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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 07:27:26 PM

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281  Developer / Playtesting / Re: In 60 Seconds on: May 03, 2009, 11:40:45 AM
I liked it! The graphics are really nice, and the physics feel just right.
The puzzles aren't too tricky, and it only takes a few tries to beat the game. The difficulty is just right, I'd say.
The progression of various powerups is rewarding and hilariously fast.

As for "constructive" criticism;
I felt there were too many buttons to press. Instead of having one button for punch and one for that fireball thing, I'd rather have something like a charged punch (keep the button pressed for 200 ms) resulting in a fireball or something like that.
The time limit led to me using the wrong attack several times just because I hadn't memorized what key to press.

The time limit. It feels a bit artificial. If the level was slowly filling with lava so you only had 60 seconds to escape, I could understand it more. Or perhaps if a huge meteor was approaching in the background graphics. Right now, I have to look and parse a small text in the corner of the game to know how much time I have left, and when it runs out I die for no good reason.

But these are minor nitpicks, really. I loved it. =)
282  Developer / Playtesting / Re: Legend of the Chambered [early WIP] on: May 03, 2009, 10:17:11 AM
It's not a raycaster at all, actually. I build a list of all walls near the player, clip them against the viewport, then render them in Z order by building a polygon of them and texture mapping it. Since each column is aligned with the screen (no tilted walls), this texture mapping is very very fast.
Floors and ceilings are then flood filled to any gaps below/above the walls.

If I'm not mistaken, this shouldn't be too far from what Doom does.

As for having picked up items show up in the mouse cursor.. this should already happen! Isn't it for you? What OS, java version? =)
283  Developer / Playtesting / Re: Legend of the Chambered [early WIP] on: May 03, 2009, 08:18:24 AM
Hi, thanks for the feedback. =)

To attack, you put a weapon in a hand, then right click on the weapon in the hand. It's not very intuitive, I guess. =)
(I just made it work the way it worked in Eye of the Beholder)

What would be the most intuitive way of attacking? Just having your guys attack monsters in front of you at random could work, but I'd rather keep the sense of micro management you get from having to manually attack.
284  Developer / Playtesting / Legend of the Chambered [early WIP] on: May 03, 2009, 07:26:57 AM

Click here to play (Applet. Java 1.5)

Ok, so I've had this thing for 2.5d dungeon crawlers for a long time. I loved both Dungeon Master games, I loved both Eye of the Beholder games (the third one doesn't count!), and I loooooved both Ultima Underworlds.

A while back, I decided to just buckle down and make one, from scratch, drawing all the graphics myself and doing all the level design. Those are usually the two areas I fail at the most. Unfortunately, I kept adding more and more things to the engine instead of working on the actual game, and when my schedule got more busy[1], I kind of let it slip and didn't work any more on it.

But now I felt the urge to finish some larger project again rather than to just keep doing competitions, and I started to look at this one again, and I'd love to hear people's opinions on what I've got so far.

Any kind of feedback is greatly appreciated!

[1] actually, I just got lazy.
285  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 03, 2009, 07:13:02 AM
Good day!
My name is Markus Persson, and I make games.

I've been programming since I was 8. I'm 29 now (30 in a month!). I currently work full time as a flash game developer, but I'm quitting that job for a non-game-related job to be able to focus on game dev as a hobby as an art form in my free time.

Together with Rolf Jansson, I made Wurm Online, a java MMORPG. I also participate in game dev competitions, where I've managed to spit out games like Breaking the Tower, Left 4k Dead, and a bunch more.

My favorite games are Half-Life 2, Doom 2, Oblivion, ADOM, Diablo, Monkey Island, and Age of Wonders 2. Awesome games.

Another talented game dev suggested I should check this place out, so here I am.
Hi. =)
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