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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 08:24:55 PM

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101  Player / General / Re: What are you listening to at the moment? on: October 01, 2014, 12:41:19 AM
Any music made in Pxtone in the Pxtone Collage Collective website.

There are some really good ones.
102  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: September 30, 2014, 11:20:19 PM
Surely one mod could do it? Pertaining to front page and subforum, of course.

One mod only need to ask permisssion from Derek to run it. Anyone interested to do it?
103  Community / DevLogs / Re: MADHOUSE on: June 26, 2014, 12:37:30 AM
NOTE: This project is NOT cancelled. I just added the RIP devlog icon cause it fits the theme of the game, and it's also hard to gauge where we're at progress-wise right now Smiley

Phew...I was speechless for a moment there.
104  Developer / Art / Re: show us some of your pixel work on: May 18, 2014, 06:27:46 PM
On December 2013 I made a pixel sprite. A mini jelly-monster. And I liked it.
Now on May 2014, I saw it again. I saw a tragedy. So I modified it.

This is the difference:

Before:

After:

105  Player / General / Re: Human Hugs on: April 09, 2014, 05:19:24 PM
Drink tea as a British will do.
106  Developer / Art / Re: show us some of your pixel work on: April 09, 2014, 04:39:24 PM
What do you prefer? 1 or 2?

1.   2. 
107  Community / DevLogs / Re: MADHOUSE on: April 09, 2014, 04:14:00 PM
It's awesome to know that you decided to develop Madhouse to higher levels.

Success on you!!

P.S.: Right now Phubans is streaming his work on MadHouse: http://www.livestream.com/phubans
108  Developer / Design / Re: So what are you working on? on: February 14, 2014, 11:43:47 AM
I'm improving the game I have made for the Candy Jam as a learning experience. Let's see if it becomes a bigger game. I could make a devlog about it. What do you think?



Btw, if someone wants to play it, the actual version is on Itch.io and Gamejolt.
109  Player / General / Re: Things that Suck on: February 14, 2014, 11:21:20 AM
Writing a new post for my tumblr and the browser freezes. I was forced to close the browser.
110  Player / General / Re: I've Changed My Avatar. on: February 12, 2014, 12:45:43 PM
New avatar. This time is an autoportrait.

111  Player / General / Re: Tumblr on: February 12, 2014, 12:11:28 PM
I just begin to use Tumblr, so is a little empty. But until now, it's great.

http://shackhal.tumblr.com/
112  Community / DevLogs / Re: Master Spy - Stealth Platformer [Demo Updated][Greenlit!] on: February 05, 2014, 09:14:24 PM
Cool concept of not been caught or seen. Also congrats for been greenlit.
113  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 30, 2014, 11:56:29 PM
My first attempt doing a mockup to improve my pixel art. This is a game idea about controlling a rocket in space with your mouse (or a tap on screen).

114  Community / DevLogs / Re: Project Rain World [Kickstarting] on: January 21, 2014, 08:56:28 PM
Congrats for been greenlit!!
115  Community / DevLogs / Re: RymdResa on: January 21, 2014, 08:54:19 PM
Congratulations Morgondag!! Your game was greenlit on Steam!! And it was very fast!
116  Community / DevLogs / Re: Path to the Sky on: January 21, 2014, 08:50:39 PM
Your game have been greenlit on Steam!!! Congratulations!!!
117  Developer / Art / Re: show us some of your pixel work on: January 14, 2014, 12:38:28 PM
I modified some lights/shadows of the sprite animation.

118  Developer / Art / Re: show us some of your pixel work on: January 14, 2014, 09:54:56 AM
Shakhal: Nice! Though I kind of miss the head-bob when the foot goes down; it added a lot of weight to its movement, having the whole body move makes it feel a lot 'stompier'. If you reduced the amount of arm movement on the 'before' animation a little you'd have a good pair of walk and run cycles.
@shakhal: I personally prefer the before robot more. I believe the bounciness of the new one can work, although there's still a bit of editing required on the placement of it's feet.

Thanks for the feedback. The robot doesn't have a neck so I take down the head-bob because it doesn't have any sense. Also, I have reduced a little the shoulder movement, increased the arm movement, corrected the leg movement and added the backpack movement.

Now it looks like this:

Before:

After:
119  Developer / Art / Re: show us some of your pixel work on: January 14, 2014, 07:28:46 AM
After viewing some animations I re-edited the same robot. Now it moves more "natural":

Before:

After:
120  Developer / Art / Re: The 30 Day Drawing Challenge! on: January 13, 2014, 07:56:19 PM
Awesome! Very inspiring your drawings. For the practice, the challenge and the fun to do it, go for it!!
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