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Community / Townhall / Re: VVVV - a 4kb re/demake of VVVVVV for java4k
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on: January 28, 2010, 10:53:44 AM
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This is so cool!  Thank you!! :D Do you still have the version with the procedurally generated overworld from TIGJam? I really loved exploring it  I probably have it in the local history on the MacBook, but it's at (my day job) work unfortunately and I won't get back there until Monday. I still think making it predesigned levels was good for the game. :-)
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124
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Community / Townhall / Re: VVVV - a 4kb re/demake of VVVVVV for java4k
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on: January 28, 2010, 07:11:12 AM
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The hub went because I could only fit 8*8 rooms in the game. I tried to mimic terry's design, but I guess I'm not as brilliant, or potentially (and more positively) my own preferences just shone through.
The Crewmen act as sort of a mix between the trinkets and the crewmen, which throws the design off a bit imo.
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125
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Player / General / Re: Psychonauts on Steam for $2/€2/£1 through Thursday
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on: January 27, 2010, 06:48:04 PM
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Re-release it on consoles and you have a deal. It's already downloadable on the 360 marketplace. And even though it's a last-gen game, the art direction and style is better than most games period. I originally got it on steam back when it appeared there (when?). It was a bit clunky to play on a pc, and there were some minor graphical glitches because the game never was designed for a resolution that high. I enjoyed it, but forgot about it. Then when I saw it on the 360 marketplace, I immediately bought it and played it more or less nonstop for a while, loving every second of it. Until the asylum. Ugh. I will finish it some day. Probably. Brutal Legend, however, I will not finish. Blech.
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129
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Player / Games / Re: Indie Piracy Must Stop, NOW
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on: January 22, 2010, 06:43:41 AM
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To repeat my previous post, we live in a capitalist world where everyone fights for the limited money of the common people. In today's world of internet, there's more content than ever before, all competing of the same pool of money. Well, that's not entirely true. As long as money circulates, everyone can get a piece of the pie. For example, if there wasn't for people like me who buy games online, I wouldn't be able to make a living selling games online. It kinda cancels itself out, but everyone gets games out of it. It doesn't really matter how large the pool of money is, as long as people keep spending it. (Of course, there are a few other massive flaws with pure capitalism, such as people hoarding money, and it being requiring constant (exponential?) growth.)
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132
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Community / Jams & Events / Re: TIGJam UK2 - Cambridge, 15th Jan 2010!
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on: January 21, 2010, 02:27:34 AM
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I almost ordered the Carbonara, but then I saw the ingredients.. It had mushrooms. THIS is carbonara: http://upload.wikimedia.org/wikipedia/commons/9/93/Spaghetti_alla_Carbonara.jpgAnyway, I'm mostly joking about the food.  Several people warned me about the food in the UK, and it was pretty much everything they said it would be. Not a problem, though, I consider kebab to be one of the tastiest meals in the world, and there was a really nice KFC just next door. The food at CB2 was definitely good enough to keep me full of energy for coding and losing at Citadels. :-) I went for a short walk in Cambridge on Tuesday, and it was really pretty. I've never seen that many epic small stone houses in my life!
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136
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Community / Jams & Events / Re: TIGJam UK2 - Cambridge, 15th Jan 2010!
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on: January 20, 2010, 03:02:43 AM
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Highlights:
Got to meet a lot of interesting people I finished four games (Well, three and a half.. the 15 minute one isn't very playable) Seven man bomberman at Dock's place Got started on VVVV (with permisson) Citadels
Lowlights:
English food. English coffee.
I'll definitely go to the next one :D
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