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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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21  Developer / Art / Re: My first character model (What to do now?) on: May 02, 2009, 11:57:09 PM
Thanks Chris. So texturing it is. Time to hunt some tutorials for that.
Also, I think it would be prudent to raise a question in the blender forums itself for the edge smoothing.

regarding poly count, thats the number of faces. so I thinks its polygons instead of triangles. her shoulder pads and pauldrons are not attached to her body and so maybe they wouldn't pose much problems while animating. It would be nice not to touch up the model anymore but I want to learn about weighing and creases. all game models I see have the lines getting nearer towards the joints and my model lacks that.

Finally, her proportions were designed that way. Her lower body is much longer. Its just a stylised character versus a realistic one.  I took a lara croft figure as reference and just pretty much followed her comic book curves. I also reduced the cleavage size a bit. I might size it down a bit if it looks real weird.

thanks for your advice.
regards
Rishav.
22  Developer / Art / My first character model (What to do now?) on: May 02, 2009, 02:34:16 PM
Not really sure where this goes, sine it isn't a game... but wth.

I have finally decied to bury my butt in the indie game dev scene. the bad thing is that I have no ide how to start off. The good thing is that i am biting off chewwable chunks. To start off with, I am thinking of making a tech demo of sorts. a simple map on which i will have my character roam around. with iterations i will keep on adding features and stuff till I end up with something similar to a quake level. 1 playable character vs 1 enemy character. thats the plan.  Cool

I think the order of doing stuff is;
1. make character model.
2. add animation to model.
3. make simple level.
4. import meshes in a game engine and blah blah.

I have finished step 1. I have created a simple low poly charcter model in Blender. SHe is an original character, I am currently calling "The Countess". This is the very first time I have worked on a 3D app and this would be my 2nd model (the first being the gingerbread man in blender tutes). To me it looks pixar worthy, but i am sure i have screwed off at many places.




Any feedbak/critiques and advices are welcome. remember, this is not a static rendering model but a game model. is it ok? the plycount is 1900. I am also worried about the irregularities of the surface , the edginess. How do i get rid of them?






Finally, what now? should I go for displacement & texture or should I do rigging first?

PS. more i am reading my post more i feel like it belongs in the Art forum. Sad
23  Jobs / Collaborations / Re: The MONOCLE ENGINE on: May 02, 2009, 02:08:38 PM
This is from a complete newb so it may not hold much weight. the ideal indie engine in my eyes will be;

1. lightweight: the engine has to be tiny with the smallest code base possible.
2. performance. I'd rather take less features than less performance. the engine should be light on rendering and less of a resource hog.
3. Optimizable. the user should be easily able to tweak the engine around his game.
4. Chockfull of relevant comments. Good Code commenting and code readability is always a plus.
5. Proper workflow.
6. Lua based or able to be wrapped in Lua or Python.
7.  some random smart sounding points.
8. Deferred shading. All the cool kids do it.
10. Oppai physics. for massive objects.

Horde 3d is a great engine in my opinion, for most of these reasons. if we can have some of its plusses, it will be great.
while can't help much, this sounds interesting i will surely be following the inception of this engine.
24  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 02, 2009, 01:30:50 PM
Greetings folks  Gentleman
My name is Rishav.
I guess I too have been bit by the delusional bug of believing that I can make a better agme than most AAA studios out there, and so I have picked up game dev as a new hobby. At this moment, I am a complete newb. No idea of how to get started, how to code etc.
Hopefully, I'll learn some tricks in here.

thanks and regards
Rishav

PS. wtf? How come everyone gets a level and I get to be a Manbaby??!!  o.0
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