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201
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Developer / Business / Re: What does your physical workspace look like?
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on: July 27, 2009, 04:07:10 AM
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Ooh, this thread was both fun and inspiring. =D Here's a clean version of my current workspace looks like, from about the time of the last ludum dare competition:  I've let it slip now, though. It's covered in paper and forks. I'm terrible at keeping my work area clean. I'm moving in with my gf soon and working part time from home on my indie games, so I'm going to set up a new workspace from scratch. Many pics in this thread will be consulted. =D
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203
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Developer / Playtesting / Re: Minecraft (alpha)
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on: July 24, 2009, 05:44:21 AM
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Firstly, make sure your video card drivers don't suck. If that doesn't help, I wonder if it might be a 64 bit issue. What browser? Have you tried several? Do you get anything in the java console? What version of java? Have you tried rebooting your monitor?
Ok, that last one probably won't help.
But; in other news: One more week until I work part time on minecraft (60%) instead of just during my free time. =D
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205
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Developer / Playtesting / Re: Minecraft (alpha)
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on: June 25, 2009, 01:56:43 AM
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Notch, do you see potential for optimizations in the engine, or is this about as far as you can push it? It seems to lag particularly when digging. Does it lag more when the chunk rebuild value is higher? What graphics card do you have? Perhaps building display lists is extra slow on your setup. For actual rendering (not the chunk rebuilds), there are two optimizations waiting to happen whenever I get a night free and feel extra high on red bull: 1) Collapse tiles with the same texture and color into a single quad along the u texture axis. This is potentially a massive reduction in visible quads, and actually might speed up chunk rebuilding as well.. 2) Occlusion culling! This is hard as nails, but would give fairly immense speedups in corridors and other closed in areas, as long as the actual culling overhead is lower than just rendering the stuff is. More options for server level size and so are coming, but at the moment I'm focusing on sound and survival.
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207
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Developer / Playtesting / Re: Minecraft (alpha)
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on: June 19, 2009, 04:55:01 AM
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I sent an email to a friend, telling them to play Minecraft. The next day I got one back saying "that was very inconsiderate of you, I stayed up playing until 5am and then had to phone in sick at work"
:D
Tell him (or her!) that I'm both sorry and happy. :-D
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208
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Developer / Playtesting / Re: Minecraft (alpha)
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on: June 17, 2009, 02:58:25 AM
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I made the wooden maze and the stables in the castle, and I helped out with the moat.
Private servers make the game sooo fun. Everyone is friendly, and there's no scary anonymous griefers. I kept imagining monsters roaming the land as well. Hearing someone shout something about a lava zombie or a troll infestation would be epic. "There are swords in the castle! Hurry up, they're breaking the dam!"
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211
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Developer / Playtesting / Re: Minecraft (alpha)
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on: June 16, 2009, 08:39:42 AM
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Even if the game doesn't sell as well as it could, I'm still going to deliver on the promises I've made to the people who have paid. I'm in this for the long run, and you don't get there by letting down your customers.
Besides, my biggest driving force for making the game is to have COMPLETED something commercial on my own. Plus I freaking love coding.
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213
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Developer / Playtesting / Re: Minecraft (alpha)
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on: June 15, 2009, 05:57:04 AM
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Whoa, long time no post. As you might've noticed, the game really started taking off. To answer some questions: * Yes, you can resell the game after you've bought it. In practice, this will probably mean reselling your account, though. I'm very opposed of the weird license deals people try to do now where you don't own the stuff you buy. * The price IS a bit high, especially in USD. Part of this is the crummy exchange rate at the moment, part of it is strategy (I'd rather lower the price in the future than raise it..), and part of it is politics. * I'm not going to host game servers myself. It doesn't scale well with the game getting popular, and it doesn't work well with only charging once for the game. My immediate future plans are to implement the basics of survival mode, and to add some more tile types, including sponges and glass. Oh, and I'm finally going to add support for animated terrain tiles (lava and water). I got a very nice suggestion on how to do better lighting, so I'm going to test that soon as well.
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215
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 29, 2009, 12:05:50 AM
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Sadly, no, clicking doesn't work at all, and that's real bummer, I was hoping to build things. I do still like to explore though, and have found some awesome stuff.
Are you also getting strange purple artifacts in the graphics? I heard some rumor that setting the graphics card driver to force things like anti-aliasing and anisotropic filtering can cause the clicking to stop working.
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217
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 28, 2009, 12:08:39 AM
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Hello. I'm having a serious problem with the game, and honestly, I can't think of what might be causing it. If this error was discussed a few pages back, erm, sorry if I missed it. Anyway, down to the issue. When I play the game, it runs fine, I can select blocks, but I can't go into edit mode. When I right click, it does nothing. I have the latest version of Java, and I've tried it on Internet Explorer, Mozilla Firefox, Opera, and Google Chrome, and nothing has worked yet. So yeah, help would be greatly appreciated.
Can you left click to destroy blocks? What operating system? (Some version of windows, I assume)
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218
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 28, 2009, 12:02:14 AM
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Ah crap.
After the latest update, I can't open up my level anymore. Others seem to work, but when I load mine I get this:
"java.lang.IllegalArgumentException: n must be positive"
Any idea?
I had some problems loading maps with the first couple of versions of 0.0.14 (caused by a bad combination of proguard and serialization) that I seemed to fix for the _03 update. If you're still getting this problem now, please don't save over that level and post a play link to it here, and I'll try to fix.
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