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1411317 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 06:45:58 AM

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141  Community / DevLogs / Re: Journey To Hammerdale on: January 14, 2012, 08:45:55 AM
 Evil
 Hand Shake Left

142  Community / DevLogs / Re: Blitz Meet [Beta v2 out] on: January 12, 2012, 11:24:44 AM
You're pixel art has been a huge inspiration

WTF? That sounds almost like a myth or something. Its not about myths, divine inspiration, muses; its about working.
Art, talent, inspiration doesn't exist. Work and practice does.
I just draw, as you do. Everybody can. You did, and the results are evident.

Now keep working.  Coffee

I hope I'm not talking like 'artists' do..
143  Community / DevLogs / Re: Blitz Meet [Beta v2 out] on: January 12, 2012, 07:01:10 AM
I don't have time to play, but I tried it and it looks awesome.

SEASONS YOU MADAFAKA. Such a splendid animation and colors. The character has personality. I love the particle effects too, except the smoke one.

Ugh I need to learn particles Tongue

KEEP IT UP.  Coffee
144  Community / DevLogs / Re: En las montañas de la locura on: January 11, 2012, 02:02:38 PM
I like the 'teeny bit' Facepalm
145  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 11, 2012, 05:07:37 AM
146  Developer / Technical / Re: Syntax Highlighting Palettes on: January 09, 2012, 11:46:52 AM

Background color: 41, 34, 29

note: I use GM.


What version? I have 8.0 and I'd love to change the nuclear white of mine, my eyes hurt..
147  Developer / Art / Re: show us some of your pixel work on: January 08, 2012, 11:56:22 PM
@Seasons: try reducing the shine to a minimum, a spot if possible, and add some minor reflections.
Like this badass can http://www.blogcdn.com/www.diylife.com/media/2010/06/spray-paint-metal-590.jpg

Also, I did this, but I'm tired-lazy to correct all the errors.

Anyway, any tip will be heard and appreciated :D
148  Community / DevLogs / Re: En las montañas de la locura on: January 08, 2012, 11:27:12 PM
@happymonster: I was thinking of making him darker, instead.. idk yet.

Sleep deprivationnnnnn  Tired
Did some sprites, and the menu is done. I also changed the title, using 'title' as a title is not cool.


Plus:


 Wizard
149  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 05, 2012, 05:34:27 PM
 Hand Clap My Word!

Specially the 4th one.
150  Developer / Art / Re: show us some of your pixel work on: January 05, 2012, 03:20:50 PM


Its too late even to try to say something about this.
151  Developer / Art / Re: show us some of your pixel work on: January 05, 2012, 08:10:25 AM
SO SEXY  Kiss
152  Community / DevLogs / Re: Titulo (working title) on: January 05, 2012, 05:22:40 AM
mmmm just here lurking.

New tilesand bg stuff
153  Community / DevLogs / Re: Titulo (working title) on: January 04, 2012, 02:58:47 PM
Today:

·Sprites of items, lots.
·Item system. Now it works like charm.
·Procrastinated a lot.
·New tiles. I'm not sure if I like it or not.

Fig. nº 1: The dude, the new tiles, and a Yog-Soggoth statue.
154  Developer / Art / Re: show us some of your pixel work on: January 04, 2012, 07:17:46 AM
Did this guy for a game my friends are making. Any thoughts, guys?


I think the head is a bit small.. (kind of creepy pic:) http://farm4.static.flickr.com/3201/2681068119_b61eb130a7.jpg
And you can reduce the volume of the pants drawing smaller pockets.



Niiiice colors..
155  Community / DevLogs / Re: Titulo (working title) on: January 03, 2012, 02:55:05 PM
@Evilized: Thanks dude!  Beer!

Today:
·Touched the items system, but I'm not happy yet.
·Added some new items and pickups.
156  Developer / Art / Re: show us some of your pixel work on: January 03, 2012, 08:52:39 AM
Thanks people!
@Armageddon: well its a 'square'
@Alterchera: man, I'm loving this sprites, keep em coming.
@Atnas: ugh.. well, I move my head forward while running.. the standing sprite will be more equilibrated than this, though Smiley
157  Community / DevLogs / Re: Titulo (working title) on: January 02, 2012, 03:40:03 PM
Thanks mate! I think its has to do with the enemy, but today I...

·Fixed patrolling AI (so the moving platform works ok)
·Added sprites for the items, and a nice animation when grabbed
·Added a small tile so the transition between rooms is less abrupt. Needs more work though.

Oh, and I added the download of a demo with the new stuff in the first post...
158  Community / DevLogs / Re: Puppet Children (working title) on: January 02, 2012, 01:57:53 PM
159  Developer / Art / Re: show us some of your pixel work on: January 02, 2012, 12:54:19 PM
160  Community / DevLogs / Re: Titulo (working title) on: January 02, 2012, 02:56:26 AM
Thanks, mates  Beer!

@Zaratustra: what is 'the fuck'? Do you mean when you enter the enemies zones? Its more like an internal joke, and I'll delete all the text in the tutorial soon, it really doesn't add anything..
@Jasper Byrne:  Who, Me?
@Andy Wolff: Uh.. can you post a screenshot or something?

Oh, some items. In the game you will not find weapons, but different objects and power-ups that change or modify your psychic power(s). Like a rosary, dead fetus, drugs, or the Necronomicon, etc.



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