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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 03:07:22 AM

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101  Player / General / Re: Post your favorite webcomic on: April 24, 2013, 11:15:52 PM
Scary Go Round

Although the original comic is over, the creator has a spin-off comic called Bad Machinery
102  Community / DevLogs / Re: Sky Tourist on: April 24, 2013, 10:55:48 PM
Looks pretty cool, the gameplay seems unique and well suited for touchscreens, the art is lovely as well, especially those weird, cube trees.
103  Community / DevLogs / Re: Trash TV - Steam Demo Available! on: April 24, 2013, 10:44:15 PM
I can't wait to see more shader overviews, I always like finding different ways to do cool effects, especially CRT-style ones.
104  Community / Competitions / Re: Ludum Dare 26 on: April 22, 2013, 05:20:06 AM
Hopefully I'll create something, I have an exam and a 21st birthday to go to, but worst case scenario, I'll try to create something cool in Twine.
105  Community / DevLogs / Re: Downwards [a horror visual novel in the guise of a roguelike] on: April 18, 2013, 04:22:46 PM
In case anyone was wondering, this project is not dead.  I have been spending the last few weeks writing the game's dialogue, with most of the game's programming finished.  I admit that development has slowed down due to Uni stuff, but I will try keep this devlog updated more frequently in the near future.
106  Player / General / Re: Why your games are made by childless 31 year old white men on: April 16, 2013, 04:59:33 PM
I really hate the idea that crunch time is just expected as part of the industry culture.

In fact, I even made an infographic about it for my graphic design class: https://dl.dropboxusercontent.com/u/26635718/infographicsmall.png (statistics from aprox 2004)
107  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 15, 2013, 05:39:51 AM
1000 pages of topics that were deemed so worthless that they didn't even deserve their own thread...in general.

WOOOOOOOOOOO!   Hand Thumbs Up Left Grin Hand Thumbs Up Right
108  Community / Writing / Re: TWINE technique swapatorium! on: April 13, 2013, 06:16:38 PM
Christine Love has made some really cool Twine games, with unique interfaces:

Magical Maiden Madison:
game: http://scoutshonour.com/madison/
source: http://scoutshonour.com/madison/madison.tws

Even Cowgirls Bleed:
game: http://scoutshonour.com/cowgirl/
source: http://scoutshonour.com/cowgirl/cowgirl.tws

I really love how open the Twine community is when it comes to sharing techniques and source codes.
109  Community / Creative / Re: I need some location suggestions! on: April 12, 2013, 07:13:26 PM
The greasy nest of an indie game developer.
110  Community / Townhall / Re: BRAIN THEATRE (featuring PUNKSNOTDEAD & Swap) on: April 09, 2013, 05:56:56 AM
Can't wait to try these out.
111  Player / Games / Re: What are you playing? on: April 08, 2013, 01:28:31 AM
I'm a big fan of Just Cause 2, it mixes two things I love in video games: crazy, stupid sandbox games and grappling hooks.
112  Community / Townhall / Six Sides of Seduction [a steamy erotic adventure] on: April 07, 2013, 05:04:15 PM
I made a game for the Pulse Pounding Heart Stopping Dating Sim Jam.

It's called Six Sides of Seduction.

It's about hexagons.

You can play it here: http://dl.dropbox.com/u/26635718/Hexagon/hexagon.html

Kids probably shouldn't play this, I don't know.
113  Community / DevLogs / Re: Full Moon Rising on: April 07, 2013, 06:05:58 AM
All games should have this plot.
114  Community / DevLogs / Re: ♡ ♡ ♡ ♡ ♡ ♡ ♡ on: April 07, 2013, 02:25:17 AM
Oh god yes.
115  Community / DevLogs / Re: PUNK'S NOT DEAD on: April 05, 2013, 06:01:35 PM
Congratulations on getting featured on RPS!
116  Community / DevLogs / Re: Videogame Like Rogue on: April 02, 2013, 05:34:37 PM
I love those gifs that show how your algorithms work, they seem to create some pretty interesting levels.
117  Community / DevLogs / Re: Downwards on: April 02, 2013, 02:22:49 AM
New lighting system implemented!

118  Community / DevLogs / Re: Downwards on: April 01, 2013, 08:42:03 PM
Yeah, it's on my to-do list, I went with the simple approach originally so that I could get the lighting system in a working state as soon as possible.  In fact, I'll get started on that right now.
119  Developer / Design / Re: Oculus Rift: VR Developer Kit on: April 01, 2013, 07:47:54 PM
It would be cool if a game had real-time menus that you would access by tilting your head up (or any other direction).  I'm not sure how well they would work, but it would be a neat thing to experiment with.
120  Community / Creative / Re: I need some location suggestions! on: April 01, 2013, 07:42:51 PM
Alleys in a bad part of town.
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