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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 08:25:58 PM

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841  Developer / Design / Re: The Neverending Hybrid Game Design Game on: July 21, 2011, 05:04:28 PM
Burning Rings of Fire + FPS Deathmatch

A FPS deathmatch where always have a deathly ring of fire around the fight zone that keep getting smaller every second until nothing left. You can die countless of times by the enemies, but only once if the fire keep burning you between 1 and 3 seconds.

Wins if you have more kills before:
 
  • The fire burn everything.
  • Or only one is alive (the others die by the flames).

Muahahahaha!!! Evil
842  Player / General / Re: Ask someone a question! on: July 19, 2011, 09:57:11 PM
Because they lack inspiration....or maybe more transpiration?? Undecided

Have you ever been a "karaoke star"??
843  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 13, 2011, 11:55:11 AM
It took me  a moment to realise that the Cannon Fodder guys are escaping from the side of the monitor.

You are right!! Initially i was thinking that it was a pixel art until i clicked that picture...

Those soldiers are finding their freedom Cheesy...poor PC... Sad
844  Player / Games / Re: Jazzuo's BACK!! (New Game!!) on: July 12, 2011, 12:48:52 AM
The timing is the absolute key...interesting idea.
845  Player / General / Re: I've Changed My Avatar. on: July 11, 2011, 11:42:31 PM
Changed my avatar right now. I did it by myself for first time...so, enjoy!! Smiley
846  Community / Jams & Events / Re: Spanish game developers - so lonely on: July 11, 2011, 12:37:54 AM
Even if i'm not from Spain, i speak spanish, so nice to meet some people with the same language Hand Thumbs Up Left Smiley

I'd love to hang out in this forum to find some other developers like me and make friends and comment stuff.  Grin

Me too!! In Peru are fewer indie games developers! Cry...
...But, at less we can study game development in a few institutes...recently...
847  Developer / Design / Re: Your Game Sucks! Make people play it:) on: July 08, 2011, 12:02:46 AM
To me, the most important part in a play test is to be completely honest and objetive. If the game sucks, you have to say it. But, with a feedback:

"The game sucks. It fails in that, in that, in that, in that....""Oh, and in that too" Shocked

Hurts, but it will make your game a shining diamond Tears of Joy
848  Developer / Design / Re: How many levels should I put in? on: July 07, 2011, 11:47:59 PM
In a platform video game, the most important there is the mechanics of every level. Add some difference between them. Not just a new enemy or object. Changing the way that you use every ability the character have to pass the level is satisfactory to the player.

For example, the jump. In some games is a ability to cross cliffs or kill the enemies, but you can combining those two uses and use the enemies like stairs to reach inaccessible places before, like to cross a very large cliff or reach a very high platform with a ultra-super item, considered a "secret" Wink

Find other ways to change the "level perspective" and you can do unlimited number of levels in your game. But of course, it must have an end and one accord to the story, even if is the simplest.
849  Community / Townhall / Re: 1000 Arrows on: July 07, 2011, 09:55:29 PM
I played the game. Really enjoyable trying to survive against the shower of arrows. I agree with Veracity. The fire and ice arrows are difficult to identify. I can see them, but half second later.

One question, Theopilus. Every round, the archers are rotating faster than before, right?? Nice point in there. And i like the random shoot in time and position Hand Thumbs Up Left Smiley
850  Player / General / Things that REALLY rock on: July 02, 2011, 03:17:04 PM
To have a Friend's Day today hahaha!! First Saturday in July baby!!

Cheers!!> Toast Left Cheesy Toast Right
851  Player / General / Re: Something you JUST did thread on: July 02, 2011, 03:07:32 PM
I just escaped from clean the wet roof...by playing sleep and going to college Smiley
852  Developer / Business / Re: What does your physical workspace look like? on: June 29, 2011, 08:32:01 PM
It's pretty messy. I sometimes clean it, but only sometimes.



and my chair:



I want your chair...seriously...i need one of those, i need one of those, I NEED ONE!!  Addicted...

...but first i want a desk Facepalm

853  Player / General / Re: Something you JUST did thread on: June 26, 2011, 08:17:26 PM
I just build my wardrobe with screws, nails and a screwdriver. My hand is completely hurt...but looks awesome Hand Thumbs Up Left Smiley
Pictures baby!

Picture added Smiley
854  Player / General / Re: Something you JUST did thread on: June 25, 2011, 08:21:18 PM
I just build my wardrobe with screws, nails and a screwdriver. My hand is completely hurt...but looks awesome Hand Thumbs Up Left Smiley
855  Player / General / Re: Things that Suck on: June 25, 2011, 01:20:13 AM
I'm all caught up on the Manga, K-On! addiction man..

Me too, Conker. Addictive hahaha.
856  Player / Games / Re: Quake Is Fifteen on: June 25, 2011, 01:08:00 AM
The memories of me playing Quake comes like a hurricane. I still remember when i kept thinking how the hell can i kill that "final boss"?? By pure luck i get it hahaha Cheesy

Cheers to Quake!! Beer!
857  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: June 17, 2011, 09:41:16 PM
A Chu-Chu Rocket-esque game I'm working on, where the goal is to get the gummi bears to mix together and get to the appropiate color boy. As you can see from the photo below from the prototype, I had intended to be called "Bears For Boys", however a quick search on google and some comments from friends has me scrambling for a new name.

So far, my top ideas for replacements are "Hello, Mr.Bear" & "Go! Mix! Match Color!"


Y like more the "Go! Mix! Match Color!" title. Match with the game's idea.
858  Player / General / Re: Best Operating System on: June 16, 2011, 12:09:16 PM
I'm not sure if Vista had this feature, but having to switch from 7 to Xp for a short while I really missed the windows key + arrows for quick window positioning.

I don't think so. I have Windows Vista and i didn't find that option...
859  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: June 14, 2011, 09:43:54 PM
I was suggesting the dungeon's name to be the title...but if you don't have one, then "A Very Evil Dungeon" is my another option...not very original but no one use it yet Smiley
860  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: June 14, 2011, 12:45:25 PM
Why not just call it "Dungeon Looter"? It sounds more interesting.  Grin

Agreed with SundownKid, Xardov.

Would actually be a good name... if the game was actually about looting dungeons.  But the game is actually about a knight going down to a dungeon to destroy an evil that exists there, so Dungeon Looter wouldn't make much sense.  


"Dungeons of Rensael" is rather generic. If you are going to use made-up words, why "Rensael" in particular?

Eh, just a made up name, no reason really. Sad  I suck at making names.


Then, how about the name of the dungeon...like Gangraes or Rumblur...
...Well, you can create it Tongue
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