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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 04:35:56 PM

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141  Community / DevLogs / Re: Bandit Party - contact me for a demo on: October 06, 2013, 09:28:01 PM
PC release!
142  Community / DevLogs / Re: FROG SORD on: October 06, 2013, 09:26:43 PM
Hope you get well soon,
Best of luck with Frog Sord!
143  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: October 06, 2013, 09:10:51 AM
Awesome! Glad to hear it!
144  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: October 05, 2013, 01:14:42 PM
Small update to the pre-alpha,

-xbox 360 controller support added( with rumble too!)

-Fixed minor bugs

-Added new enemy off screen display

-Minor tweaks

Distribution files have been updated.

LINK: http://gamejolt.com/games/cacto-loco/download-distribution/16547/?os=windows
145  Community / DevLogs / Re: FROG SORD on: October 05, 2013, 12:05:33 PM
Goodnight sweet prince.
146  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: October 03, 2013, 12:03:50 AM
Quick Update:
Fixed the mouse to be more precise, added full 360 controller support.

Also added a rumble feature for the 360 controller. Makes the game feel much more alive.  Smiley

I'll be posting a public updated version very soon!
147  Community / DevLogs / Re: Environmental Station Alpha [trailer up!] on: October 02, 2013, 01:53:51 PM
Not to mention that I know from experience that Multimedia Fusion 2 games tend not to work for some people due to reasons unfathomable. Publishing a game commercially while simultaneously knowing that there'll be a certain amount of customers who I can't help at all would feel somewhat wrong to me, too.  Shrug

You could always make a couple bucks with some merch or a soundtrack after release.

I'd buy the shit out of some posters or box art for this game.
148  Community / DevLogs / Re: Screenshot Saturday on: September 28, 2013, 10:12:53 PM
It's still saturday, right?




Looks like mode 7
149  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: September 28, 2013, 03:55:48 PM
BETMAN's archenemy the POKER.

hasn't it been roughly a year since the last TIGScompo?

150  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: September 28, 2013, 03:48:35 PM

Enemy off screen indicators added, as well as more tiles for the second stage.
151  Community / DevLogs / Re: Screenshot Saturday on: September 28, 2013, 03:47:21 PM
152  Community / DevLogs / Re: Skull Denim And The Super Secret Superintendence on: September 28, 2013, 09:06:06 AM
This looks lovely so far, the pixel art is incredible.
Will this game have co op by chance?
153  Community / DevLogs / Re: CRAWL: arcade dungeon crawler where your friends control the monsters on: September 28, 2013, 09:01:36 AM
This looks fantastic I really wanna play it.
 Kiss Kiss Kiss Kiss
154  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 27, 2013, 07:02:12 PM
I feel those white outlines take something away from it.
All those other colors are so good though.  Kiss
155  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: September 27, 2013, 06:51:35 PM

New environment!
156  Community / DevLogs / Re: FROG SORD on: September 25, 2013, 10:24:14 PM
God it's so smooth. Perfect animations. I actually like the faster one, but the slower one has that nice lingering fumes effect.
157  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: September 23, 2013, 06:20:54 PM
The game has a score. It has a high score board, that's as in depth as I'd like it to get. Although combos might be interesting to implement.
158  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: September 22, 2013, 09:06:49 AM
Thanks guys. Yeah the mouse is a bit buggy I made the terrible mistake of trying to add it in the night before release and didn't notice how buggy it really was.  Embarrassed

But as of right now I'm working on fixing the problem with aiming. I'll probably just lessen the number of sand dust instances created during the storm, to give better vision. An indicator is a great idea, I'm definitely going to implement that. As far as getting stuck goes could you elaborate on that a bit more? You're getting stuck on walls? or when enemies surround you? or when you touch the view edge during a boss fight or lock view moment?

Sorry Ivan! Menus music was supposed to mean all the interface music. Don't worry you'll have a better credit listing in the final release!  Beer!
159  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: September 21, 2013, 12:46:51 PM
Awesome! Thanks Games Inquirer!
I've been having alot of people with that problem and I wasn't sure what it was. Going to update the file name now. 360 controller support will likely be in the final version of the game.
160  Community / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: September 20, 2013, 09:57:24 PM
what system are you running it on?
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