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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:48:05 PM

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1  Player / General / Re: America what in heck on: November 09, 2016, 02:48:32 AM
I thought the elections was rigged. Does that mean Hillary actually won?
2  Community / Creative / Re: Today I created... on: March 13, 2012, 12:11:16 PM
gah, bad copying  Embarrassed , thanks
fixed now
Awesome looking trailer! Great job Hand Thumbs Up Right


My second hour of work is also now done. I thought I might as well make a timelapse for the second hour.
So today I worked on collision detection - I went with an easy solution, since I can never seem to get it right otherwise, especially when time is short. Smiley




3  Community / Creative / Re: Today I created... on: March 13, 2012, 05:23:28 AM
Dude, that's pretty snazzy for just an hour.  Hand Thumbs Up Right
Thanks Smiley I'm looking forward to see how far I get today.

Agreed. That's kind of a lot done for just an hour.
Thanks a lot - Great with some motivation. Gentleman

@Eibx Didn't Molyneux just tweet something about giving a green pixel life :D It seems you are one step ahead of him
Awesome coincident - I didn't even notice that. Smiley

But it seems like the link to your video is malformed.
4  Community / Creative / Re: Today I created... on: March 12, 2012, 03:34:51 PM
I decided to see how far I can get making a platformer only working on it 1 hour a day for the rest of this week.

Today is the first hour:





I doubt it will become any good game at all, but it's fun to try something new. Smiley
5  Developer / Playtesting / Re: "Spocean" Beta Release - Napoleonic naval warfare in Space on: August 29, 2011, 05:03:19 AM


The "Server 1" button on the menu wasn't working this morning because the server had crashed.  It's back online now, and should connect as expected.


But my friend didnt work him all the buttons (except quit). I dont know if it is problem with UDK.

I was looking forward to play the game, but it seems like I have the same problem.
6  Community / Creative / Re: I develop games = No IRL Friends on: August 02, 2011, 05:47:57 AM
I only talk about games with other game developers, unless my friends explicitly ask me about it.

Same - But I guess it's no different than anything else.

Two of my colleagues talks a lot about cars, my friend and his buddies talks a lot about how he fixed his Airsoft gun, my mom and sister talks a lot about medical stuff.

Programming is just one topic.

7  Player / General / Re: Google+ on: July 06, 2011, 04:29:01 AM
I would also really appreciate an invite.  Smiley
8  Community / DevLogs / Re: Solar Reboot on: June 22, 2011, 01:37:19 AM
I couldn't find anyone who had written about what I needed and I couldn't  just use regular shadowcasting because I needed support for mirrors, magnifying lenses, refraction, etc so I devised my own solution (true "light casting"). It's essentially just more involved raycasting. I might write about it when I get some downtime. Maybe someone would be able to suggest optimizations. It can handle polygons with around 500 verts directly in the beam before taking a performance hit on my computer.

Sounds nice, I would personally very much appreciate a post about it Smiley Hand Thumbs Up Right
9  Community / DevLogs / Re: Free Company on: June 21, 2011, 06:43:27 AM
Looks very awesome.
I think there are a little too few 3d games on TigSource, so it's nice to see this Smiley Hand Thumbs Up Right
10  Developer / Business / Re: Creating a Site and Blog on: June 21, 2011, 06:39:56 AM
I really Thumblr. It's easy to use, it's hosted by Thumblr, and you can design everything from the bottom.

But I guess it isn't as flexible as you would like, but worth checking out.

11  Community / Townhall / Re: Subpar Golf on: June 21, 2011, 04:00:40 AM
I love miniature golf, and this games gives this. But for me to pay for it, I would need something a bit more graphical appealing.

Otherwise the game seems solid, with good physics to give the gameplay a twist.  Hand Thumbs Up Right
12  Community / Townhall / Re: Realm of the Mad God Released on: June 21, 2011, 03:54:39 AM
That is one good solid responsive flash game. I really like it! Thumbs up  Hand Thumbs Up Right
13  Player / Games / Re: Terraria: The Most Controversial Game This Year on: June 21, 2011, 03:41:28 AM
Should leave the ripoff "discussions" on blogposts and youtube where they can be forgotten.

I agree. But it's apparently a hot topic. I personally think they didn't rip it off, but got heavily inspired. Which is good for the most part.
14  Player / Games / Re: Games you can't remember the names of on: June 21, 2011, 03:11:52 AM
It's a game either on the Commodore 64, Amiga Commodore or early DOS game.

It's a 2D side scrolling game where you're a thief hiding from a police spotlight.
You can hide behind fences, mail boxes ect, so the spotlight doesn't spot you.

Do anyone have any idea what this game is - or even which platform it was on?
15  Player / Games / Re: My Little Pony on: June 21, 2011, 03:07:34 AM
I don't understand this My Little Pony thing at all. is it an irony thing? do people like it because they think it's funny to like it? I don't get it.

I'm just as confused, seen so much fuzz about it. I guess I have to watch it.

As far as I know it's made by the same person who did the Power Puff Girls - that was plain awesome.
16  Developer / Playtesting / Re: King Arthur's Gold - A 2D Multiplayer-only Free Buildy-Fighty Game on: June 21, 2011, 03:02:24 AM
http://kagdev.tumblr.com/post/6732584483/test-build-released

Very happy with the physics Smiley

There's a graphical overhaul coming soon too, huzzah!

That is just plain badass. Looking forward to test it out later today!
17  Community / DevLogs / Re: Solar Reboot on: June 21, 2011, 12:06:19 AM
Blog post: http://solarreboot.blogspot.com/2011/06/development-update-1.html

Been working on the level editor mostly. It's pretty slick I think.

I fully agree, that is very slick.
Looks very awesome!

Did you use any specific technique for the light casting?
18  Developer / Technical / Re: c++ PNG loader on: June 19, 2011, 11:55:45 PM
Speaking of LodePNG, I just stumbled across this and I thought it was entertaining: http://www.sfml-dev.org/forum/viewtopic.php?t=2045
It's like reading the English translation of Zero Wing.
"yes have it realized the error."

Also:
stb_image is awesome. Haven't tried out lodepng - I should give it a try.
19  Developer / Art / Re: 3D thread on: June 19, 2011, 04:45:44 AM
Working to learn Zbrush after doing sculpting with clay. Large file, sorry.


I'd love any and all critique so I can polish this and call it done.

This is so well done, also a bit creepy.  Hand Thumbs Up Left
20  Community / Townhall / Re: So Many Me (by X10studio) on: June 19, 2011, 03:55:24 AM
This looks like it could be so much fun Smiley

I will definitely look forward to this game.
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