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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 12:47:58 PM

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121  Community / DevLogs / Re: Betelgeuse on: February 19, 2014, 08:24:32 AM
Why do all the doors go down, while the south door goes up?
122  Community / DevLogs / Re: FARMING on: February 18, 2014, 09:03:59 PM
why are you copying harvest moon¿

I only played Harvest Moon like 3 times and I ended up using Action Replay to get some girl to marry me
123  Community / DevLogs / Cool Ranch [GREENLIGHT] [NEW GFX] on: February 18, 2014, 08:51:00 PM


ALPHA 3!!!

Issue tracker







124  Developer / Technical / Re: Slick2D and Window Scaling on: February 15, 2014, 07:48:22 PM
Try instead to render the game to a texture at your native resolution and then scale that texture to 2x

Any idea how I'd go about doing that in OpenGL? Since Slick is built off of it.
125  Developer / Technical / Slick2D and Window Scaling on: February 15, 2014, 09:36:17 AM
I'm using Slick2D's ScalableGame to scale my game up 2x. I currently have:



It's bothering me due to the fact that the scythe is rotated, causing it to have a weird pixel resolution.

I changed the resolution back to 1x and scaled it up with Photoshop to show what I would like to have:



Any ideas on what I could do to fix this?
126  Developer / Design / Re: So what are you working on? on: February 08, 2014, 09:30:39 PM

don't let that screenie fool you, that's not HP
127  Community / DevLogs / Re: Even the Ocean (from makers of Anodyne) on: February 02, 2014, 06:06:33 PM
How Can This Game Be Real If Our Code Isn't Real?

also i'm sorta offended that jon didn't follow me back on twitter :/
128  Developer / Design / Re: So what are you working on? on: February 02, 2014, 02:24:49 PM


idk
129  Community / DevLogs / Re: Human Passage (Alpha 3 up!) (Translators needed!) on: January 03, 2014, 01:35:09 PM
130  Community / DevLogs / Re: Core Society on: December 27, 2013, 01:26:03 PM
This looks great, commenting to watch.
131  Community / DevLogs / Re: Virtual Pet Thing (Tamagotchi inspired) on: November 23, 2013, 02:57:43 PM
if my pets cant interact with your pets from the internet then i will cry


Gonna try to add this one day.

I like the little guy. Do you have any plans for progression, as in will he age and change as he ages, will there be things to do besides feed and pet him etc? I am mostly curious because I had one of those virtual pet thingies when they were super popular (the 90s, I guess) and it was fun but not overly interesting. Eventually you just gave up on cleaning up all his poop and I guess he died when the battery died. Kind of depressing when you think about it.

He'll change as he ages, and I'm going to add travelling such I suppose. Haven't thought that far ahead, currently just adding simple stuff.

132  Community / DevLogs / Re: Virtual Pet Thing (Tamagotchi inspired) on: November 19, 2013, 06:27:23 PM
Where is animal crossing ?

Edit : I mean ... human passage

I don't know what those words mean. Wink

Always wanted to try this myself. Fun project. How will you pass time so you have to feed it?

It's not going to be real time, just gonna have in-game time. Probably every minute = an hour or something like that.

Also:

133  Community / DevLogs / Virtual Pet Thing (Tamagotchi inspired) on: November 19, 2013, 01:31:32 PM


So far I've got hatching in the game and that's about it.
134  Community / DevLogs / Re: OKHLOS A very disgruntled group of people [Dev Blog] on: November 19, 2013, 11:04:29 AM
This looks really nice! Always a fan of 2D + 3D.
135  Community / DevLogs / Re: FROG SORD on: November 10, 2013, 08:54:06 AM
Kurt, macaroni and cheese.
136  Community / DevLogs / Re: Lift on: October 29, 2013, 05:39:11 PM
This looks really interesting so far, would love to see where it goes. Smiley
137  Community / DevLogs / Re: Pioneers (New build!) on: October 27, 2013, 11:21:21 AM
It looks great and plays great, however my issue is how long it takes in the beginning like eigenbom said - maybe make an option to speed up the text or to skip the individual characters show up one at a time? And again, like eigenbom said, there were a few spelling mistakes and such.
138  Community / DevLogs / Re: Painters Guild on: October 27, 2013, 11:04:38 AM
The only thing that bothers me there is when the screen moves, the text isn't bound to an integer so it doesn't stay where it should.
139  Community / DevLogs / Re: Witch Princess on: October 12, 2013, 12:45:29 PM
Which kind of smaller

screen-size. the game is now 60x40 scaled 2x
140  Community / DevLogs / Re: Witch Princess on: September 30, 2013, 03:59:00 PM
i like the part where there is grass
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