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Pages: 1 ... 5 6 [7] 8 9 ... 29
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122
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Community / DevLogs / Re: FARMING
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on: February 18, 2014, 09:03:59 PM
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why are you copying harvest moon¿
I only played Harvest Moon like 3 times and I ended up using Action Replay to get some girl to marry me
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124
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Developer / Technical / Re: Slick2D and Window Scaling
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on: February 15, 2014, 07:48:22 PM
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Try instead to render the game to a texture at your native resolution and then scale that texture to 2x
Any idea how I'd go about doing that in OpenGL? Since Slick is built off of it.
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125
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Developer / Technical / Slick2D and Window Scaling
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on: February 15, 2014, 09:36:17 AM
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I'm using Slick2D's ScalableGame to scale my game up 2x. I currently have:  It's bothering me due to the fact that the scythe is rotated, causing it to have a weird pixel resolution. I changed the resolution back to 1x and scaled it up with Photoshop to show what I would like to have:  Any ideas on what I could do to fix this?
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131
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Community / DevLogs / Re: Virtual Pet Thing (Tamagotchi inspired)
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on: November 23, 2013, 02:57:43 PM
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if my pets cant interact with your pets from the internet then i will cry
Gonna try to add this one day. I like the little guy. Do you have any plans for progression, as in will he age and change as he ages, will there be things to do besides feed and pet him etc? I am mostly curious because I had one of those virtual pet thingies when they were super popular (the 90s, I guess) and it was fun but not overly interesting. Eventually you just gave up on cleaning up all his poop and I guess he died when the battery died. Kind of depressing when you think about it.
He'll change as he ages, and I'm going to add travelling such I suppose. Haven't thought that far ahead, currently just adding simple stuff. 
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132
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Community / DevLogs / Re: Virtual Pet Thing (Tamagotchi inspired)
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on: November 19, 2013, 06:27:23 PM
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Where is animal crossing ?
Edit : I mean ... human passage
I don't know what those words mean.  Always wanted to try this myself. Fun project. How will you pass time so you have to feed it?
It's not going to be real time, just gonna have in-game time. Probably every minute = an hour or something like that. Also: 
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136
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Community / DevLogs / Re: Lift
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on: October 29, 2013, 05:39:11 PM
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This looks really interesting so far, would love to see where it goes. 
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137
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Community / DevLogs / Re: Pioneers (New build!)
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on: October 27, 2013, 11:21:21 AM
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It looks great and plays great, however my issue is how long it takes in the beginning like eigenbom said - maybe make an option to speed up the text or to skip the individual characters show up one at a time? And again, like eigenbom said, there were a few spelling mistakes and such.
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138
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Community / DevLogs / Re: Painters Guild
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on: October 27, 2013, 11:04:38 AM
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The only thing that bothers me there is when the screen moves, the text isn't bound to an integer so it doesn't stay where it should.
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