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161
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Player / Games / Re: Paper Mario
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on: July 06, 2016, 12:45:38 PM
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I think the mainline series have all been Intelligent Systems, but at least the original portable M&L title was AlphaDream?
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163
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Community / DevLogs / Re: Leilani's Island
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on: July 04, 2016, 03:29:54 PM
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Hah, nice mines. I like that design and the "visual" approach to timing, as well. Feels a lot better than an arbitrary time pattern. Keep it up!
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164
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Developer / Art / Re: show us some of your pixel work
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on: July 04, 2016, 09:27:53 AM
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Lotsa good work on this last page. @Raku - Cool sprites, as usual. @supajackle - Nice Sam and Max sprites. @Beetleking - Yeah, I agree with Raku. Really nice attention to the foliage. @f__a__b - Hah, cool. I'm not a fan of one-pixel limb sizes, but I think the wide shoulders and wider hips kinda sells it. Nice work.
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165
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Developer / Art / Re: show us some of your pixel work
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on: June 23, 2016, 11:16:01 PM
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@Vaaasm - Thanks! That's quite the intriguing design for a tank, haha.
@08 - Sweet colors. I really like how it gets more contrast the further down into the mockup it gets.
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167
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Player / Games / Re: Paper Mario
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on: June 21, 2016, 10:22:00 AM
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I actually really liked the story and gameplay in Super Paper Mario; beat the entire thing. TTYD didn't (and doesn't) hold my attention, oddly. I liked the original, but never beat that either, so Ionno.
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168
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Developer / Art / Re: show us some of your pixel work
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on: June 20, 2016, 08:50:18 PM
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Agreed. The cloth should be moving, at the very least; the knee would move as well, even if the foot stayed planted. It's still pretty good, though. A character to help you out in Gearend. Name's "Dr. Heart". 
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170
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Community / DevLogs / Re: Gearend - A 2D Metroid-like, Revived
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on: June 17, 2016, 09:40:32 PM
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Thanks, everyone! Sorry for not posting in awhile; had some computer issues that are, fortunately, sorted out now. Back to the game at hand! Lots of work on the desert zone. Here's a new devlog about it! Also a video showing another song - this one's kinda "Daft Punk-Tron"-ish. A SoundCloud link for sound purists, haha.
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172
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Community / DevLogs / Re: HALT - FINALLY BACK!
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on: June 15, 2016, 11:54:24 AM
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That's super silly, haha. Does it actually take damage, or no? And if not, maybe those spikes wouldn't seem so dangerous (because getting stabbed by teeth is basically the same as spikes). Maybe the cannons could suck the Player in, or maybe the spikes could be lava or something.
It probably doesn't matter, though.
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173
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Developer / Art / Re: GIFs of games being worked on
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on: June 14, 2016, 01:18:07 PM
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Yo those particles look really cool! I want to see it blend RGB colors xD
Nice animations. I think it'd look better with less frames and more emphasis on the action. For example, when swinging the hoe, if it were up above the character, and then blurred in front of him, that might look like a somewhat smoother action. I’m new here so here are some images of a little something I have been working on:
This also looks cool! That grass stalk has a wrong perspective, but everything looks pretty slick. Physics-based movement on the limbs, huh?
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175
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Developer / Art / Re: show us some of your pixel work
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on: June 12, 2016, 06:51:25 AM
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That stance is a ton better. Nice work! I think the left hand with the palm facing down's a bit weird, but otherwise, it looks pretty solid!
@Atnas - Super smooth animation, dude!
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177
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Community / DevLogs / Re: Mimix - A NES style action platformer with job classes
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on: June 07, 2016, 12:27:28 PM
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Hey, this looks cool. Nice graphics and an interesting game concept. So will it be like Kirby where getting hit loses your power, or do you keep it until later? Does it really matter which job you choose in terms of traversing the level (i.e. some jobs can jump higher than others, which is necessary for completing the game)?
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179
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Community / DevLogs / Re: Archer V2
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on: June 06, 2016, 11:59:00 AM
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Nice work on the art!
I like those powder circles that slow down your arrows; that makes a pretty good amount of sense to deflect attacks. Do they make the arrows inert, or are they still able to hit enemies? I couldn't quite see in the GIF.
Any ideas of how big the game's going to be?
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180
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Developer / Art / Re: show us some of your pixel work
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on: June 02, 2016, 06:59:20 PM
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The positioning of her limbs are kinda off; her head's too far back, and her legs are weirdly positioned. The arms are a little stiff, too, like, she's standing oddly instead of standing attentively, or in an active state.
The arm pad does look a bit odd; I think you could combine it with the glove, and choose a color contrasting the pants (like black).
Not bad, so far, though. Nice work.
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