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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:50:25 AM

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1  Community / DevLogs / Re: Gentlemen! (was Martin vs Monty) on: July 25, 2013, 05:34:24 PM
I have a Mac and would love to beta-test it if it's alright with you. The game looks great by the way.
2  Developer / Playtesting / Re: the jasper chronicles full version feedback on: March 19, 2013, 03:17:24 PM
Mac mountain lion user- doesn't work Sad
3  Community / DevLogs / Re: Another Thursday on: October 22, 2012, 07:09:47 PM
Welcome back!!! I am so happy this game hasn't been cancelled, I was so excited for it.
4  Player / Games / Re: Most memorable videogame music on: October 10, 2012, 07:02:06 PM



and now... The Cheetahmen
5  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 10, 2012, 05:41:45 PM
It seems like it is regaining attention  Smiley However, we really should try spike a lot of attention in this to get many people working on projects. Also, who is going to work on Cheetahmen?
6  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 09, 2012, 03:52:44 PM
Here is the new and improved Ooze (all I did was flip his feet, sorry to get your hopes high):
 
7  Community / DevLogs / Re: WALKER on: October 08, 2012, 08:41:42 PM
Hey your game looks awesome! I plan on getting it once I set up Windows on my Mac. And I am super glad to see such a wonderful game made in MMF2, because that is the engine I use too Smiley!!!

By the way, just in case you didn't know you were the #1 game on Indiestatik's top 5 free games of the week (

)
8  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 08, 2012, 06:13:38 PM
Gravity Games Oh my god! I love your remix!!!!!!! I have to use it!!! :D Thank you so much!!
King Hadas Thanks for your feedback! I will try change up the feet.
HandCraftedRadioHaha, I love your drawing. 
9  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 05, 2012, 08:08:43 PM
First and foremost, here are the newest Ooze sprites!!!
(Bigger version):
(Actual Size):
Yeah, I know, there is a big difference. So tell me what you guys think. I completely re-drew him.
Next thing, for your song. I love it! However, it feels very arcadey- and I am not quite sure if that is what I am aiming for. Maybe I should wait until I am further in game development until I focus on the audio. Otherwise, you did a great job! Thank you so much! Do you think Ooze should feel arcadey? And Nate, thanks a lot for the improved drawing. I like how you varied the colors. However, I think I prefer my updated and less-blockly drawing more.
10  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 04, 2012, 08:59:02 PM
Wow really? That's so nice of you. Here is  

. You know better than I do about this sort of stuff, so whatever theme you think works best (either 8 bit or something else). Just make sure that your remake is catchy just like the original (but a good kind of catchy, not the annoying kind in the original song.).  Thank you!!!
Oh, and just to let you know, right now I am remaking the Ooze sprite.
11  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 04, 2012, 08:19:36 PM
Thank you for all your help! I am going to try apply your advise to my sprite to make it look better.When you mentioned that I should get an artist earlier, I would love to but I don't really know anyone who would want to make art (and animate) for me without payment. Including, I would feel bad about putting all that workload on someone. I know there are some people on this forums who can make awesome art in a second, but as I said in the sentence above, I would feel bad putting that workload on someone unless they were really up to it. However, for the music part, I am definitely going to need someone to remake the Ooze song for me as I CANNOT compose songs (even though I am fine at remixing them and doing sound effects and noises)
12  Community / DevLogs / Re: dot sneak - top-down stealth game (browser-based WebGL) on: October 04, 2012, 07:22:11 PM
The game is very interesting! I played and enjoyed the test level. It was way too slow for me while walking, so I mainly used running. Still, I could see how walking could help with sneaking in later version of the game. Also, you are planning on implementing sound- right? It would definitely help the game out. So far, I enjoy the game! Good luck!
13  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 04, 2012, 06:19:48 PM
Hey everyone, here is your guy's first look at my remake of Ooze (don't count my other screenshots, I have started the game over):

...

Well, I'm not pixel artist (as you can clearly tell by my avatar...), but I say it looks...okay to bad depending on the style you're going for. If you're going for an 8-bit style then I guess it looks okay, but the head looks a bit strange to me. However it clashes hard with the graphics from most of the other remakes (most of the ones I've seen seem to go with a Cave Story-esque style for some reason). I probably shouldn't be so much of a critic considering that I probably couldn't animate a sprite that big (Well, unless you scaled it up for viewing...), and you've at least already started your project, but meh. Unless you're going for an 8-bit feel (or are lazy like me and always do shading last...), you should probably get an artist to do the graphics for you.

EDIT: Out of curiosity, what direction are you going with for the game gameplay-wise?
Thanks for your criticism. Any feedback is well appreciated  Smiley The character is actually much smaller, but I drew it in the same size as the picture above. I tried export the character and view it in its actual size, but it was too small (I am obviously going to need to make the character a little bigger) so I just took a screenshot of the place I drew it from. I guess I am aiming for the 8-bit style because that's the best I can draw  Facepalm because it is what I work best with. Including, I don't really have experience with making 16 bit/Cave Story art. I am using a program called Pixen to draw. And yes, I know, I suck at drawing (or am "meh" at it). You mention how the head looks a little off. I agree with that,  but how could I change that? And I really want to add shading, but I can't promise it. I am going to resize the character and upload the actual sprite as soon as I can!
Once again, I deeply appreciate the feedback! Smiley
14  Community / Creative / Re: Today I created... on: October 03, 2012, 07:59:08 PM
My first sprite for the Action 52 Owns remake of Ooze!!!
15  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: October 03, 2012, 07:53:42 PM
Hey everyone, here is your guy's first look at my remake of Ooze (don't count my other screenshots, I have started the game over):

Yeah, I know I am not a good artist or anything, but still, this is probably the best art I have ever made.
Do you notice the gadget belt on the "Ooze man"? That is a feature I am hoping to implement (the red gun is Ooze's main laser gun, the black one is a normal gun which may or may not be implemented, and the yellow thing is a secret  Grin which may or may not be implemented). So, give me your feedback on the sprite!
16  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: September 29, 2012, 03:43:37 PM
If your going by this(http://www.superfundungeonrun.com/action52/index.php) to see which game are available, don't. It's been abandoned for maybe three years and the only reliable information you can take from it are the games listed as completed.

Here's a list of games not finished and also who might be working on them maybe.

___________

FireBreathers
Status: Free as far as I can tell

G-Force Fighters
Status: Free as far as I can tell

Ooze
Status: jakomocha

Dam Busters
Status: Maybe taken by Painting, although I haven't seen any assets yet.
 
Haunted Halls of Wentworth
Status: radix, no sign of progress though

Sharks
Status: Free as far as I can tell

Megalonia
Status: Free as far as I can tell

French Baker
Status: Glyph/Saint Gut Free, They had a basically finished build of the game with no graphics, I haven't heard any progress since. Any interested artists might try contacting them.

Spread-Fire
Status: Free as far as I can tell

Micro-Mike
Status: Paul Eres, although I haven't seen any assets yet

Underground
Status: Free as far as I can tell

Non Human
Status: FrankieSmileshow, thread. Progress has stopped but hopefully it'll start up again.

Slashers
Status: Dragonmaw/Cfool, although I haven't seen any assets yet.

Crazy Shuffle
Status: Neonlare, has a build of it linked in his signature, although I haven't heard any progress since.

Lollipops
Status: Free as far as I can tell

Evil Empire
Status: Free as far as I can tell

Billy-Bob
Status: Free as far as I can tell

Bits and Pieces
Status: Free as far as I can tell

Manchester Beat
Status: Free as far as I can tell

The Boss
Status: AbortedSlunk, thread

Hambo's Adventure
Status: AkitoKrueger, thread

Ninja Assault
Status: Free as far as I can tell

Robbie and the Robots
Status: Free as far as I can tell

Cheetahmen
Status: Free as far as I can tell
Your list is pretty accurate. And yeah, the online list from the superdungeon website is inaccurate, as many developers who claimed games on their have now dropped them.
17  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: September 28, 2012, 11:13:31 PM
I'm technically still working on Ooze,  because while I haven't worked on it in quite a while, I really don't want to give up on it. I plan on resuming my work on it within the next two months.
18  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: September 16, 2012, 11:24:47 AM
I would love to play your test level but I am unfortunately running a Mac and it doesn't work with Wine Sad ...
Still the character model for Hambo looks awesome as many people have said in your page for Hambo's Adventure.
19  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: September 03, 2012, 08:52:31 PM
I'm glad to see this project is (sort of) coming back to life  Smiley
20  Community / Townhall / Re: Broadening Indie Games: Tutorials (survey & demo) on: July 26, 2012, 03:06:28 PM
I played all of the tutorials and answered the surveys for every one of them.
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