|
3041
|
Community / DevLogs / Re: The Understory (previously "Spectre Shock")
|
on: August 21, 2011, 10:50:19 PM
|
|
Xion's idea sounds good. Also, try removing the black from the troll's image (there is some that's obscuring the area behind him). In addition, like Xion said, try removing the dark shade from the troll, perhaps using the color red, for example, instead. EDIT: At least, try red on his shirt.
|
|
|
|
|
3042
|
Developer / Design / Re: So what are you working on?
|
on: August 20, 2011, 01:30:15 PM
|
|
Made a gradual range function in Python to loop through lists... Gradually. Rather than going through 2000 objects at once and freezing the game engine in the progress, for example, it can go through, say, 100 objects at a time and keep the game engine going. It's for messing around with voxels.
|
|
|
|
|
3044
|
Community / DevLogs / Re: Trixie Treasure
|
on: August 20, 2011, 06:45:11 AM
|
|
Okay, the animation's awesome. Seriously, that's very fluid. I think that she should roll when falling from very far, but maybe you're going to add that. Great platforming!!!
|
|
|
|
|
3045
|
Community / DevLogs / Re: Fez
|
on: August 19, 2011, 08:50:08 PM
|
|
This is that Fez - the game looks awesome, and I wait expectantly to play it. When will it get here?! Anywho, it's definitely something that a lot of people want to play. Finish it up!
|
|
|
|
|
3046
|
Community / DevLogs / Re: Hegira - BGE Exploration Game
|
on: August 19, 2011, 08:48:56 PM
|
|
@Kitheif - Heh, back to work I have gone. So, I've worked on the plot a little bit, and it involves your character being a scientist who was working for a company when something went wrong. I don't want to give too much away, but there will be a plot that will be explored in-game.
|
|
|
|
|
3047
|
Community / DevLogs / Re: Victoria (Previously 'Schism')
|
on: August 19, 2011, 10:24:26 AM
|
|
Awesome look to your graphics, particularly the boss fight area - are those the bosses? As to your question, I would suggest using the light outline top color on the back portions of the tiles, just to see if it would slightly highlight the platform.
|
|
|
|
|
3049
|
Community / Creative / Re: Today I created...
|
on: August 16, 2011, 05:30:26 PM
|
|
@Sko - Wow. That's quite well-made, but also quite high-poly. I assume you'll bake the normals, unless you're going for a cinema?
|
|
|
|
|
3050
|
Community / Creative / Re: How do you not rip-off games?
|
on: August 16, 2011, 11:58:14 AM
|
|
I think that the best games are ones that mix game-styles. For example, an RPG in which you race, or a Metroid-type of game (exploration, shooter, platformer, even RPG since you might be able to level up your character and find new items or weaponry).
That's a good way to not rip-off other games. You could also try to do different concepts in different ways, like try to make a 2D Jet Set Radio, or a 3D Super Mario World (which is part of what made Super Paper Mario interesting).
|
|
|
|
|
3051
|
Developer / Design / Re: So what are you working on?
|
on: August 16, 2011, 11:49:01 AM
|
I've been getting back into 3D lately. Here's a model of playing with some boxes   I absolutely LOVE that mipmap-less graphical style. Is that an in-game shot, or a render? Either way, you should, indeed, make a game like that. It reminds me of Katamari Damacy, and other such weird, yet captivating Japanese games.
|
|
|
|
|
3053
|
Community / DevLogs / Re: Trixie Treasure
|
on: August 14, 2011, 12:31:08 PM
|
|
Nice animations, and the ledge climbing is fine.
I don't mind double-tapping to run, either - it's a lot easier on keyboard than on a gamepad.
My only slightest complaint is that she looks like a little girl in the sprites, but she's a woman in the stills. Perhaps you should give her more womanly features on the sprites?
|
|
|
|
|
3054
|
Community / DevLogs / Re: Hegira - BGE Exploration Game
|
on: August 14, 2011, 12:17:36 PM
|
|
Graphics card isn't giving me so much trouble anymore, so I hope that I'll be able to get back to working on Hegira.
EDIT: Never mentioned this - I swapped it out with a newer card.
|
|
|
|
|
3055
|
Developer / Design / Re: So what are you working on?
|
on: August 14, 2011, 11:54:22 AM
|
@Pishtaco - Awesome. I know I asked this before, but is there going to be combat? What about trading, or otherwise interacting with ports, towns, and other ships? @Machine - I like the simple, yet clear and sharp style. I like it alot. @Christoffer - ...  I.. I... I want to play this.Give it to us for me to play this.Give it to http://www.indiegames.com for me to play THIS.LOL Seriously, though, the game is looking awesome.
|
|
|
|
|
3058
|
Developer / Technical / Re: Anybody Want To Help Improve a Game Engine? (C++)
|
on: August 10, 2011, 06:32:18 PM
|
I ended up implementing the fog, but it was more of a test. However, as an actual project, I also got orthographic shadows working in the BGE!  The build is still experimental and has some things I need to fix up, but the concept is working fairly well. I'm still waiting for bug reports, though. Check out the Windows 32-bit build here! EDIT: And I will upload to GraphicAll if I get the chance.
|
|
|
|
|
3059
|
Developer / Art / Re: Best way to make Cutscenes?
|
on: August 10, 2011, 05:59:32 PM
|
|
In Game Maker, timelines. In Python / Blender, I use a global timeline variable that holds which timeline is running, and run that function. It increments a timeline frame value, and when it equals or exceeds a certain value, I do something, like start moving the Player, or trigger dialogue. When the function finishes, it returns 1, which tells the game to finish things up (unlock the game, turn the GUI back on once I implement it, etc). Doh, you meant animating. Make sprites and then put them all into a video, and then play that video?
|
|
|
|
|
3060
|
Developer / Art / Re: show us some of your pixel work
|
on: August 10, 2011, 05:55:58 PM
|
|
@Nugsy - The first face is the soldier's vest, and the second is formed by the two small turrets and the center main one - they look like a cat's muzzle... I think. I think I'm way off, actually. Oh, well.
|
|
|
|
|