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686
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Hidden / Unpaid Work / Re: AS3 programmer / Artist looking for collaboration
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on: March 13, 2010, 04:19:31 PM
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I'm up for any kind of game (This is why I'm looking for someone to kickstart some design, I've got no real direction at the moment), as long as the project is of an appropriate size.
I have a few designs finished for a few games, as well as one I'd like to port to an up-to-date platform. The two things I'd like to do that'd be most applicable would be making a digital version of my board game, or (like I said) porting my old ASCII game out of Visual Basic 6. Let me know!~  EDIT: I'm a decent pixel artist, so I can do most of that work on the board-game. 
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689
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Community / DevLogs / Re: "Project Joan"
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on: March 09, 2010, 03:42:39 PM
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Uuh, I love the style  Hope you actually finnish this! Good luck!  Thank you! We're hoping to finish by autumn. 
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692
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Community / DevLogs / Re: "Project Joan"
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on: March 07, 2010, 03:16:59 PM
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First of all, your image signature is far too tall. Try to keep it under 100 pixels of height or so.
Second, the Feedback forum tends to be more geared towards playable builds instead of just development screenshots. That tends to go more into Devlogs. If you're going to be updating this regularly, that is. Let me know if that's the case and I'll move it.
I couldn't find the Devlogs! Move this please then.
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695
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Community / Creative / Re: COLLABORATION
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on: December 01, 2009, 10:17:10 PM
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There's an online game I've been working on an off on for a little over a year now. It's an extremely retro online rpg. "SilverQuest" http://www.operagamingnetwork.com/OGN/SilverQuest.htmlI haven't had time to work on it, because school's been keeping me really busy. I'm actually looking for some people to maintain it and everything. It's actually been really well-received by the engine's community, although that's not saying much because it's a Mirage Source engine. ANYWAY! Please give it a try, and tell me what you think. I really what people to play it, and from all of the feedback I've gotten in the past year, there's only been 2 complaints really. #1: "Too Hard" Which, would be resolved if #2 wasn't an issue. #2: "No players" This is where the real issue lies. The game is online, and is meant to be played with others, and the difficulty is designed around that. Not really meant to be a solo game, is suffers from too many people playing alone because no one plays. Yup.
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696
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Player / General / Re: New to the boards, and TIG
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on: December 01, 2009, 09:30:41 PM
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Well! I guess I've posted in the wrong area. Can someone lead me to the area of the forum where I might be able to contribute, or get into a team? 
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697
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Player / General / Re: New to the boards, and TIG
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on: November 30, 2009, 09:36:02 PM
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Thanks for the warm welcome. Also, a big "Oops!" to me posting in the wrong area. I left something in the Manbaby time-capsule. lol. I don't expect to see it again anytime soon.  Also, I love the large selection of smilies. Hope I get a few bites. If you all would like a sample of a scenario, I'm working on one at the moment, so please email me, or PM or whatever, and I'll get the sample to you.
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698
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Player / General / New to the boards, and TIG
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on: November 30, 2009, 09:14:55 PM
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Hello everyone! I've been a lurker on TIGsource for a long time, and finally decided to try to get involved on the website. (Please excuse the excess of run-on sentences in this post, there will be a few, I'm sure) I'm a student of Digital Arts and Design with a Master's in Game Design at Full Sail University. I'm looking to do become a Scenario Writer, Writer, or Designer on a project. If someone could point me in the right direction, that'd be great. I'm sure how polluted these forums must get with posts like "halp me maek gaem". If you want, you could lump this post in with those, and move on, but know this... I already have an established universe that encompasses two worlds in an extremely low fantasy world, and encompasses over 500 years of history, a massive cast of characters all of which appear together, or in their own adventures of various genres, presentational styles, 2D, 3D... Basically what I'm saying is that I can write for, or design any game type, and have it tie into a massive overarching lore that does not require someone to play every entry to understand the relationships, each game only compliments another, and non require you play another. Please hit me back, or just hit me with your vicious posts. Thank you for yo time, yo. Wolfgang Wozniak www.operagamingnetwork.com 
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