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161
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Community / DevLogs / Re: Project Rain World
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on: December 17, 2016, 01:51:40 PM
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Oh hey that's amazing to hear! Yeah we have co-op built in but it's going to come later as an update, as we need time to work out some specifics with the implementation. Same for the head-to-head multiplayer.
Finbonne: I'd love to ask you some questions, as we've had like zero player feedback on the co-op. You're managing to have fun even with the camera only tracking player 1? And how do you handle the room switches? Just wait for the other player to show up before moving on? Literally any info about what you like / don't like about it will be super helpful.
We could implement it super quickly as it currently is, having it as a looser "sonic and tales" style co-op where the other player can drift off screen and then warp them in to nearby room exits if they get too far, or perhaps require both players to be in an exit to move rooms. We have also talked about attempting a proper dynamic split screen, when the screens split and recombine, allowing a more serious co-op play-style, but it creates a ton of other problems to solve and might wind up way too CPU intensive with all the shaders that would have to be duplicated onscreen. Plus it doesn't REALLY work with how the significant game events happen, so idk that might be out at this point. Either way it'll take some fiddling!
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165
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Community / DevLogs / Re: Project Rain World
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on: December 03, 2016, 03:53:14 PM
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Thanks dudes! This isn't THE trailer, just something we whipped up last minute for PSX. But I've been wanting to redo the alpha since forever so this was a fun opportunity! 
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166
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Community / DevLogs / Re: Project Rain World
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on: November 30, 2016, 12:01:48 PM
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thanks jprosk! means a lot. no news on a pre-order yet! sony has a pretty tight pre-order policy that requires us to have passed through their extensive certification first, which were in the process of doing now (though it takes a little while, especially since we're doing it in multiple languages). actually is the same with their policy for release dates too, which is why we havent been able to say anything for so long. but supposedly once we clear through those teeedious hurdles everything should lock in place pretty quickly. i hope 
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169
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Community / DevLogs / Re: Project Rain World
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on: November 27, 2016, 11:22:13 AM
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thanks friend! seriously, its been quite a month. hope you all are holding up as well. totally boring update: right now were finishing up the PS4 port and sheesh its tedious. the code is super old and undocumented, so the port team (who apparently have infinite patience) will change one thing to optimize this or that, and it'll accidentally break or change something else. so im basically just running new builds of the game constantly and checking every room and event over and over to make sure nothing new has broken. but other than taking a long time its going pretty well. they have been able to get some really impressive frame rates in spots that previously would grind, and we've been able to apply a good deal of their technical knowledge to the PC version as well, so its basically made everything better. Joar just moved back to Sweden from Seoul, so I'd expect him to be checking in here more regularly. Del is rushing rushing rushing to get through a seemingly unending list of illustration work from us. we've gotten so much feedback thats basically "the illustrations are amazing, there should be more of them", so were trying to get as much in as possibly before this last deadline. With the holidays and post election depression its been a struggle though. anyway, the grind continues! we'll be showing rain world at the playstation experience (PSX) in a week, and should have a shiny new RW trailer for that, as well as some other fun stuff. cheers friends, hope you are all well! 
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172
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Community / DevLogs / Re: Project Rain World
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on: November 11, 2016, 03:54:48 PM
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All Joar's art! He finally gets to take a break from the programming slave pits and do the thing this he's wanted to do the whole time! Funny that this just randomly happened because of a delay, because looking at it now it feels pretty essential to the aesthetic.
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173
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Community / DevLogs / Re: Project Rain World
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on: November 10, 2016, 11:15:41 PM
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Yeah, it was a big part of the early alpha aesthetic of the game for Joar. Since its super time-consuming to do and purely cosmetic we had kind of abandoned hope of making it a part of the slick new Rain World, so didnt talk about it much other than attempts to squeeze some tests in occasionally when there was a second of down-time. But now we have a few weeks that we cant touch the code while the PS4 porting then testing finishes up and the games off being localized, so Joar has been able to dive into tagging up all my lovely austere surfaces  It's looking awesome though and really adds back an important flavor to the world. Im glad its worked out this way!
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174
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Community / DevLogs / Re: Project Rain World
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on: November 09, 2016, 09:51:59 PM
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im utterly catatonic and trying hard not to sink into deep despair, but Joar has been working on graffiti for our silly little slug game:    working on recapturing some of that old rain world vibe while we wait for the translation / localization finishes up
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179
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Community / DevLogs / Re: Project Rain World
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on: October 30, 2016, 09:23:15 PM
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hi new friends! ...I was watching this youtube video the other day about a species of lizard that has three natural color variations. Each competes with the other for territory and mates in different ways. Blues team up to defend mates and territory, yellows sneak around and oranges use brute force and size. I can't help, but wonder if you guys were inspired by this, or if you even knew it existed? Regardless, it's kinda cool that RainWorld either on purpose or accidentally simulated nature IRL! (Here is a link to an article about them: http://www.smithsonianmag.com/science-nature/the-lizards-that-live-rock-paper-scissors-118219795/?no-ist ) This is a really good question, actually. Any inspiration from this or is it coincidence? Either way it's super cool! ohhhh this is a good question! Ill ask joar
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180
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Player / General / Re: New MacbookPro (theres a ~touch bar~)
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on: October 29, 2016, 07:34:54 PM
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what whole presentation reminded me of blackberry trying to hold on to keyboard phones when everybody was moving to touchscreens. really weird that apple would be in this position.
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