My second hour of work is also now done. I thought I might as well make a timelapse for the second hour. So today I worked on collision detection - I went with an easy solution, since I can never seem to get it right otherwise, especially when time is short.
I only talk about games with other game developers, unless my friends explicitly ask me about it.
Same - But I guess it's no different than anything else.
Two of my colleagues talks a lot about cars, my friend and his buddies talks a lot about how he fixed his Airsoft gun, my mom and sister talks a lot about medical stuff.
I couldn't find anyone who had written about what I needed and I couldn't just use regular shadowcasting because I needed support for mirrors, magnifying lenses, refraction, etc so I devised my own solution (true "light casting"). It's essentially just more involved raycasting. I might write about it when I get some downtime. Maybe someone would be able to suggest optimizations. It can handle polygons with around 500 verts directly in the beam before taking a performance hit on my computer.
Sounds nice, I would personally very much appreciate a post about it
It's a game either on the Commodore 64, Amiga Commodore or early DOS game.
It's a 2D side scrolling game where you're a thief hiding from a police spotlight. You can hide behind fences, mail boxes ect, so the spotlight doesn't spot you.
Do anyone have any idea what this game is - or even which platform it was on?