Show Posts
|
|
Pages: 1 ... 6 7 [8] 9 10 ... 15
|
|
142
|
Community / DevLogs / Re: Blitz Meet [Beta v2 out]
|
on: January 12, 2012, 11:24:44 AM
|
You're pixel art has been a huge inspiration
WTF? That sounds almost like a myth or something. Its not about myths, divine inspiration, muses; its about working. Art, talent, inspiration doesn't exist. Work and practice does. I just draw, as you do. Everybody can. You did, and the results are evident. Now keep working. I hope I'm not talking like 'artists' do..
|
|
|
|
|
143
|
Community / DevLogs / Re: Blitz Meet [Beta v2 out]
|
on: January 12, 2012, 07:01:10 AM
|
I don't have time to play, but I tried it and it looks awesome. SEASONS YOU MADAFAKA. Such a splendid animation and colors. The character has personality. I love the particle effects too, except the smoke one. Ugh I need to learn particles  KEEP IT UP. 
|
|
|
|
|
148
|
Community / DevLogs / Re: En las montañas de la locura
|
on: January 08, 2012, 11:27:12 PM
|
@happymonster: I was thinking of making him darker, instead.. idk yet. Sleep deprivationnnnnn  Did some sprites, and the menu is done. I also changed the title, using 'title' as a title is not cool.   Plus: 
|
|
|
|
|
153
|
Community / DevLogs / Re: Titulo (working title)
|
on: January 04, 2012, 02:58:47 PM
|
Today: ·Sprites of items, lots. ·Item system. Now it works like charm. ·Procrastinated a lot. ·New tiles. I'm not sure if I like it or not. Fig. nº 1: The dude, the new tiles, and a Yog-Soggoth statue.
|
|
|
|
|
156
|
Developer / Art / Re: show us some of your pixel work
|
on: January 03, 2012, 08:52:39 AM
|
Thanks people! @Armageddon: well its a 'square'  @Alterchera: man, I'm loving this sprites, keep em coming. @Atnas: ugh.. well, I move my head forward while running.. the standing sprite will be more equilibrated than this, though 
|
|
|
|
|
157
|
Community / DevLogs / Re: Titulo (working title)
|
on: January 02, 2012, 03:40:03 PM
|
|
Thanks mate! I think its has to do with the enemy, but today I...
·Fixed patrolling AI (so the moving platform works ok) ·Added sprites for the items, and a nice animation when grabbed ·Added a small tile so the transition between rooms is less abrupt. Needs more work though.
Oh, and I added the download of a demo with the new stuff in the first post...
|
|
|
|
|
160
|
Community / DevLogs / Re: Titulo (working title)
|
on: January 02, 2012, 02:56:26 AM
|
Thanks, mates  @Zaratustra: what is 'the fuck'? Do you mean when you enter the enemies zones? Its more like an internal joke, and I'll delete all the text in the tutorial soon, it really doesn't add anything.. @Jasper Byrne:  @Andy Wolff: Uh.. can you post a screenshot or something? Oh, some items. In the game you will not find weapons, but different objects and power-ups that change or modify your psychic power(s). Like a rosary, dead fetus, drugs, or the Necronomicon, etc.
|
|
|
|
|