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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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1  Community / Writing / Re: Ideas For Fantasy Settings on: May 26, 2011, 02:50:50 AM
A story I started writing a year or so ago but left in the drawer:

Imagine a mix of North America pre-colonization and very concentrated 19th century technology. The main character, a girl in her early twenties, is part of a nomadic plains people. She is, for whatever reason, extremely skilled in hunting game with a/various primitive weapon(s) (bow and arrow, crossbow perhaps, knife, spear anything that has practical hunting purpose). Somehow, she is separated from her tribe and encounters a boy (late teens) sleeping in a cave.

The boy is dressed in clothing unique only to the City, a place with high walls nestled deep in the southern mountains. In this world, firearms are a rare commodity, but they do exist in the City. No one on the lower plains knows much besides legends that stem from the City's history.

At first, she is very hostile towards the boy. This girl is rough, fierce, logically uncompromising. She has learned to use every part of a situation to her advantage, and is very clever in the means she uses to accomplish her goals. The boy has a young face despite his late teen age. He is polished and refined, but terrified out of his mind when she comes across him.

I don't want to write it for you, but that's the entire setting I was using. I like to leave reasons for certain happenings for later discovery or reader interpretation (think Cormac McCarthy's The Road). I actually had FF in mind when writing this story. I was kind of building character stereotypes to fit into this model. Good luck! Keep me updated on your storyline progress!
2  Community / Writing / Re: Multiple character story advice on: May 15, 2011, 11:36:20 PM
A lot of good advice in this thread already, but personally I like to fill characters with small, somewhat meaningless events. I think of friends I had in college or even high school and some of the things they used to do that I remember-- mannerisms, funny stories, the way they spoke, peculiar words they used, their clothing, what they liked to talk about, etc. When you smile or get angry about the way someone was as a person, it really brings something to your game character that's real and that other people can relate to and emotionally share in. I can't help much with plot points because I don't know your story, but it seems what you're looking for is along these lines.

I wouldn't say to worry about organization so much. Just think of the first things you notice about someone (the most peculiar of things), make them into a mini occurrence or situation, and then build on that in detail as the story progresses. The more complex the plot becomes, the more complexity should be revealed about your characters' personalities.

Good luck! Writing dialogue and small, but very important details about a character is the hardest part!
3  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 14, 2011, 12:31:31 AM
Name is Andy Morgan. I'm finishing up school at GA Tech this Fall. I have been involved with the development of a game called uTanks (www.utanks.com) for two and a half years+ (we are for real hardcore indie XD). My major is actually International Affairs and Chinese, but driving game development is just something I love to do in my spare time. I live in China right now. Anyways, we are getting ready to release our beta on May 20th, so I've been looking around for other indie devs and whatnot to see how everyone else does things.

At a local coffee shop in Changsha (someone must have been saying something ridiculous, hence the facial expression haha):


Teaching the kids:

 
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