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61
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Developer / Playtesting / Re: TowerClimb
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on: August 15, 2010, 02:52:15 PM
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Just stopping by to say that this game is still very alive and in development, for any who remember it. I'm extremely pleased with how it's coming along, and I'm aiming for release later this year. Nearly every suggestion has been taken into account, and the game features a lot more content, and improved gameplay.
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62
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Player / General / Re: RTSs -- And TIG's case against them
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on: August 07, 2010, 11:26:42 AM
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i love ra2 yuris revenge, that game is literally full of nuances that make the whole thing so much fun, the way you can combine units and waypoints in all kinds of ways that create immergant strategies was always what set it apart as an rts for me gameplay wise. Another thing grate about the game is the speed, i have seriously never played an rts that you need to think and act quicker in than ra2, the rushes are all or nothing, one unit can completely destroy you if your not careful in some cases, and the armor of pretty much anything is paper thin. its just so much fun to play, its like the team fortress 2 of rts's. not to mention the amazing ISO 2d graphics are so cool to look at. nothing beats the feeling of dropping and sinking a whole squad of tanks with a magnetron (lifts units, brings them towards you, and AA can shoot at the picked up vehicle while in the air, or you can press stop, and drop the vehicle on enemy vehicles, buildings, cliffs, or in water to cause all kinds of fun and damage), it can also pick navy units up and drop them on land, that overpowered little bastard 
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63
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Player / General / Re: HOLY SHIT GUYS STARCRAFT2 IS OUT
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on: August 04, 2010, 09:45:54 AM
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Spring, an open source rts engine, (which was originally designed to be basically a remake of Total Annihilation) is pretty damn innovative. It has the best control schemes and features I've ever seen in an rts. It has things like drawing lines to set unit formations, repeat switches so units can repeat whatever they're doing indefinately, and area based auto transporting, among many, many other things. You should definitely try it if you were ever into total annihilation, or just want to try a well designed, innovative rts.
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67
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Developer / Playtesting / Re: Warsoup
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on: June 17, 2010, 04:18:17 PM
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Nice characters and game idea. I tried the tech demo and it seems pretty solid so far. The explosion effects lag the game however, they should be changed or optimized.
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71
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Developer / Playtesting / Re: Melolune (video added)
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on: May 31, 2010, 06:49:11 AM
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Love it. Everything before 0:57 and after 1:16 reminds me of the Stone Tower theme from Majora's Mask, which is one of my favorite songs from the game. The part at 0:57-1:16 is also really fitting. It adds that little bit of hope and "I'm going to make it" feeling to an otherwise serious and concentration inducing track. Did you use IL Autogun for the instrument that comes in at 0:57 by any chance? I love the sound! What is it made in/from?
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74
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Developer / Art / Re: Art
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on: May 12, 2010, 03:28:31 PM
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 Tree imp. TowerClimb enemy concept art.
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77
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Community / Townhall / Re: Enough Plumbers is out!
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on: April 22, 2010, 05:22:04 AM
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Playing it. Loving the sfx and music. I'm especially fond of the knockoff theme it has going too, haha. Was this made with that new mmf2 flash runtime? Fun game, and the polish you put in makes it all the better. 
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78
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Developer / Art / Re: Art
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on: April 17, 2010, 01:12:49 PM
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Concept art for TowerClimb. I'm still getting used to my tablet. Took about 1.5 hours of work. 
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80
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Developer / Playtesting / Re: TowerClimb
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on: April 14, 2010, 02:42:22 PM
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Hey AndroidScholar,
There is supposed to be sound and music in the game, so I don't know why you can't hear it. This is the first time I've ever head of this bug in over 7000 downloads, so it must be a problem on your end, did you unzip the archive before running the .exe? That's my geuss on what's causing it anyways...
This build of the game has a couple of known bugs, but is completely balanced and playable. The next build does clue the player in on the inventory a little more because many players initially overlook it.
Thanks for the feedback nonetheless.
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