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841
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Developer / Design / Re: The Neverending Hybrid Game Design Game
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on: July 21, 2011, 05:04:28 PM
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Burning Rings of Fire + FPS DeathmatchA FPS deathmatch where always have a deathly ring of fire around the fight zone that keep getting smaller every second until nothing left. You can die countless of times by the enemies, but only once if the fire keep burning you between 1 and 3 seconds. Wins if you have more kills before: - The fire burn everything.
- Or only one is alive (the others die by the flames).
Muahahahaha!!! 
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846
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Community / Jams & Events / Re: Spanish game developers - so lonely
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on: July 11, 2011, 12:37:54 AM
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Even if i'm not from Spain, i speak spanish, so nice to meet some people with the same language  I'd love to hang out in this forum to find some other developers like me and make friends and comment stuff.  Me too!! In Peru are fewer indie games developers!  ... ...But, at less we can study game development in a few institutes...recently...
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847
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Developer / Design / Re: Your Game Sucks! Make people play it:)
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on: July 08, 2011, 12:02:46 AM
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To me, the most important part in a play test is to be completely honest and objetive. If the game sucks, you have to say it. But, with a feedback: "The game sucks. It fails in that, in that, in that, in that....""Oh, and in that too"  Hurts, but it will make your game a shining diamond 
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848
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Developer / Design / Re: How many levels should I put in?
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on: July 07, 2011, 11:47:59 PM
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In a platform video game, the most important there is the mechanics of every level. Add some difference between them. Not just a new enemy or object. Changing the way that you use every ability the character have to pass the level is satisfactory to the player. For example, the jump. In some games is a ability to cross cliffs or kill the enemies, but you can combining those two uses and use the enemies like stairs to reach inaccessible places before, like to cross a very large cliff or reach a very high platform with a ultra-super item, considered a "secret"  Find other ways to change the "level perspective" and you can do unlimited number of levels in your game. But of course, it must have an end and one accord to the story, even if is the simplest.
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849
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Community / Townhall / Re: 1000 Arrows
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on: July 07, 2011, 09:55:29 PM
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I played the game. Really enjoyable trying to survive against the shower of arrows. I agree with Veracity. The fire and ice arrows are difficult to identify. I can see them, but half second later. One question, Theopilus. Every round, the archers are rotating faster than before, right?? Nice point in there. And i like the random shoot in time and position 
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856
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Player / Games / Re: Quake Is Fifteen
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on: June 25, 2011, 01:08:00 AM
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The memories of me playing Quake comes like a hurricane. I still remember when i kept thinking how the hell can i kill that "final boss"?? By pure luck i get it hahaha  Cheers to Quake!! 
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857
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Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: June 17, 2011, 09:41:16 PM
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A Chu-Chu Rocket-esque game I'm working on, where the goal is to get the gummi bears to mix together and get to the appropiate color boy. As you can see from the photo below from the prototype, I had intended to be called "Bears For Boys", however a quick search on google and some comments from friends has me scrambling for a new name. So far, my top ideas for replacements are "Hello, Mr.Bear" & "Go! Mix! Match Color!"Y like more the "Go! Mix! Match Color!" title. Match with the game's idea.
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858
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Player / General / Re: Best Operating System
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on: June 16, 2011, 12:09:16 PM
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I'm not sure if Vista had this feature, but having to switch from 7 to Xp for a short while I really missed the windows key + arrows for quick window positioning.
I don't think so. I have Windows Vista and i didn't find that option...
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860
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Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: June 14, 2011, 12:45:25 PM
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Why not just call it "Dungeon Looter"? It sounds more interesting.  Agreed with SundownKid, Xardov. Would actually be a good name... if the game was actually about looting dungeons. But the game is actually about a knight going down to a dungeon to destroy an evil that exists there, so Dungeon Looter wouldn't make much sense. "Dungeons of Rensael" is rather generic. If you are going to use made-up words, why "Rensael" in particular?
Eh, just a made up name, no reason really.  I suck at making names. Then, how about the name of the dungeon...like Gangraes or Rumblur... ...Well, you can create it 
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