Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:20:37 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1]
1  Developer / Art / Re: What can help me with animating? on: March 21, 2011, 12:09:02 PM
Yeah, I was going to mention rotoscoping, check this out:
http://jordanmechner.com/blog/2009/11/the-making-of-prince-of-persia/



2  Community / Versus / Re: PVB [FINISHED] on: March 15, 2011, 01:24:28 AM
Thanks alot  Smiley

I think I spent a little too much time on the graphics at the expense of other aspects of the game.
3  Developer / Playtesting / Re: Rebirth - Looking for feedback on: March 12, 2011, 04:26:53 AM
Very nice, it took me a fair bit of trial and error to start making progress but it was well worth the effort. I think it's succeeds at imparting its message whilst leaving room for the player to make their own interpretation.

I liked the fact that you have to look for visual clues to help you understand the structure of what is happening, I think that explaining clearly how to progress would undermine this. Perhaps the problem of communicating with the player could be solved by adding some extra visual flourishes or sound effects to show more clearly that you are making progress?

Overall I really enjoyed puzzling my way through this as it is. The audio was great too, it really helps build the atmosphere and the music at the end was perfect.
4  Community / Versus / Re: 0Space [Finished] on: March 01, 2011, 04:34:27 PM
We played many rounds of this tonight. After some initial floundering (particularly on the open spacey levels) we got used to it and had alot of fun. It's really satisfying getting fly-by knife kills and lucky long range shots with the gun. I love the replays, parrying with the knife is really cool and you can shoot grenades to detonate them? Awesome.
5  Community / Versus / Re: PVB [FINISHED] on: March 01, 2011, 09:02:17 AM
I've added keyboard controls, I ran out of time to put them in before the compo ended and I wasn't sure if they would work very well due to the number of buttons used. Well, they're in now and they are as uncomfortable to use as I expected. At least you can try the game out if you don't have a pad now.

I fixed a couple of bugs while I was at it, still needs plenty of work though.

Heres the new version:
PvB_KB_beta0.1.exe

-------------------------------------
Keyboard controls:
player 1:
A: move left
D: move right
space: jump

F: fire left
H: fire right
T: curve bullet up
G: curve bullet down

W: use powerup
S: pick up powerup / shield deflect

player 2:
J: move left
L: move right
numpad 0: jump

numpad 4: fire left
numpad 6: fire right
numpad 8: curve bullet up
numpad 5: curve bullet down

I: use powerup
K: pick up powerup / shield deflect

press F1 if you want to see them in game and use 'enter' for start and arrow keys for level selection.

Edit:----------------------------------------

I've worked on this a little more and I think I'm done with it now. I removed the second level because it sucked and put in two new levels. Winning has been fixed and now features 100% more exploding robots. The two new levels also feature closable doors which temporarily seal off parts of the level.

New screenshots:
http://dl.dropbox.com/u/22162748/screenshot_009.gif
http://dl.dropbox.com/u/22162748/screenshot_010.gif

Finished? build:
http://dl.dropbox.com/u/22162748/PvB_beta0.2.exe
6  Community / Versus / Re: Real Time Chess (as in, without turns) [FINISHED] on: February 28, 2011, 10:39:05 AM
I love this, it's alot of fun. The Queen is a bit overpowered though...  Wink

Played a great game where all the power pieces got taken and only pawns and a king were left, that was a tense 10 seconds.
7  Community / Versus / Re: Post Finished Entries Here! on: February 27, 2011, 04:00:31 PM
<div style="padding: 5px; padding-bottom: 0; float: left"><img src="http://dl.dropbox.com/u/22162748/PvB.png" width="300" height="200" /><p style="margin-top: 0"><a href="http://forums.tigsource.com/index.php?topic=18128.0">PvB</a>, by Nouveau303</p>
</div>



PvB, by Nouveau303
8  Community / Versus / Re: PVB [Playable Demo] on: February 27, 2011, 01:46:29 PM
I added another level so I've updated the demo, grab it here:
PvB_demo2.zip


Here are a couple of screenshots:





Edit:------------------------------------

Well I've done as much as I can for tonight, I think I've fixed a bug that was in the demo but I'm sure there are more left to discover. The scoring is a bit broken, winning is implemented but very clunky, I'm definately going to change all that. I want to build a few more levels and tidy up the existing ones, I need to make a proper menu and a bunch of other stuff. For tonight I'm calling it finished.

I'm definately going to carry on and finish this game properly because although I haven't had alot of chances to actually play it, I played some earlier this evening and it was actually good fun.

So here's the finished link for now:

http://dl.dropbox.com/u/22162748/PvB_beta.exe

zipped: http://dl.dropbox.com/u/22162748/PvB_beta.zip


Now I sleep  Tired

9  Community / Versus / PVB [FINISHED] on: February 27, 2011, 04:40:25 AM
Edit:------------
Competition build: http://dl.dropbox.com/u/22162748/PvB_beta.exe

Finished? build: http://dl.dropbox.com/u/22162748/PvB_beta0.2.exe
-----------------------

Hello,

PvB is a split-screen 2 player vs platform shooter featuring two robots in a battle to the death. The game is currently only playable using 360 controllers and maybe other types of gamepad, although I haven't tested any so I don't know.



Your basic weapon is a zap gun with after-touch bullets, hit up or down to change the bullet trajectory. When a bullet hits a wall it will rebound off it. There are four power-ups to help your robots destroy each other more efficiently:

Turret: Deploy the turret and it will rain bullets in the direction of your foe.

Missile: Fire a missile that will relentlessly seek out your opponent.

Shield: When activated the shield will provide short term protection from bullets and missiles, bullets simply bounce off your shield but a missile will take your shield down with it when it's destroyed. If you don't activate your shield you can hit the left bumper to fire a quick deflection pulse which if used at the right moment will deflect your enemies missile back at them.

Health: Health.  

I'm making this with Gamemaker. I'm not bad at art but when it comes to maths and code and stuff I have no clue. This is only the second game I've managed to get anywhere near completion, so go easy on me. This competition gave me the inspiration to try and make something and give myself a challenge, I've been working on this for a couple of weeks and although I don't think I'm going to get it fully finished by the deadline, I'm pretty pleased with what I've been able to get done in that time. I haven't had much of a chance to playtest it though so it probably needs alot of tweaking to make it any fun.

Edit:---------------------------------------
Ok, I've made a quick one level demo, I'm going to try and get another level done but this may end up being what I end up submitting depending on how much progress I make. Feel free to give it a try, it's still very rough around the edges but you can play it at least.
Pages: [1]
Theme orange-lt created by panic