|
442
|
Community / DevLogs / Re: Delver
|
on: May 03, 2012, 09:08:06 PM
|
Hrmm... when launching from command line it plays through and lets me advance. I though it might have been a fluke, but going back and launching it without cmd it crashes. Even with the latest version it is happening.
It will flash the 'Floor 2' message before crashing.
This is like Schrodinger's bug, it's only a bug when you're not looking for it. I'm truly stumped here.
|
|
|
|
|
443
|
Community / DevLogs / Re: Delver
|
on: May 03, 2012, 10:31:45 AM
|
Ever consider livestreaming your progress since you update things daily?
Ha, I hadn't considered that. I've been working on Delver at a coffee shop in the mornings, it's been a super productive place to work because their internet is so unstable which takes away my primary source of procrastination. I could work from home sometime and do a stream.
|
|
|
|
|
444
|
Community / DevLogs / Re: Delver
|
on: May 03, 2012, 08:27:40 AM
|
http://dl.dropbox.com/u/84007/Delver/delver-alpha-5-3-12.jar* Performance fixes * Fix for not being able to attack while moving on Android * Added safe starting rooms to the dungeon generator, won't get mobbed as soon as you go downstairs anymore * Nerfed enemy mage, doesn't regen magic as fast which limits their ability to fire missiles * Fixed speed enchantments * Increased dungeon size from 5 levels to 7
|
|
|
|
|
446
|
Community / DevLogs / Re: Delver
|
on: May 02, 2012, 05:45:33 PM
|
bugs bugs bugs
Thanks, will add those to the buglist. Nice avatar btw, is that a blue mouse? If it is it's good timing, just added these non-hostile critters back in today: 
|
|
|
|
|
447
|
Community / DevLogs / Re: Delver
|
on: May 02, 2012, 12:20:02 PM
|
Will the modifiers to the item affect anything other than the damage dealt? Are you thinking about introducing durability, damage type/resistance, or some other system? Will item identification ever come into play? Why am I asking so many questions?
The status [Broken / Worn / Normal / Fine / Excellent] attached to an item adds a modifier to the base stat of the weapon or armor. Normal is 0, Broken is -4, and Excellent is +4. Eventually this will be tied into a durability system so that the Excellent Chainmail you've been using will degrade over time as you get hit. The enchantment attached to an item (the 'of Fire' part) can add things like damage, speed, and armor bonuses, or elemental resists.
|
|
|
|
|
448
|
Community / DevLogs / Re: Delver
|
on: May 02, 2012, 11:02:13 AM
|
I got your message Interrupt, I responded to it the other day. How would I add new statuses for weapons? I can't find where they are in the jar. I wanted to make other types but I'm not really sure where they are.  They're in items.dat, under weaponEnchantments
|
|
|
|
|
449
|
Community / DevLogs / Re: Delver
|
on: May 02, 2012, 09:26:30 AM
|
Hope to do an Indie Test Drive video for Delver soon. It's certainly gonna get its share of "Minecraft RIPOFF!" knee-jerk reactions despite being NOTHING like Minecraft. But that is the nature of the Youtube Beast and many MC fans. *shrugs* Either way, it should net you lots of traffic and, hopefully, some sales.
Nice! I've already got my share of those reactions, so it won't be anything new. Probably will want to check in here first and grab the latest version from the first post when you do, I've been updating it basically daily.
|
|
|
|
|
450
|
Community / DevLogs / Re: Delver
|
on: May 02, 2012, 06:26:05 AM
|
The progress is really coming along well.
In both this and the previous build, when I find a ladder to go down a level it bombs out and crashes the program. I don't know if it is happening to anyone else as well.
The music is a great touch.
Hey there Mr. Toad, glad to see you around here. We should try to do lunch again  I haven't seen that crash, would be nice to get the logs. Could you run from the command line with java -jar delver-alpha-5-1b-12.jar And send me the log from the console? Today's progress: 
|
|
|
|
|
451
|
Community / DevLogs / Re: Delver
|
on: May 01, 2012, 08:31:06 PM
|
Options support is only rudimentary at the moment, but there is a way to get inverted mouse working with this version: http://dl.dropbox.com/u/84007/Delver/delver-alpha-5-1b-12.jarWhen running the game once and exiting it'll make an options.txt file in the Save directory that Delver makes where it was run from. To invert the mouse, make that file look like this: {mouseInvert:true}
|
|
|
|
|
452
|
Community / DevLogs / Re: Delver
|
on: May 01, 2012, 08:57:45 AM
|
In lieu of any more information about what TheNite is doing I've analyzed and enhanced his screenshot pixel by pixel and found some stunning results: 
|
|
|
|
|
453
|
Community / DevLogs / Re: Delver
|
on: April 30, 2012, 11:55:51 AM
|
Interrupt Keep up the great work! I'm really enjoying following your development, it's getting better with each version.
I think having more variety in the hand made rooms would help, at least in terms of replayability. I really like your idea of having some rooms more scarce than others.
Thanks for the encouragement! The secret sauce for this project has been working on it every day, and trying to have a releasable version at the end, even if the change is a small one. It seems so simple and cliche but it's been working. The dungeon generator does need a bunch more room layouts, like there's only nine corner tiles made so far when it really should be at the very least double that. I also want to add some randomness into each of those layouts as well. The map format has a few unused channels and I'd like to use one of them to control the likelihood of a feature appearing - so that even the same base layout could have walls and rooms that don't always appear.
|
|
|
|
|
454
|
Community / DevLogs / Re: Delver
|
on: April 30, 2012, 05:53:38 AM
|
Thanks for everyone that bought the Android version!It's doing well enough that I can continue working on Delver daily and keep up the current pace. Spent some time thinking this morning about what's needed most right now, came up with a shortlist of stuff to work on next: Item system * flesh out the random item generator with item condition and enchantments (eg: Fine Iron Shortsword of Fire) * add pants, hats, and rings / amulets Add a magic system to support more than just missile projectiles * spells will be available in the form of scrolls and wands until the mage class is added * add status effects (poison, slow, frozen, burning) * make cone, area of effect, and beam spell types Level generator * Add cave and temple level themes to the dungeon generator * Make rare feature rooms with vaults and special encounters Will online multiplayer ever be introduced to the game? Me and my friend was talking about this in college and it would be so awesome if we could do some sort of co-op through delver.
My plan for this project has been to put it out in the world and let suggestions from players steer where it goes - meaning that if enough people want multiplayer eventually it'll end up on the 'todo' list.  Worked on some boring but needed stuff today - here's the first rough draft of the main menu (working in todays snapshot)
|
|
|
|
|
455
|
Community / DevLogs / Re: Delver
|
on: April 29, 2012, 07:35:10 PM
|
2. Why does the grass follow you? 3. The inventory should be brought up by pressing a button on the keyboard, then the mouse should be able to interact. The whole 'Z' thing gets kinda fuzzy, sometimes I accidentally click exit  Grass is a billboarded sprite like all the other objects - I did have a version that made it a flat plane but that looked weird too, I could re-enable it and see what people like better. Inventory can be brought up directly with the 'i' key, is that what you were wanting? Where is the save file stored? Every time I try a new version of Delver, I'm always in the original dungeon! (even though it should be random) *Edit: I think I found them: C:\Windows\System32\saveThat's an interesting place to save to! Also, I just gave myself a thousand hearts.  Save folder should end up wherever you ran the Delver jar from - not sure why it ended up there for you.
|
|
|
|
|
456
|
Community / DevLogs / Re: Pioneers
|
on: April 29, 2012, 07:04:42 PM
|
I was just thinking the other day that maybe the prevalence of adventure / RPG games is due to most people not having any spaces left to explore except those we invent - this is a quite literal take on that thought  A sepia tone / less desaturated look could work better than the straight greyscale - have you played with that yet?
|
|
|
|
|
458
|
Community / DevLogs / Re: Delver
|
on: April 29, 2012, 09:22:14 AM
|
|
An iOS version would be awesome, but it's way faster for me to develop for Android right now. My long term goal is to eventually write an iOS renderer and game engine, and port most of the logic to Lua scripts to be cross platform. This would all happen after the game is fleshed out and feature complete.
|
|
|
|
|
459
|
Community / DevLogs / Re: Delver
|
on: April 27, 2012, 08:41:18 AM
|
New version! http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-27c-12.jar* Reworked tessellator to fix crashes when tessellating some generated levels * Added numbers to hotbar * Fixed mouse input getting jittery when FPS fell below 60fps - still some tweaking to do here * Android specific fixes * better control, now is using a more traditional FPS scheme * performance fixes - disabled generating of grass and rocks for now (totally killed performance on some phones) * fixed music related crash
|
|
|
|
|