It'd be hard to balance personal projects (making games, open source projects), professional life (this is obvious), social life (seeing friends, family, all that), other hobbies (sports, books, movies, concerts, etc.), and personal life (girlfriend, perhaps kids for some, etc.) with more, but as it is I find it doable to dedicate a sunday afternoon/evening here and there for gaming.
Unfortunately, it's just a fact of life you have to come to terms with: you'll likely never have time to play all the games you want to play, read all the books you want to read, see all hte movies you want to see, etc.
Of course, no sleep is also a valid strategy.
A sad truth indeed. I might have to try the sunday afternoon gaming thing.
You know, thinking about it it starts to feel like a lot of games are kind of designed with the idea that you're really
only playing that one game. Either that, or there's this implicit assumption that the only thing you enjoy doing with your life is playing games. That's the only rationalization I can think of for games just generally being so
long.
I mean.. I'm a fan of the Sonic series and back in the day those games were more of a what? 2 hour deal? I can't even say that I remember. But they were short, satisfying experiences with lots of actual replay value. The idea is that you would come back to it.
These days, people complain about AAA games being "only" 6-7 hours.
Since most of the people I know tend to only afford like.. 2-3 hours a week (if any) for games, that ends up being a pretty long time. Playing through an actual RPG these days? out of the question. And as much as I'd like to at least try it, I know I've got no time for an MMORPG.
Personally, I'd like to sit down and go through a complete gaming experience (with some good replay value, so I can revisit it and have a different experience) in a couple of hours a week. Or maybe have a game that can be digested satisfyingly in smaller chunks.
As much as my friends try to encourage me towards it, no sleep is just unhealthy.