wolfgang Wozniak

EDIT:
Feel free to check out my other topic
http://forums.tigsource.com/index.php?topic=11501.0
or have a look at my website http://www.operagamingnetwork.com/
686  Hidden / Unpaid Work / Re: AS3 programmer / Artist looking for collaboration on: March 13, 2010, 04:19:31 PM
I'm up for any kind of game (This is why I'm looking for someone to kickstart some design, I've got no real direction at the moment), as long as the project is of an appropriate size.

I have a few designs finished for a few games, as well as one I'd like to port to an up-to-date platform.

The two things I'd like to do that'd be most applicable would be making a digital version of my board game, or (like I said) porting my old ASCII game out of Visual Basic 6.

Let me know!~    Tongue



EDIT:
I'm a decent pixel artist, so I can do most of that work on the board-game.  Smiley Hand Thumbs Up Right
687  Community / Indie Brawl / Re: Indie Brawl: Support Characters on: March 10, 2010, 07:46:50 AM

Sumotori - Pushes characters around.

Sumotori...

Yes, please!
688  Community / DevLogs / Re: "Project Joan" on: March 09, 2010, 05:27:00 PM

 Noir
689  Community / DevLogs / Re: "Project Joan" on: March 09, 2010, 03:42:39 PM
Uuh, I love the style Wink
Hope you actually finnish this! Good luck! Grin Hand Thumbs Up Right


Thank you!
We're hoping to finish by autumn.
690  Community / DevLogs / Re: "Project Joan" on: March 07, 2010, 05:40:41 PM
691  Community / DevLogs / Re: "Project Joan" on: March 07, 2010, 03:24:06 PM
Just take care of that signature now.

My apologies, I'm still very new to the forum (clearly)   Shrug
692  Community / DevLogs / Re: "Project Joan" on: March 07, 2010, 03:16:59 PM
First of all, your image signature is far too tall. Try to keep it under 100 pixels of height or so.

Second, the Feedback forum tends to be more geared towards playable builds instead of just development screenshots. That tends to go more into Devlogs. If you're going to be updating this regularly, that is. Let me know if that's the case and I'll move it.

I couldn't find the Devlogs!
Move this please then. Smiley
693  Community / DevLogs / "Project Joan" on: March 07, 2010, 03:04:55 PM
Hello everyone! I'm here to post some of the work that we've done so far on our 3d Adventure game, Joan [working title].    

Hand Point LeftCool Let begin.














(costume WILL be changing) Joan Feygran



Pre-final rig/Temporary default animation

I really need to get her rigged properly.




Drake Feygran




I will be replying to this topic whenever I have something new! Smiley


When this game is finished (in fall, I'd imagine) it will be 100% free.
PC Windows 2000+
694  Community / Townhall / Re: Global Game Jam 2010 on: January 22, 2010, 09:22:26 AM
Winter Park, Orlando Fl.
I'll be on as Artist/Support.
695  Community / Creative / Re: COLLABORATION on: December 01, 2009, 10:17:10 PM
There's an online game I've been working on an off on for a little over a year now.

It's an extremely retro online rpg.

"SilverQuest" http://www.operagamingnetwork.com/OGN/SilverQuest.html
I haven't had time to work on it, because school's been keeping me really busy.

I'm actually looking for some people to maintain it and everything. It's actually been really well-received by the engine's community, although that's not saying much because it's a Mirage Source engine.

ANYWAY! Please give it a try, and tell me what you think. I really what people to play it, and from all of the feedback I've gotten in the past year, there's only been 2 complaints really.

#1: "Too Hard"
Which, would be resolved if #2 wasn't an issue.
#2: "No players"
This is where the real issue lies. The game is online, and is meant to be played with others, and the difficulty is designed around that. Not really meant to be a solo game, is suffers from too many people playing alone because no one plays.

Yup.
696  Player / General / Re: New to the boards, and TIG on: December 01, 2009, 09:30:41 PM
Well! I guess I've posted in the wrong area.


Can someone lead me to the area of the forum where I might be able to contribute, or get into a team?
 Shrug
697  Player / General / Re: New to the boards, and TIG on: November 30, 2009, 09:36:02 PM
Thanks for the warm welcome.
Also, a big "Oops!" to me posting in the wrong area.
I left something in the Manbaby time-capsule.

lol.
I don't expect to see it again anytime soon. Blink

Also, I love the large selection of smilies.

Hope I get a few bites.
If you all would like a sample of a scenario, I'm working on one at the moment, so please email me, or PM or whatever, and I'll get the sample to you.
698  Player / General / New to the boards, and TIG on: November 30, 2009, 09:14:55 PM
Hello everyone!
I've been a lurker on TIGsource for a long time, and finally decided to try to get involved on the website. (Please excuse the excess of run-on sentences in this post, there will be a few, I'm sure)

I'm a student of Digital Arts and Design with a Master's in Game Design at Full Sail University. I'm looking to do become a Scenario Writer, Writer, or Designer on a project. If someone could point me in the right direction, that'd be great.

I'm sure how polluted these forums must get with posts like "halp me maek gaem". If you want, you could lump this post in with those, and move on, but know this... I already have an established universe that encompasses two worlds in an extremely low fantasy world, and encompasses over 500 years of history, a massive cast of characters all of which appear together, or in their own adventures of various genres, presentational styles, 2D, 3D...

 Basically what I'm saying is that I can write for, or design any game type, and have it tie into a massive overarching lore that does not require someone to play every entry to understand the relationships, each game only compliments another, and non require you play another.

Please hit me back, or just hit me with your vicious posts.
Thank you for yo time, yo.
Wolfgang Wozniak
www.operagamingnetwork.com  Wizard
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