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1  Community / Writing / Re: ITT: Possible Game Stories on: February 23, 2011, 05:47:45 AM
You are a squid in a jar on a bipedal spider tank, and you are traversing the desert, talking to cacti and purchasing their delicious ichor to refuel your tank and ensure you don't dry out on your pilgrimage from one beach to another for the annual soggy cake convention. Not all is well, however, as you must defend your cake from tribals with confetti blasters, misleading signs, funny noises, and outright shenanigans to distract them for long enough so you can make an escape. Your bipedial spider tank as a big rubber nose on it, because your real job is that you are a clown. Use your wits to chicken out, and escape to freedom!
I'm quite new to this forum so tell me am I missing a certain understanding of the humor/culture on this forum?
like is there anyone who thinks the posts like the above has even a hint of humor in it? yet the entire thread is filled with them so I guess someone must find them hilarious.
2  Community / Writing / Re: ITT: Possible Game Stories on: February 17, 2011, 04:24:51 AM
You are dead.

Through circumstances beyond your control, your death has been ruled a suicide, not only by the people in life, but by the rulers of the afterlife, and as punishment you are forced to watch the video footage of your death and its impact on the people in your life for the rest of eternity. By using logical fallacies inside of the recordings, such as items moving around off-camera and characters making statements contrary to their true motives, you need to prove to the court of the afterlife that you did not kill yourself, and expose the actual murderer before he strikes again.

And then you fight a giant robot.

Could work as a short-story with gameplay "phoenix attorney"-style.
Needs more clevage tho.
3  Community / Writing / Re: ITT: Possible Game Stories on: February 16, 2011, 08:04:56 AM
The Matrix: without the suckage
A Game kind of like matrix but instead of the protaganist girl being that flat-chested ugly trinity the girl has like mega-size clevage through-out the entire story (she might be flat in the real world but as soon as she's inside of the matrix she has like really milky juggs).

Let's all go to the snack-bar: The Game
It starts out with that ad for buying snacks at cinema (common in the US, not so common in EU) where a soda, a popcorn-box and a hotdog sings a tune, but this time in the middle of the tune hotdog says "you know what?!? we ALWAYS goes to the snack-bar, and I'm fking sick of it, today we are going to SPPPPPRRRIIIINNG BREAK DAYTONA BEACH BABY!!",
then you go on a epic roadtrip of where you need to score one chick in each US-state and 'soda' tries to steal as many panties as possible without getting caught by the police.
4  Community / Writing / Re: Attempting a plot twist Vs. Utilizing dramatic irony on: February 15, 2011, 10:50:41 AM
Eh yo,
so far in this thread I've seen no example why twists in games would be different from in movies,
I agree that twists USUALLY FAILS in games but IMO that's simply because they are poorly written, so those would fail equally bad in movie-form.

As for your exact question:
There is no correct answer on which type of twist to choose for your game, it all depends on your story.

As for how to write a meaningful twist in general:
I agree with what has been said tho I would like to add 1 more concept,
The twist must have been hinted at during the story[/i], when the twist is finally revieled your reaction should be "Argh why didn't I think of that?!",

for example:
Rainbow-six Vegas spoiler:
/*
You play the entire game doing missions for your general, in the last level the HUD-video from the general explains that he was the guy behind it all along! and then the game ends with "to be continued" as if that was supposed to be a great cliffhanger or something.
This example does satisfy the critera someone mentioned above since your play-style will adjust in the next game because of this information (you will now go after the general) BUT the problem is that there was no natural "aha"/"why didn't I think of that?!"-moments and that makes it useless, they could just as well have aliens fly from the sky saying "it was us all along!", it's all useless if the game didn't set it up during the game.

*/

Heavy Rain spoiler:
/*
HR actually had a brilliant twist BUT they failed to explain it properly!
it turned out that the hero detective of the game was actually the killer! this made me and several review-sites claim that the ending was just a cheap twist that made no sense, "why would the killer investigate his own crime?",
but turns out there was a explanation, he was never trying to solve them he was just walking around covering his tracks. all the creative clues he was chasing down was him trying to think like a detective and seeing if it leads anywhere, if it did lead somewhere then erase that trace.
One of the alternative endings had one of the heroes explaning this, but many ppl didn't see that ending so many assumed that HR's great twist was just really cheap.

*/
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