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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 01:31:14 PM

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1  Player / General / Re: IGF Thread 2013 on: November 01, 2012, 02:39:43 PM
I noticed the IGF build uploader doesn't recognize .msi files as valid. So I had to pack my .msi in a .zip. Perhaps .msi can be added to the list of acceptable file types?

Here's a fun little random game browser I whipped up in 10 minutes: http://mwegner.com/igf2013/

Rad
2  Community / Versus / Re: Jules & Verne: Race to the Center of the Earth [FINISHED] on: March 24, 2011, 03:41:48 PM
Play links seem to be broken. Am I missing something?
3  Community / Versus / Re: Parachute Forbidden Love [FINISHED] on: March 24, 2011, 03:39:55 PM
This is a great concept for a game, but I had a really hard time figuring it out. Agreed with Hayden that there needs to be better feedback when you have a real parachute.

Is this meant to be a guessing game? Or a fighting game? A combo? Something else? Couldn't really figure it out.
4  Community / Versus / Re: Chess Without Turns [FINISHED] on: March 24, 2011, 02:13:39 PM
Pretty hilarious and frenzied, though in my experience 90% of games turn into 'release rook and swallow everything whole'. Guess you can do the same with a Queen. I started using my Bishops to great effect. Slam over to the other side and zig-zag my way to victory.

I know people are saying don't do cooldowns, etc. But something is required to make is a fun RTS rather than a speed troll.

Perhaps if the piece movement speed was really slowed down, so pieces could be intercepted, etc on their way from one point to another?
5  Community / Versus / Re: Brigands [ FINISHED ] on: March 24, 2011, 01:21:03 PM
I really enjoy Brigands. Great art style and overall feel. Bravo!

My biggest challenge with the game concerns the controls. I find it a bit confusing that aiming and moving are controlled by the same hand. Ex - W/S for cannon pitch, and A/D for left and right. I feel like it might be advantageous to have W = thrust, and A/D control left and right. Then, two other buttons (say V/B) control the cannon pitch. Space = fire.

It could be that I just need more practice with the existing control scheme. But then again, I'm a big fan of separating control categories per hand.

...there could be an alternate kind of attack. Depth charges?

Love the idea of depth charges, or some other way to shoot downwards.
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