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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:51:05 PM

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1  Community / Jams & Events / Re: Midlands Indies (next: 23rd July in Birmingham) on: July 11, 2014, 08:31:41 AM
Next meetup: Wednesday 23rd July, 7:30pm, at The Wellington in Birmingham.

Let's do this later in the month than normal so it can be after this Creative Birmingham thing: http://www.eventbrite.co.uk/e/creative-birmingham-tickets-12018107483

And also so I'm back in the country for it.
2  Community / Jams & Events / Re: Midlands Indies (next: 11th June in Birmingham) on: June 09, 2014, 02:48:42 AM
Next meetup: Wednesday 11th June, 7:00pm, at The Wellington in Birmingham.
3  Community / Jams & Events / Re: Midlands Indies (next: 14th May in Birmingham) on: May 09, 2014, 06:54:20 AM
Next meetup: Wednesday 14th May, 7:00pm, at The Wellington in Birmingham.

Also: Thursday 15th May, 6:00pm, Arch Creatives launch event
4  Community / Jams & Events / Re: Midlands Indies (next: 16th April in Birmingham) on: April 07, 2014, 09:08:08 AM
Next meetup: Wednesday 16th April, 7:00pm, at The Wellington in Birmingham.

Would normally be the 9th, but didn't send out a reminder last week, and I'm out of the country anyway.
5  Community / Jams & Events / Re: Midlands Indies (next: 12th March in Birmingham) on: March 07, 2014, 08:05:41 AM
Next meetup: Wednesday 12th March, 7:00pm, at The Wellington in Birmingham.
6  Community / Townhall / Re: Gum [Puzzle Game] on: February 17, 2014, 08:03:15 AM
Even when pressing Z on the overworld, it still seems slow. So I think it should be faster again, and I think the fast speed should be the default. There's no reason to force the player to have to wait between levels!

Another place I want multiple key bindings: on the menu/overworld I want to use space rather than enter.
7  Community / Townhall / Re: Gum [Puzzle Game] on: February 17, 2014, 05:41:15 AM
This is cool!

A lot of the level music doesn't seem to match the game though: feels like it'd be more at home in an action game. It sounds good, just is a lot more upbeat than I'd expect for a thinky puzzle game.

Environments are nice and varied.

It's awkward that I can't hold down a key to keep moving in that direction.

Movement on the overworld map is soooo slow Sad

Minor: I'm used to Z for undo, can I suggest having Z/U/Backspace all activate undo?
8  Community / Jams & Events / Re: Midlands Indies (next: 12th February in Birmingham) on: February 08, 2014, 06:44:19 AM
Next meetup: Wednesday 12th February, 7:00pm, at The Wellington in Birmingham.
9  Community / Jams & Events / Re: Midlands Indies (next: 15th January in Birmingham) on: January 10, 2014, 02:40:46 AM
Next meetup: Wednesday 15th January, 7:00pm, at The Wellington in Birmingham.
10  Community / Jams & Events / Re: Midlands Indies (next: 11th December in Birmingham) on: December 09, 2013, 01:47:28 PM
Next meetup: Wednesday 11th December, 7:00pm, at The Wellington in Birmingham.

Also there'll be a Ludum Dare meetup over the weekend on Warwick campus. Details: https://www.facebook.com/events/561735537240620/
11  Community / Jams & Events / Re: Midlands Indies (next: 13th November in Birmingham) on: November 12, 2013, 04:14:24 AM
Next meetup: Wednesday 13th November, 7:00pm, at The Wellington in Birmingham.

That's tomorrow! Smiley Remember you can subscribe to the google group to get an email reminder.
12  Community / Jams & Events / Re: Midlands Indies (next: 16th October in Birmingham) on: October 11, 2013, 07:14:53 AM
Next meetup: Wednesday 16th October, 7:00pm, at The Victoria in Birmingham.

I didn't post a reminder about the Full Indie meetup but I hope some of you went along!
13  Community / Jams & Events / Re: Midlands Indies (next: 16th October in Birmingham) on: September 23, 2013, 01:35:17 PM
We're moving the October meet back a week to the 16th October. Location TBC.

On Tuesday 8th October there'll be a Full Indie UK meetup in Birmingham, I'll link the details when it's properly announced but it'll be a similar drinks-in-a-pub atmosphere, preceded by a few short talks about what some people have been working on.

So if anyone is interested in talking about their game/whatever at that, get in touch with Jake Birkett (@GreyAlien).
14  Community / Jams & Events / Re: Midlands Indies (next: 11th September in Birmingham) on: August 15, 2013, 02:40:56 AM
Well that went well, I think we'll go back there from now on.

I won't be around next month, hope you all have a good time!
15  Community / Jams & Events / Re: Midlands Indies (next: 14th August in Birmingham) on: August 13, 2013, 10:42:42 AM
Next meetup: Wednesday 14th August, 6:30pm, at The Wellington in Birmingham. NOTE: changed from the usual venue.

That's tomorrow evening! Smiley

We're trying out a new venue this month. Might or might not go back to the Post Office Vaults next time.
16  Community / Jams & Events / Re: Game Dev Club! (Birmingham UK) on: July 16, 2013, 01:21:27 AM
bnhw and I are still meeting every Tuesday, feel free to join us! We're in Coventry, but that's only 20 mins on the train from Birmingham.

2:00pm every Tuesday at Kahawa Cafe
17  Developer / Playtesting / Re: BRICK[bricksmash]SMASH (versus mode) on: July 11, 2013, 05:49:07 AM
Thanks! Did you try the 2P mode with your boyfriend?
18  Community / Jams & Events / Re: Midlands Indies (next: 10th July in Birmingham) on: July 09, 2013, 05:58:26 AM
Next meetup: Wednesday 10th July, 6:30pm, at The Post Office Vaults in Birmingham.

That's tomorrow evening, guys! Smiley
19  Developer / Playtesting / Re: BRICK[bricksmash]SMASH (versus mode) on: July 06, 2013, 03:07:59 PM
Danced the multi-touch fandango and now have this working on touchscreen things.

Did some multiplayer testing. Made the 2x3 layout the default, dunno if the inner balls move too slowly at that scale though.

One guy didn't like the stun effect when losing your own ball (at 0.5s), but admitted that could just be because it caused him to lose a couple of times. Added a shorter 0.25s setting, haven't tried it yet.

Having a gap at the edges makes it feel quite different.

Added an option to change the number of bricks in each subgame.

Added an option to make subgame paddles larger.

Updated online build: http://www.draknek.org/games/BRICKbricksmashSMASH/versus.php
20  Developer / Playtesting / BRICK[bricksmash]SMASH (versus mode) on: July 05, 2013, 05:23:35 PM
Hey people. Last week I made a game called BRICK[bricksmash]SMASH, people seem to like it?

I am thinking about porting it to touchscreen devices with more modes including multiplayer.

So here is a multiplayer version for your eyes and hands.

Controls:
W/S for left player
Up/Down for right player

There are a bunch of gameplay settings you can tweak. Really what I'm looking for here is to get a sense of what settings make it most fun. So if you play please give feedback!

Thanks Smiley
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