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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 12:47:53 PM

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101  Community / DevLogs / Re: moonman on: March 14, 2014, 12:37:34 PM
holy crap that looks amazing
102  Community / DevLogs / Re: FARMING on: March 11, 2014, 07:06:46 PM
Thanks for the positive feedback everyone!  Hand Thumbs Up Left Smiley Hand Thumbs Up Right

I've been working on merchants and the inventory and stuff. I now realize my hatred for inventories and crafting systems...
103  Community / DevLogs / Re: moonman on: March 10, 2014, 07:24:03 PM
When can I be moonman
104  Community / DevLogs / Re: FARMING on: March 09, 2014, 08:00:37 AM
So I got houses working. I originally tried to record this gif but a chicken walked in my way and blocked the entrance to the door.

105  Community / DevLogs / Re: WARBITS on: March 08, 2014, 11:42:38 AM
This looks amazing!
106  Community / DevLogs / Re: FARMING on: March 06, 2014, 05:08:13 PM


Adding tiles and stuff, and I have an idea for houses that might work.

You can also use them as bridges! Neat!



I also added watering cans which can be filled up in the ocean, which is how farming works. I promise.



107  Community / DevLogs / Re: FARMING on: March 04, 2014, 05:52:23 PM
the fucking screen shake.

i am dying.

Any game's quality can be drastically improved with screen shake. True facts.

Exactly!

Hey I got an idea !

The more he plants the more he gets happier

I don't think anyone gets that happy over plants.
108  Community / DevLogs / Re: FARMING on: March 02, 2014, 04:11:07 PM


Look how proud he is of his crops

Also I added a button that sorts all of your inventory, since I was getting annoyed of sifting through it each time.
109  Community / DevLogs / Re: Planet Centauri - Terraria Like on: March 02, 2014, 10:39:16 AM
Wow, this looks beautiful!
110  Community / DevLogs / Re: Ferdy The Cat on: March 02, 2014, 10:36:18 AM
I want to be Ferdy the Cat
111  Community / DevLogs / Re: FARMING on: March 01, 2014, 10:56:22 PM


Snow feat. cabbage seeds.

It's funny that I just recently added snow because we're getting a snow storm today.  Roll Eyes
112  Community / DevLogs / Re: FARMING on: February 22, 2014, 08:09:53 PM


Did anyone else hear

when watching that?

I will now!



I'm gonna have them plop out eggs soon...
113  Community / DevLogs / Re: FARMING on: February 21, 2014, 07:40:10 PM
Thanks everyone!



Selling some wheat. I added the bouncing effect because bouncing is extremely satisfying.
114  Developer / Art / Re: GIFs of games being worked on on: February 20, 2014, 09:55:52 PM
115  Community / DevLogs / Re: FARMING on: February 20, 2014, 09:34:22 PM
The character looks sad. Could you make him look happier or it's not in the budget?

I'll make him happy when I add energy and stuff (happier face = more energy).



The inventory is sort of annoying as of now but meh, it works for now.
116  Community / DevLogs / Re: FARMING on: February 20, 2014, 10:39:17 AM
I think it might be a bit too spread out. Maybe try moving it all a little closer together?

Could you explain a little bit? If it clears it up, all the circles can be moved around, and the right is left so it can show the equipped items and how much money the player has. Smiley

What's the difference between the bags? Are they different at all? I think It'd be kind of annoying rummaging through a load of the same bags when they could stack. Maybe that's the feel you're going for though, I like the idea.

All the bags are the same, however I haven't added stacking yet. They will be able to stack though, but I was going for a rummaging sort of idea.
117  Community / DevLogs / Re: FARMING on: February 19, 2014, 10:59:51 PM
I think it might be a bit too spread out. Maybe try moving it all a little closer together?

Could you explain a little bit? If it clears it up, all the circles can be moved around, and the right is left so it can show the equipped items and how much money the player has. Smiley
118  Community / DevLogs / Re: Betelgeuse on: February 19, 2014, 10:34:56 PM
I think I was replying to an imagine on the first page, perhaps I missed that you've fixed it.

119  Community / DevLogs / Re: FARMING on: February 19, 2014, 10:10:08 PM


The inventory, subject to change of course.
120  Community / DevLogs / Re: Lumena: A no-nonsense rhythm game on: February 19, 2014, 08:25:38 AM
Crowdin is a very good translation service, you can add a list of languages you'd like and you add the text you'd like translated. It's free for 90 days I believe.
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