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221
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 26, 2009, 03:58:26 AM
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One thing that's always bugged me about games with classes is that the first few times thing you start it, picking a class i basically an uninformed guess, and I ALWAYS end up wishing I had chosen something else. Other than that, I think it's a great idea to encourage people to take on specialized roles. =)
As for multiplayer.. it's terribly boring, haha. I'm slowly chugging away at it, but the new client release will happen first.
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222
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 25, 2009, 05:27:28 AM
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Hmmm, sponge! Not bad! Should be fun to draw that texture as well, hehe.
I'm considering putting in a short grace period before water starts flooding. Or perhaps it's part of the fun to suddenly get flooded from a single false move. It's memorable for sure
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224
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 24, 2009, 03:43:24 PM
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I'm going to do my very best to not ever break level file compatibility. Good thing I started the whole file format off with a version id, eh?  However, I won't make any firm promises until beta.
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225
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 23, 2009, 02:19:54 AM
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By the way, it seems that the water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it. You're most correct, mister! I shall fix it!
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226
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 22, 2009, 01:13:18 PM
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Ok, here's what seems to be happening:
There's a bug in LWJGL that makes connecting to the host from an applet impossible. There's a work-around for that bug, and I've implemented it. Opera doesn't support this work-around, and neither does old versions of java. The bug in LWJGL is fixed and will be included in the next version.
So, in short; update your java and don't use opera, or wait until LWJGL gets updated. :D I could use the latest nightly build of LWJGL, but I'm a bit wary of nightly builds..
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227
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 22, 2009, 12:55:10 PM
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Great work so far. I have already lost more time building stuff with this 'game' than I'd like to admit.
The added saving feature doesn't seem to work in the last version (v0.013 something). I keep getting the message "failed to load levels" when I press the save button (I'm logged in). This happens both in Firefox as well as IE (which I tried for the sake of it).
Hope I'm the only one with this issue, but it's pretty annoying as I was looking forward to save progress...
Hum.. Could you try logging out and back in? Does that help? Also, if you could post the contents of the java console, I'd muchly appreciate it. tools -> java console in firefox
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231
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 22, 2009, 05:45:59 AM
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Yeah, download client will come once it hits beta. I want to force people to use the applet for now since it's probably going to be the buggiest one. 
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233
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 22, 2009, 12:10:35 AM
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What would be a good irc server? I put it on esper.net since I'm on there anyway for tigirc.
vdgmprgrmr (that's not your real name, is it?): I distinctly remember some old card of mine not doing 1024^2 on a 32 bit system, so there's some other limit in place.
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234
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 21, 2009, 11:49:36 PM
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I set up a channel for minecraft on irc: irc.esper.net #minecraft
There's not much going on there at the moment, so it's a great place to idle.
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235
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 21, 2009, 11:15:25 PM
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On this whole Survival-Creative issue...
I think that there should be a third mode in between the two, that has realistic building restrictions, but no monsters or eating or such. I'll gladly provide an option for no monsters, but I'd rather keep the damage system throughout all game modes other than creative. I could possibly have a "Regenerate health"-checkbox or something if people really end up hating food. I'm thinking of having several difficulty levels, with "Walk in the Park" being not a challenge, "Easy" being ok for a normal solo player, and "Armageddon" being very hard even with 32 people.
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238
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 21, 2009, 03:14:57 AM
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This is what it looks like on a big endian architecture: [pink!] Otherwise, it runs just fine.  After some digging it seems like yours is the only computer that does right. I was sending RGBA data as ARGB, and for some reason it still looked right on most computers. I think the problem was that I was treating an intarray as a bytearray, possibly causing some kind of offset problem. When I fixed it to only work on byte arrays, I got the same result as you, so I could fix the bug.. i hope. Please let me know after 0.0.13a is out. :-)
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239
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 20, 2009, 06:06:07 PM
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Absolutely, once it hits beta. The game works really well in fullscreen mode. =)
I want to more or less force people to get the latest version while it's in alpha.
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240
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Developer / Playtesting / Re: Minecraft (alpha)
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on: May 20, 2009, 05:46:25 PM
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I have an Nvidia GeForce FX 5500 Please help!  I will go crazy without the game  I've fixed.. something.. in 0.0.13a which will arrive in not too long. Please don't go crazy before that. :-O
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