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221  Developer / Playtesting / Re: Minecraft (alpha) on: May 26, 2009, 03:58:26 AM
One thing that's always bugged me about games with classes is that the first few times thing you start it, picking a class i basically an uninformed guess, and I ALWAYS end up wishing I had chosen something else.
Other than that, I think it's a great idea to encourage people to take on specialized roles. =)

As for multiplayer.. it's terribly boring, haha. I'm slowly chugging away at it, but the new client release will happen first.
222  Developer / Playtesting / Re: Minecraft (alpha) on: May 25, 2009, 05:27:28 AM
Hmmm, sponge! Not bad! Should be fun to draw that texture as well, hehe.

I'm considering putting in a short grace period before water starts flooding. Or perhaps it's part of the fun to suddenly get flooded from a single false move. It's memorable for sure
223  Developer / Playtesting / Re: Minecraft (alpha) on: May 24, 2009, 03:43:49 PM
Oh, and beta is when multiplayer and some form of survival mode is in.
224  Developer / Playtesting / Re: Minecraft (alpha) on: May 24, 2009, 03:43:24 PM
I'm going to do my very best to not ever break level file compatibility. Good thing I started the whole file format off with a version id, eh? Wink

However, I won't make any firm promises until beta.
225  Developer / Playtesting / Re: Minecraft (alpha) on: May 23, 2009, 02:19:54 AM
By the way, it seems that the water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.

You're most correct, mister! I shall fix it!
226  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 01:13:18 PM
Ok, here's what seems to be happening:

There's a bug in LWJGL that makes connecting to the host from an applet impossible.
There's a work-around for that bug, and I've implemented it.
Opera doesn't support this work-around, and neither does old versions of java.
The bug in LWJGL is fixed and will be included in the next version.


So, in short; update your java and don't use opera, or wait until LWJGL gets updated. :D
I could use the latest nightly build of LWJGL, but I'm a bit wary of nightly builds..
227  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 12:55:10 PM
Great work so far. I have already lost more time building stuff with this 'game' than I'd like to admit.

The added saving feature doesn't seem to work in the last version (v0.013 something). I keep getting the message "failed to load levels" when I press the save button (I'm logged in). This happens both in Firefox as well as IE (which I tried for the sake of it).

Hope I'm the only one with this issue, but it's pretty annoying as I was looking forward to save progress...

Hum.. Could you try logging out and back in? Does that help?

Also, if you could post the contents of the java console, I'd muchly appreciate it. tools -> java console in firefox
228  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 12:19:10 PM
Ngh. You might be right.

That transparency thing looks like a bug! *adds to list*
229  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 11:25:11 AM
I'm trying to make it so yes, misterx, but it's still alpha and anything can happen.
230  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 10:34:43 AM
0.0.13a is up at http://www.minecraft.net/
Level saving, level loading!
231  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 05:45:59 AM
Yeah, download client will come once it hits beta. I want to force people to use the applet for now since it's probably going to be the buggiest one. Wink
232  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 01:05:58 AM
oh yes, most modern graphics card can do it just fine. =)
233  Developer / Playtesting / Re: Minecraft (alpha) on: May 22, 2009, 12:10:35 AM
What would be a good irc server? I put it on esper.net since I'm on there anyway for tigirc.

vdgmprgrmr (that's not your real name, is it?):
I distinctly remember some old card of mine not doing 1024^2 on a 32 bit system, so there's some other limit in place.
234  Developer / Playtesting / Re: Minecraft (alpha) on: May 21, 2009, 11:49:36 PM
I set up a channel for minecraft on irc:
irc.esper.net #minecraft

There's not much going on there at the moment, so it's a great place to idle.
235  Developer / Playtesting / Re: Minecraft (alpha) on: May 21, 2009, 11:15:25 PM
On this whole Survival-Creative issue...

I think that there should be a third mode in between the two, that has realistic building restrictions, but no monsters or eating or such.

I'll gladly provide an option for no monsters, but I'd rather keep the damage system throughout all game modes other than creative.
I could possibly have a "Regenerate health"-checkbox or something if people really end up hating food.

I'm thinking of having several difficulty levels, with "Walk in the Park" being not a challenge, "Easy" being ok for a normal solo player, and "Armageddon" being very hard even with 32 people.
236  Developer / Playtesting / Re: Minecraft (alpha) on: May 21, 2009, 08:17:55 AM
Ooh, that's really nice
237  Developer / Playtesting / Re: Minecraft (alpha) on: May 21, 2009, 07:04:16 AM
0.0.13a preview:

238  Developer / Playtesting / Re: Minecraft (alpha) on: May 21, 2009, 03:14:57 AM
This is what it looks like on a big endian architecture:

[pink!]

Otherwise, it runs just fine.  Gentleman

After some digging it seems like yours is the only computer that does right. I was sending RGBA data as ARGB, and for some reason it still looked right on most computers.
I think the problem was that I was treating an intarray as a bytearray, possibly causing some kind of offset problem.
When I fixed it to only work on byte arrays, I got the same result as you, so I could fix the bug.. i hope.

Please let me know after 0.0.13a is out. :-)
239  Developer / Playtesting / Re: Minecraft (alpha) on: May 20, 2009, 06:06:07 PM
Absolutely, once it hits beta. The game works really well in fullscreen mode. =)

I want to more or less force people to get the latest version while it's in alpha.
240  Developer / Playtesting / Re: Minecraft (alpha) on: May 20, 2009, 05:46:25 PM
I have an Nvidia GeForce FX 5500
Please help!  Beg
I will go crazy without the game  Big Laff

I've fixed.. something.. in 0.0.13a which will arrive in not too long. Please don't go crazy before that. :-O
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