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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 08:11:24 PM

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481  Community / VGNG / Re: 8-bit Gun Tales *Demo Finished, download on first page.* on: March 25, 2008, 02:46:22 PM
I applaud the whole hanging by the nose thing, but I applaud you more for making it an integral part of level design. The parts where I could only get a good shot on a laser by doing a nose jump screamed good level design to me.
482  Community / Competitions / Re: Idea pool for new TIGS competitions on: March 25, 2008, 08:02:54 AM
What about those of us whose withered hearts know not how to love?
Games for your mom.

Games for your significant other would be a good contest for me to get my girlfriend involved in my game development hobby. However it may end up ostracizing members of the TIGSource community. Let’s save it for Valentines Day when they are feeling ostracized anyway.
483  Community / Competitions / Re: Idea pool for new TIGS competitions on: March 24, 2008, 09:00:36 AM
I still hope the Art/Code Competition happens one of these days, if just so I can make a program containing other people's art work.
484  Community / VGNG / Re: Papal Shotgun Gladiator [Finished] on: March 24, 2008, 08:29:54 AM
Hey,

It looks like you included MSVCR70d.dll instead of MSVCR70.dll.
Whups.

I couldn't find the Visual Studio settings to remove the need for this file. the program posts an error message on non development machines saying it needs MSVCR70d.dll. If anyone knows how to get rid of the need for this dll am all ears. Using Visual Studio 7.0 with allegro.

By the way if any bugs or glitches are found please post them here. As with much of software development testing is vital and often ignored.
485  Community / VGNG / Re: Papal Shotgun Gladiator *Done* on: March 23, 2008, 11:28:33 PM
I am calling it finished. Link and final screen shot at first Post. Enjoy folks
486  Community / VGNG / Re: Papal Shotgun Gladiator on: March 22, 2008, 04:34:48 PM
By popular request I have added Blood splatter. Here is a new screen shot:
487  Community / VGNG / Re: Papal Shotgun Gladiator on: March 17, 2008, 10:30:54 PM
Another day another step closer to due date. Today I added gates for the lions to run through. I also added the key play ballancing feature, lion spawn rate. It starts slow and ramps up untill the player is screwed. Anyway here is the screen shot, please note the overlapping as the lion exits the gate:
488  Community / VGNG / Re: Papal Shotgun Gladiator on: March 16, 2008, 09:16:53 PM
Yay time for another screen shot. This one features the lions.

489  Community / VGNG / Re: Infinite Nazi on Wheels on: March 16, 2008, 05:39:54 PM
I'd give you guys a demo, but I can't seem to find a good hosting site. Any suggestions?

http://members.freewebs.com/ has always worked for me.  It looks like you are making this with MS paint. The particle effects look nice and it looks like you are investing some serious time into making the super weapon.
490  Community / VGNG / Re: Papal Shotgun Gladiator on: March 15, 2008, 10:00:18 PM
First Screen shot:

Here we see our Papal hero in the arena shooting into the air.
491  Community / VGNG / Papal Shotgun Gladiator [Finished] on: March 15, 2008, 09:51:26 PM
This is my entry into the VGNG Competition. After many hours of laughing my rear off at the VGNG web page I have settled on title: "Papal Shotgun Gladiator". The current idea consists of the pope, a shotgun, lions, and martyrs.

My plan off attack is as follows:

Rip the engine out of Chibi Soccer http://www.monkeydev.com/chbscr/index.htm
Add Pope that moves under user control
Add bullets
Add lions
Add gates for lion's entrance
Lion to Pope interaction
Bullet to lion interaction
Add martyrs
Bullet to martyr interaction
Lion to martyr interaction
Add scoring system
Particle based blood splatter
Add cheering crowd
Add main menu
Huh?
Internet fame and glory

Download Here

Webpage Here


Stay tuned for screenshots, demos, and ranting.



492  Developer / Design / Re: The Idea Pool on: March 10, 2008, 01:50:40 PM
Otaku42 your idea seems like the sort of thing film and digital art people do as their senior thesis. It would be a fun social activity but I suspect the logistics would be a nightmare. A nightmare that would be best solved by university backing (access to campus lecture hall instead of renting a movie theater for example). Also most cell phone providers are very strict as to what they let developers upload to their customer's phones, so the interface may be reduced to text messaging your server. Alternately you could provide a special controller. However that is expensive for a theater full of people, and has probably been done before.
493  Developer / Art / Re: Question about artists on: March 10, 2008, 08:45:39 AM
Hopefully he is alluding to the Art/Code Compo idea, or whining about how he can't get sprites for VGNG.

Any way if you know the artist in IRL and are bigger than he is, I suggest the head lock. Just lodge his head in the bend between your bicep and fore arm. Then squeeze until he does what you want. He can still operate a mouse and keyboard while in this position, and I hear the lack of Oxygen to the brain can actually stimulate the artistic process.
494  Developer / Technical / Re: Physics - Why No Bounce? on: March 06, 2008, 12:10:49 PM
It is easier to set velocity to 0 when a collision occurs than to calculate angle of reflection and dampening.

Secondly "more realistic" does not always translate to better game play. Would Mario be more fun if it accurately simulated jumping on turtles? It is up to the individual game designer to decide what aspects of reality they want to incorporate into their game. Most of the time "bouncing" is not realy that important and is omitted.
495  Community / Indie Brawl / Re: Indie Brawler Design Doc on: March 03, 2008, 04:47:05 PM
Shocked
Is this available for free?  Smiley
Short answer: No.
Long answer:
I have all the source code for it, but it is badly commented. I made it as a fun little weekend programming excercise. If is include it as part of an open source project like Indie Brawler I will clean it up a little. Then it will become available and free.
496  Community / VGNG / Re: Video Game Name Generator Competition on: March 02, 2008, 02:16:10 PM
I am leaning towards "Papal Shotgun Gladiator" but I am going to run the generator a few more times before commiting to an idea.
497  Community / DevLogs / Re: Circle: new project and first tests on: February 27, 2008, 10:27:33 AM
Wow a planetary eco system game. That would be awsome. A long time ago I remember plating a forrest eco system game in the school computer lab. It did not let me do very much but it was a very cool concept. I look forward to see how your project turns out.
498  Developer / Technical / Re: We need a programmer on: February 21, 2008, 01:59:53 PM
Reflexive affiliate program.
Oh, well that was less shadey than I originaly thaught. Good luck finding a programmer.

If you have all the art and design done you have a better chance of netting a programmer than some great idea and nothing else. If I were in your boat I would post as much concept art and sample sprites as I could. It shows commitment and will put you ahead of all the other game designers in need of programmers.
499  Developer / Technical / Re: We need a programmer on: February 21, 2008, 01:07:24 PM
Quote from: Website "Games" Link
Good news! It's torture waiting for our game, we know, but you can play these games in the meantime. These are some of the best indie games ever, so you should find something you like. When you do, buy it. Every purchase supports the development of our game and will help make it even better. Also, we add new games often, so stay up to date by reading the blog. And get hyped before you play, WATCH THE TRAILER FIRST.
Is this legal? I am all for helping to publicise other people's efforts, but did the original creators of this software give you permission to use thir work in this manner?
500  Developer / Design / Re: The Anatomy of an Indie RPG (Failures, Successes, et al) on: February 18, 2008, 04:16:36 PM
I tried to make an RPG for an RPGdx contest. However I have little intrest in feveloping for the genera.
If you are looking for general advice: Before you make this realy awsome event intregal to your concept, ask yourself "How can it be represented in code and art?" If the answer involves more work than you are willing to put into development you should rethink your concept.
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