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Community / DevLogs / Re: WALKER
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on: October 08, 2012, 08:41:42 PM
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Hey your game looks awesome! I plan on getting it once I set up Windows on my Mac. And I am super glad to see such a wonderful game made in MMF2, because that is the engine I use too  !!! By the way, just in case you didn't know you were the #1 game on Indiestatik's top 5 free games of the week ( )
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Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: October 05, 2012, 08:08:43 PM
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First and foremost, here are the newest Ooze sprites!!! (Bigger version):  (Actual Size):  Yeah, I know, there is a big difference. So tell me what you guys think. I completely re-drew him. Next thing, for your song. I love it! However, it feels very arcadey- and I am not quite sure if that is what I am aiming for. Maybe I should wait until I am further in game development until I focus on the audio. Otherwise, you did a great job! Thank you so much! Do you think Ooze should feel arcadey? And Nate, thanks a lot for the improved drawing. I like how you varied the colors. However, I think I prefer my updated and less-blockly drawing more.
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Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: October 04, 2012, 08:59:02 PM
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Wow really? That's so nice of you. Here is
. You know better than I do about this sort of stuff, so whatever theme you think works best (either 8 bit or something else). Just make sure that your remake is catchy just like the original (but a good kind of catchy, not the annoying kind in the original song.). Thank you!!! Oh, and just to let you know, right now I am remaking the Ooze sprite.
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Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: October 04, 2012, 08:19:36 PM
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Thank you for all your help! I am going to try apply your advise to my sprite to make it look better.When you mentioned that I should get an artist earlier, I would love to but I don't really know anyone who would want to make art (and animate) for me without payment. Including, I would feel bad about putting all that workload on someone. I know there are some people on this forums who can make awesome art in a second, but as I said in the sentence above, I would feel bad putting that workload on someone unless they were really up to it. However, for the music part, I am definitely going to need someone to remake the Ooze song for me as I CANNOT compose songs (even though I am fine at remixing them and doing sound effects and noises)
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Community / DevLogs / Re: dot sneak - top-down stealth game (browser-based WebGL)
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on: October 04, 2012, 07:22:11 PM
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The game is very interesting! I played and enjoyed the test level. It was way too slow for me while walking, so I mainly used running. Still, I could see how walking could help with sneaking in later version of the game. Also, you are planning on implementing sound- right? It would definitely help the game out. So far, I enjoy the game! Good luck!
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Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: October 04, 2012, 06:19:48 PM
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Hey everyone, here is your guy's first look at my remake of Ooze (don't count my other screenshots, I have started the game over):  ... Well, I'm not pixel artist (as you can clearly tell by my avatar...), but I say it looks...okay to bad depending on the style you're going for. If you're going for an 8-bit style then I guess it looks okay, but the head looks a bit strange to me. However it clashes hard with the graphics from most of the other remakes (most of the ones I've seen seem to go with a Cave Story-esque style for some reason). I probably shouldn't be so much of a critic considering that I probably couldn't animate a sprite that big (Well, unless you scaled it up for viewing...), and you've at least already started your project, but meh. Unless you're going for an 8-bit feel (or are lazy like me and always do shading last...), you should probably get an artist to do the graphics for you. EDIT: Out of curiosity, what direction are you going with for the game gameplay-wise? Thanks for your criticism. Any feedback is well appreciated  The character is actually much smaller, but I drew it in the same size as the picture above. I tried export the character and view it in its actual size, but it was too small (I am obviously going to need to make the character a little bigger) so I just took a screenshot of the place I drew it from. I guess I am aiming for the 8-bit style because that's the best I can draw  because it is what I work best with. Including, I don't really have experience with making 16 bit/Cave Story art. I am using a program called Pixen to draw. And yes, I know, I suck at drawing (or am "meh" at it). You mention how the head looks a little off. I agree with that, but how could I change that? And I really want to add shading, but I can't promise it. I am going to resize the character and upload the actual sprite as soon as I can! Once again, I deeply appreciate the feedback! 
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Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: October 03, 2012, 07:53:42 PM
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Hey everyone, here is your guy's first look at my remake of Ooze (don't count my other screenshots, I have started the game over):  Yeah, I know I am not a good artist or anything, but still, this is probably the best art I have ever made. Do you notice the gadget belt on the "Ooze man"? That is a feature I am hoping to implement (the red gun is Ooze's main laser gun, the black one is a normal gun which may or may not be implemented, and the yellow thing is a secret  which may or may not be implemented). So, give me your feedback on the sprite!
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Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this)
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on: September 29, 2012, 03:43:37 PM
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If your going by this( http://www.superfundungeonrun.com/action52/index.php) to see which game are available, don't. It's been abandoned for maybe three years and the only reliable information you can take from it are the games listed as completed. Here's a list of games not finished and also who might be working on them maybe. ___________ FireBreathers Status: Free as far as I can tell G-Force Fighters Status: Free as far as I can tell Ooze Status: jakomocha Dam Busters Status: Maybe taken by Painting, although I haven't seen any assets yet. Haunted Halls of Wentworth Status: radix, no sign of progress though Sharks Status: Free as far as I can tell Megalonia Status: Free as far as I can tell French Baker Status: Glyph/Saint Gut Free, They had a basically finished build of the game with no graphics, I haven't heard any progress since. Any interested artists might try contacting them. Spread-Fire Status: Free as far as I can tell Micro-Mike Status: Paul Eres, although I haven't seen any assets yet Underground Status: Free as far as I can tell Non Human Status: FrankieSmileshow, thread. Progress has stopped but hopefully it'll start up again. Slashers Status: Dragonmaw/Cfool, although I haven't seen any assets yet. Crazy Shuffle Status: Neonlare, has a build of it linked in his signature, although I haven't heard any progress since. Lollipops Status: Free as far as I can tell Evil Empire Status: Free as far as I can tell Billy-Bob Status: Free as far as I can tell Bits and Pieces Status: Free as far as I can tell Manchester Beat Status: Free as far as I can tell The Boss Status: AbortedSlunk, threadHambo's Adventure Status: AkitoKrueger, threadNinja Assault Status: Free as far as I can tell Robbie and the Robots Status: Free as far as I can tell Cheetahmen Status: Free as far as I can tell Your list is pretty accurate. And yeah, the online list from the superdungeon website is inaccurate, as many developers who claimed games on their have now dropped them.
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