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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 08:29:21 AM

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21  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: August 21, 2014, 09:49:07 AM






That screenshot and video might be the most gorgeous things I've ever seen in my entire life.
22  Developer / Art / Re: show us some of your pixel work on: August 21, 2014, 09:46:50 AM
Today I learned I'm not even close to as good at pixel art as I thought I was.
23  Developer / Design / Re: So what are you working on? on: August 21, 2014, 09:44:04 AM


Started working on a new project where you can switch between human and spirit forms. In spirit form you can possess objects and people to solve puzzles!

This idea. I like this idea.
24  Community / Creative / Re: Why do you create games on: August 21, 2014, 09:43:09 AM
Probably since I just like creating stuff.

Can probably trace it back to when me and my brother were younger playing with legos. We'd each make our own "levels" complete with objectives, NPCs (lego-people), and maybe even a final-boss thing. Then we'd each take turns visiting each-other's "level" (playing as another lego person) and go through it as if it were a typical video game.

Good times.
25  Community / Townhall / Stick Nodes - [Android] [Free] Stickfigure animation app! on: August 20, 2014, 11:06:55 AM


Stick Nodes - A simple-yet-robust stickfigure animation program created with mobile devices in mind!

Hey guys, just got around to releasing my latest Android app.  To be perfectly honest, this probably isn't so much a "game" as much as it's just a fun way to spend some time - close enough, right?

Links
Google Play: [Free] [Pro]
More info: [Website] [Facebook] [Google+]

The pro version has no startup ad and doesn't place a small watermark on exported animated .gifs, otherwise the two versions are identical.

About
You can get a lot more information / screenshots from the official website or the Google Play listing pages, but here's some quick info.

Stick Nodes is a simple-yet-robust animation program that allows you to create and animate stickfigures frame by frame (with optional built-in tweening) to produce an animated .gif you can share with others.

Some of the features include:
  • Automatic frame-tweening turned on/off with the click of a button.
  • Great variety in segment shape types allows for greater creativity.
  • Color/scale on a per-segment basis - easily color your stickfigures.
  • Ability to create, save, import, and share stickfigures you create.
  • Compatibility with Pivot-created .stk files (version 2.2.7 and earlier).
  • Pinch-to-zoom to make animating more convenient and simple.
  • Forward and backward onion-skinning for precise animating.
  • Clean, simple interface created with mobile devices in mind.
  • More stuff I'm forgetting...

Example
Here's a quick animation created by another user.


Screenshots
Some screenshots to give you an idea of what the app looks like.





It's a load of fun especially for those with a creative imagination, would love to see some examples of what you guys come up with!
26  Developer / Art / Re: GIFs of games being worked on on: April 01, 2014, 03:49:39 AM
first enemy in Warlocks



Man they just ganged up on that poor little dude.
27  Community / Tutorials / Re: Tutorial: Setting up Google Services with LibGDX on: March 29, 2014, 05:54:04 AM
Thanks, also thanks for the heads-up about the signature, no idea how that happened.
28  Community / Creative / Re: Need an Awesome Game Trailer? on: March 28, 2014, 04:03:04 AM
Just looking at your demo reel you have on that page, very impressive work. I'll be keeping you guys in mind when it comes to trailer-making time, definitely better than I can do in my lowly Windows Movie Maker setup, haha.
29  Community / Tutorials / Tutorial: Setting up Google Services with LibGDX on: March 27, 2014, 01:54:35 PM
I wrote up a post on my development blog the other day about setting up Google Services (leaderboards, achievements, etc) for LibGDX games.

I'm sure it also applies to standard Android games as well, you just may have to stray from the given path a bit.

http://fortheloss.org/tutorial-set-up-google-services-with-libgdx/

While I was developing my first app and trying to implement Google Services for the first time, I had a few tutorials I referenced since it seemed each filled in the gaps the others overlooked - I figured I'd write my own tutorial now to potentially fill some more gaps.
30  Developer / Technical / Re: Flash/ActionScript 3 Collision Detection on: March 27, 2014, 03:41:35 AM
I'm not sure of your skill level, but for pixel-perfect and fast collision detection between convex shapes, the Separating Axis Theorem is highly recommended.

If you've never implemented something like this it could be a bit daunting but it's not terribly difficult, plus there are lots of tutorials / examples in both AS3 and Java all over the internet.
31  Developer / Art / Re: Easier way to do pixel art? on: March 26, 2014, 04:55:19 AM
I'm almost certain that if I got used to it, GraphicsGale would be the way to go, but I just prefer Photoshop too much.

The simple-to-use layers and blending effects, overlayed grid, simple animation frames, etc...  Everything you need is there.
32  Community / Creative / Re: Music to Build By on: March 26, 2014, 04:53:29 AM
I find myself going into and out of week/month-long periods where I listen to a playlist of a bunch of retro video game soundtracks I have.

It's really good stuff - Sonic, Spyro, some lesser-known games like Combat Cars, etc...
33  Jobs / Portfolios / AS3/Java Web/Mobile Game Developer on: March 26, 2014, 04:50:13 AM
Hi, my name is Ralph and I just figured I'd post my portfolio here on the off chance that work might find me.

I'm primarily looking for full-time work in the NYC tri-state area.  I'm fluent with Actionscript as well as Java and general web/Android game development.

I'm also skilled in animation (with the Flash IDE) as well as general graphic design (Photoshop) as I've been both the programmer and artist for all of my games.

My portfolio can be found here: http://rdamiano.com

Thanks!
34  Developer / Design / Re: Designing the basics of Toto Temple on: March 25, 2014, 07:47:10 AM
Really great read, well done. And can I just say I really love the graphics for the game, judging only from the screenshots above.
35  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: March 25, 2014, 04:13:50 AM
So your work inspired me :}


Man, I love the pixel lighting effects.
36  Community / Townhall / Re: The Running Dead released in Flash on: March 24, 2014, 11:03:37 AM
Pretty fun, I can see it being better suited for mobile devices because of its simple and challenging nature but the Flash version is still great.

I'm ashamed in how long it took me to notice the instructions for double jump, though.
37  Developer / Business / Re: Mochimedia shutting down 31 March on: March 24, 2014, 10:56:16 AM
Sad stuff, I've been using Mochi for years.  I've always been weary with using things like Mochi's Live Updates on the potential chance that something like this would happen - once Mochi goes so does all of your Live Updates.

Anyway, anyone with less than $100 in their account needs to fill out a form to get paid:
https://www.mochimedia.com/account/finalpay
38  Community / Townhall / Re: Plunder Peril - [Android] [Free] Fun, addictive time-waster! on: March 24, 2014, 04:42:18 AM
Thanks.  I've actually found that out relatively recently, the power of Twitter, that is. Apparently, part of the secret to getting out there and getting noticed is hashtags.
39  Community / Townhall / Re: Plunder Peril - [Android] [Free] Fun, addictive time-waster! on: March 22, 2014, 07:00:02 AM
I've Google'd around and asked on Twitter but haven't had much luck, maybe someone here can offer some input.

Is there a source (list of some type perhaps?) of marketing/review blogs that post about Android games/apps?

I know about the "big" ones (indiegames.com, tigsource.com), but I'm looking for more achievable mid-level ones that I can get in touch with.
40  Community / Townhall / Re: Every Good Bird Deserves Flappyness on: March 21, 2014, 11:19:45 AM
Wow, definitely not what I expected, and it did make me laugh.  For a Flappy Bird clone, this is well done.

And the sound when he hits the pipes is absolutely perfect.
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