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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

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61  Community / DevLogs / Re: Spider and friends on: September 27, 2011, 12:22:41 PM
With going too far...
There's Fez in the thread next door, so to speak...

I tend to dislike the term "indie" these days, as it has imho become "inflated", and
hijacked for PR usage.
Also looking good and playing well, can be quite subjective and emotive, and largely down to personal preference/experience.
But you don't need me to make comparisons with other people's work, with your own. Just keep on putting in the time and effort, (and a little love tends to help) and I am sure your will have a beautiful game at the end.


62  Community / DevLogs / Re: Spider and friends on: September 27, 2011, 05:01:15 AM
Looks very nice, and whilst normally I am a bit sick to the back teeth of 2d platformers, this certainly looks "nifty".
63  Community / DevLogs / Re: Dragon Mines (windows phone 7 rogue like) on: September 21, 2011, 11:29:57 PM
Keep up the good work, though I really would like to see a different genre than the high fantasy hack 'n' slash format.
64  Community / DevLogs / Re: Mysterious Castle - Party Based Roguelike on: September 16, 2011, 06:22:28 AM
Looks very interesting, and I look forward to giving the windows version a go if you ever get one compiled.
Good luck with it, from someone who is writing a similar(ish) game, but different genre and top-down view.
65  Community / Townhall / Re: PaybackTime 2, a 90s X-COM-esque game re-released with DOSBox on: June 22, 2011, 08:11:22 AM
Nice, brings back memories of Rebelstar Raiders on the speccy.  Smiley
66  Developer / Playtesting / Re: Dark Forest on: June 13, 2011, 06:17:14 AM
Aye Cunnah,

Rather than just the same three options, it would be good to different ones based on context.
67  Developer / Playtesting / Re: Dark Forest on: June 12, 2011, 11:57:10 PM
That was a nice five minutes "wasted" enjoyably.

Now for some advice if you care.
The game reminded me of the Fighting Fantasy/Lone Wolf books, maybe a few more different type of encounters. Maybe a handful of "set" encounters.
Have the map hidden until you travel over it.
Fix a bug at the end that wouldn't restart the game after you typed in your name for the score.
Extend combat.

But you probably don't have the time, so just stick back and smi²le you made something.
68  Community / Townhall / Re: Super Goblin War Machine [Flash & Ipad] on: June 11, 2011, 05:28:45 AM
I loved the game, and I just wish I had the disposable income, or any income actually, to buy it. Very well made, and professional, and I enjoyed it.

Well done, and as for free.

Yeah, to free stuff!
69  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 23, 2011, 10:21:49 AM
Hi, people call me Yodhe.

I have been programming games since 1985 and the ZX Spectrum 48K in lovely BASIC.

Some of my favourite games were Rebelstar/Laser Squad (no I never played XCOM), and Lords of Midnight/Doomdark's Revenge on the Speccy, and when I moved into PCs, Sid Meier's games.

Currently I like to write strategy games, and currently I am working on a Rogue-like/Laser Squad game set in the immediate aftermath of an apocalyptic "event". Taking control of a small group in an underground bunker, you must lead them to escape, or learn how to survive.
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