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102
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Community / DevLogs / Re: FARMING
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on: March 11, 2014, 07:06:46 PM
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Thanks for the positive feedback everyone!  I've been working on merchants and the inventory and stuff. I now realize my hatred for inventories and crafting systems...
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104
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Community / DevLogs / Re: FARMING
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on: March 09, 2014, 08:00:37 AM
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So I got houses working. I originally tried to record this gif but a chicken walked in my way and blocked the entrance to the door. 
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106
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Community / DevLogs / Re: FARMING
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on: March 06, 2014, 05:08:13 PM
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 Adding tiles and stuff, and I have an idea for houses that might work. You can also use them as bridges! Neat!  I also added watering cans which can be filled up in the ocean, which is how farming works. I promise. 
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107
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Community / DevLogs / Re: FARMING
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on: March 04, 2014, 05:52:23 PM
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the fucking screen shake.
i am dying.
Any game's quality can be drastically improved with screen shake. True facts. Exactly! Hey I got an idea !
The more he plants the more he gets happier
I don't think anyone gets that happy over plants.
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108
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Community / DevLogs / Re: FARMING
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on: March 02, 2014, 04:11:07 PM
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 Look how proud he is of his crops Also I added a button that sorts all of your inventory, since I was getting annoyed of sifting through it each time.
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111
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Community / DevLogs / Re: FARMING
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on: March 01, 2014, 10:56:22 PM
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 Snow feat. cabbage seeds. It's funny that I just recently added snow because we're getting a snow storm today. 
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112
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Community / DevLogs / Re: FARMING
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on: February 22, 2014, 08:09:53 PM
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 Did anyone else hear when watching that? I will now!  I'm gonna have them plop out eggs soon...
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113
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Community / DevLogs / Re: FARMING
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on: February 21, 2014, 07:40:10 PM
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Thanks everyone!  Selling some wheat. I added the bouncing effect because bouncing is extremely satisfying.
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115
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Community / DevLogs / Re: FARMING
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on: February 20, 2014, 09:34:22 PM
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The character looks sad. Could you make him look happier or it's not in the budget?
I'll make him happy when I add energy and stuff (happier face = more energy).  The inventory is sort of annoying as of now but meh, it works for now.
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116
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Community / DevLogs / Re: FARMING
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on: February 20, 2014, 10:39:17 AM
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I think it might be a bit too spread out. Maybe try moving it all a little closer together?
Could you explain a little bit? If it clears it up, all the circles can be moved around, and the right is left so it can show the equipped items and how much money the player has.  What's the difference between the bags? Are they different at all? I think It'd be kind of annoying rummaging through a load of the same bags when they could stack. Maybe that's the feel you're going for though, I like the idea. All the bags are the same, however I haven't added stacking yet. They will be able to stack though, but I was going for a rummaging sort of idea.
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117
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Community / DevLogs / Re: FARMING
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on: February 19, 2014, 10:59:51 PM
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I think it might be a bit too spread out. Maybe try moving it all a little closer together?
Could you explain a little bit? If it clears it up, all the circles can be moved around, and the right is left so it can show the equipped items and how much money the player has. 
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118
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Community / DevLogs / Re: Betelgeuse
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on: February 19, 2014, 10:34:56 PM
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I think I was replying to an imagine on the first page, perhaps I missed that you've fixed it. 
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