Show Posts
|
|
Pages: [1] 2 3
|
|
1
|
Community / DevLogs / Re: Legend of the Knightwasher
|
on: March 07, 2015, 01:30:09 PM
|
Yup! It's worked on, I'm just not very good at drumming up interest. There's so much work to do and I don't know what is worth showing and what isn't. I've got a proper coder now and I get to concentrate mainly on design and art so it's definitely going forward faster than before. Cheers! 
|
|
|
|
|
2
|
Jobs / Collaborations / Re: Three-dee artist looking for a programmer to cook something cool with!
|
on: December 15, 2014, 01:05:41 PM
|
I do not. The project is just moving into the second part of phase one. The current 3D rendering artist (character designer) is suppose to be turning in the main character mesh (needed for scale) today, and then we start prototyping the first planet, which I am hopong won't take more than a week. I fully understand your hesitation.
Then I'll have to pass for now. Once you've got some gameplay to show and if you still need me by then, I'll definitely reconsider... but for big projects gameplay is a must to draw me in 
|
|
|
|
|
3
|
Jobs / Collaborations / Re: Three-dee artist looking for a programmer to cook something cool with!
|
on: December 15, 2014, 09:05:30 AM
|
The development is broke down into 7 main phases, and then several sub phases. The phases determined by each planet and then end game. We are in part two of phase one, level prototyping and mesh work assembly. Yes, it is an early stage game, but most of the concept work and game mechanics for the first planet have been finalized. After phase one is complete we will be launching a kickstarter with a playable demo of the first planet to help fun the game, primarily paying all the developers. Do you have a playable build I could try? Doesn't need to have much, just interested to see how it plays 
|
|
|
|
|
4
|
Jobs / Collaborations / Re: Three-dee artist looking for a programmer to cook something cool with!
|
on: December 15, 2014, 07:31:33 AM
|
I was wondering how strict you are in terms of a small project? I have a development team that I still looking to expand, but my project will take about a year, maybe a year and a half at most. I have more information posted here: http://forums.tigsource.com/index.php?topic=44738.0 if you're not interest, or unable to fit my posted requirements I understand; however, if you are I would love to talk more! It seems to be in fairly early steps thus far or do you have some gameplay etc to show? Obviously it can be extremely rough, I'm just interested how far a long it is or if it's a brand new project. If it is brand new, I would sadly have to decline (too big of a commitment), but if it is further along I could consider bigger time investment 
|
|
|
|
|
5
|
Jobs / Collaborations / Three-dee artist looking for a programmer to cook something cool with!
|
on: December 15, 2014, 03:03:37 AM
|
Current Status: Currently occupied!  (17.12.2014) Hey! I'm a 3D artist specializing on anything but animated characters (Characters are bleh, especially humanoids) looking for a programmer (Unity or Unreal) to do some cool small projects with. I'd like to cook up something in a month's time, something nice and tasty and preferably in 3D (if idea warrants it, 2D is fine too). My portfolio www.detocroix.com/ArtistSo, are you decently experienced programmer who wants to do some small game in Unity or Unreal and are interested in stuff I do? Drop me a message here or send mail to contact  detocroix.com
|
|
|
|
|
7
|
Community / DevLogs / Re: Legend of the Knightwasher
|
on: August 17, 2013, 09:54:59 AM
|
so how are the works going? think you could release some demo? people are waiting in anticipation.
Quite well. Many of the basic systems are now made, proper content creation cycle getting really close 
|
|
|
|
|
8
|
Community / DevLogs / Re: Legend of the Knightwasher
|
on: November 03, 2012, 08:23:24 AM
|
Glad to see the project isn't dead! I was getting a bit worried...
Nah, nothing to worry about. It's just that I don't feel like posting same screens over and over when there's nothing big changed visually 
|
|
|
|
|
10
|
Community / DevLogs / Re: Legend of the Knightwasher
|
on: November 03, 2012, 06:28:24 AM
|
Thanks for the comments, folks!  Little update (thankfully with screens too) Scythe Bearer's Realm, Westwood fragment. Basically the zone is fragments of various locations in the game, you can visit some dead washers there... and Death himself too obiviously, though he probably ain't too keen on chatting with Knightwasher   Map of the Westwood area. Not much content in yet, but I'm very happy with the visual style (after redoing everything 6 times)  Is there any way to "forcefully" resize the images to forum friendlier quickview size?
|
|
|
|
|
14
|
Community / Competitions / Re: LD24 August 24th
|
on: August 27, 2012, 12:35:05 AM
|
DEERFEAST TRIBE Yes! Finished Ludum Dare (And actually took part in it too! Always forget). 8-9 stages of deer evolution.. and all shooting. Sadly I can't make web build even though I'm using Unity. I forgot 4.0 beta doesn't build for the public webplayer. So, windows standalone for now 
|
|
|
|
|
15
|
Community / DevLogs / Re: Legend of the Knightwasher
|
on: August 18, 2012, 03:24:59 AM
|
Them eyes! They'll pop any minute now! This is one of the most hilarious things I've seen in a while. Bravo.
Thank thee, Hero of Justice, thou hast saved the day!
|
|
|
|
|
16
|
Community / DevLogs / Re: Legend of the Knightwasher
|
on: August 17, 2012, 08:09:03 PM
|
I couldn't stop giggling through the axe jumping video. Damn this looks gorgeous, from the screens I had figured that the environment must have been pre-rendered.
Pre-rendered? Oh noe! Well it could have been, but thank (everything) it is not  HOW CAN DISHWASHERS BE THIS ADORABLE.
Because they aren't dishwashers.
What was that hiding in the bushes near the end of the first video?
Yup, they are washing machines, not dishwashers :D Oh, he was a scared peasant 
|
|
|
|
|
20
|
Community / DevLogs / Re: Legend of the Knightwasher
|
on: July 13, 2012, 09:58:46 PM
|
Might be a good idea to check the high resolution image behind the link below the tiny one. I don't want to break the forum formatting, so the pics are scaled tiny. http://i.imgur.com/lpCN3.jpghires: http://i.imgur.com/X1wTg.jpgLots have changed, but not massive in terms of visual looks. Slightly spoilerish (I guess) map layouting http://i.imgur.com/IRJlP.jpg, that's about half of the first zone. Yeah there's almost the same curve twice with the shoreline, oops :D I have to get someone to check my writings at some point in the future. Doesn't matter much now, but I want to get rid of all the ridiculous writing habits I accidentally put in.
|
|
|
|
|