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61
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Developer / Playtesting / Re: Gravortex
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on: February 06, 2008, 10:35:15 PM
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mm level 18 is broken. You are supposed to teleport bullets and kill the gaurds without them noticing you, but they dont die. I'll release an update asap.
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62
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Developer / Playtesting / Gravortex
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on: February 05, 2008, 10:13:25 PM
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Gravortex is not a fan game or a demake, it is essentially what happens when you make something cool and splice it into a platform engine... This started out as challenge to make a graivty vortex, and once completing said gravity vortex, I added a platform engine just for kicks. What do you know, inspiration to make a game. Immediately after thinking about the words "gravity vortex" I thought: portal. And I wanted to challenge myself with that famous portal thing where you can see the other side of the portal blah blah. Anyway, I borrowed a buttload of elements from portal, but my ultimate goal was not to make a remake, but to create my own puzzles utilizing different aspects of portal but with different gameplay. So now that it's clear that this wasn't started because I wanted make a lovechild with Portal, I give you: Gravortex.     There are 18 puzzles >>>Download GRAVORTEX here<<<
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63
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Developer / Playtesting / Re: Heavy Metal Thunder Warriors
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on: February 05, 2008, 09:59:40 PM
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I love the spinal tap reference  You need a special where he sets his amp to eleven and everything explodes. I really can't wait to play this, its really impressive looking.
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65
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Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: December 04, 2007, 09:56:49 PM
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I'd have to disagree with your suggestion to rename Zelda: the Phantom Hourglass, to Zelda DS (this was a while ago, yes), but there is nothing I hate more than game titles that recognize themselves as games. It makes them seem like casual games that you shouldn't bother spending any time on, as opposed to something that is supposed to be immersive.
On another note, I'm making a game and I have given it the title of "Robot". It features an abundant amount of weapons and equipments in which you can combine, and will feature four player combatibility. It is meant to be a party game, and I haven't decided on a single player mode yet. Robot implies a repetitive task, but the game is far from repetitive. I had chosen it because it was easy to remember.
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70
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Developer / Playtesting / Earth Jets V2
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on: September 07, 2007, 10:35:41 PM
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Earth Jets Earth jets started out as a 2 player multiplayer game in which you grab a friend, choose on of the many ships, then battle it out. However 2 player games are never that popular among people, therefore it is also a single player game. The single player game is said to be very difficult, and there are a lot of mixed feelings about this game. Some love it and catch on quickly, some hate it and get frustrated. I would like to see what the great Tigsource public thinks, as you guys are quite accepting. Fake Ad:  Screeny: Download EARTH JETS V2
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73
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Community / B-Games / Re: SM Word
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on: September 02, 2007, 07:46:36 PM
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lol at first i thought "SM" in the title was for sadist/massicist givent he nature of the program, i just realised that it's MS backwards :D
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74
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Community / Townhall / Re: The Obligatory Introduce Yourself Thread
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on: August 29, 2007, 02:08:54 PM
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hello i'm teknogames, i've been making flash games since i was 10 years old and gamemaker games since i was 11. that's 5 years making games... wow lol. i also do a lot of artwork and some music. umm... i'll post some stuff so you can check out my skill level.   i'm currently making a website, so some stuff is not working yet, but most of the game pages and art pages have content in them now. i still have to post all my abandoned projects, which is probly some of my best stuff... anyways, here's the link http://teknopants.googlepages.com/homeOh, i'm a judge at gmclans and i know a couple of you, like radnom and jwaap. hope i'm welcome here, even if i don't use the shift hey xP
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