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Community / DevLogs / Re: Spider and friends
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on: September 27, 2011, 12:22:41 PM
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With going too far... There's Fez in the thread next door, so to speak...
I tend to dislike the term "indie" these days, as it has imho become "inflated", and hijacked for PR usage. Also looking good and playing well, can be quite subjective and emotive, and largely down to personal preference/experience. But you don't need me to make comparisons with other people's work, with your own. Just keep on putting in the time and effort, (and a little love tends to help) and I am sure your will have a beautiful game at the end.
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62
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Community / DevLogs / Re: Spider and friends
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on: September 27, 2011, 05:01:15 AM
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Looks very nice, and whilst normally I am a bit sick to the back teeth of 2d platformers, this certainly looks "nifty".
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64
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Community / DevLogs / Re: Mysterious Castle - Party Based Roguelike
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on: September 16, 2011, 06:22:28 AM
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Looks very interesting, and I look forward to giving the windows version a go if you ever get one compiled. Good luck with it, from someone who is writing a similar(ish) game, but different genre and top-down view.
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66
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Developer / Playtesting / Re: Dark Forest
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on: June 13, 2011, 06:17:14 AM
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Aye Cunnah,
Rather than just the same three options, it would be good to different ones based on context.
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67
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Developer / Playtesting / Re: Dark Forest
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on: June 12, 2011, 11:57:10 PM
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That was a nice five minutes "wasted" enjoyably.
Now for some advice if you care. The game reminded me of the Fighting Fantasy/Lone Wolf books, maybe a few more different type of encounters. Maybe a handful of "set" encounters. Have the map hidden until you travel over it. Fix a bug at the end that wouldn't restart the game after you typed in your name for the score. Extend combat.
But you probably don't have the time, so just stick back and smi²le you made something.
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69
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: May 23, 2011, 10:21:49 AM
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Hi, people call me Yodhe.
I have been programming games since 1985 and the ZX Spectrum 48K in lovely BASIC.
Some of my favourite games were Rebelstar/Laser Squad (no I never played XCOM), and Lords of Midnight/Doomdark's Revenge on the Speccy, and when I moved into PCs, Sid Meier's games.
Currently I like to write strategy games, and currently I am working on a Rogue-like/Laser Squad game set in the immediate aftermath of an apocalyptic "event". Taking control of a small group in an underground bunker, you must lead them to escape, or learn how to survive.
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