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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 12:47:29 PM

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481  Community / DevLogs / Re: Nook on: January 28, 2013, 04:11:53 PM
Enemy Mobs Plox.

I DIDN'T GET THERE YET
482  Community / DevLogs / Re: Nook on: January 28, 2013, 03:14:19 PM


He's in a boat!
Land! (Generated using code from Notch's Minicraft for LD48 for now)
483  Community / DevLogs / Edia on: January 27, 2013, 05:22:22 PM


This is going to be using the graphics from my LD25 game, "Plebs vs. Mobs". Except it'll be more life-sim based or something.
484  Community / DevLogs / Re: Ending [Puzzle Roguelike] on: January 26, 2013, 01:23:06 PM
Why is this so fun already?
485  Developer / Design / Re: So what are you working on? on: January 09, 2013, 06:30:36 PM
486  Community / DevLogs / Re: ? on: January 09, 2013, 06:29:54 PM
what
487  Community / DevLogs / Re: Grassbox on: January 09, 2013, 06:27:52 PM
Is this thing on
488  Community / DevLogs / Re: Grassbox on: December 15, 2012, 03:52:33 PM
"Wow, making progress on this game!"

"...oh shit, Ludum Dare."
489  Community / DevLogs / Re: Harvestcraft on: December 11, 2012, 12:29:09 PM
LORD POLYCUBE SPEAKS
490  Community / DevLogs / Re: (iOS) Harvista on: December 10, 2012, 07:15:30 PM
Looks... a lot like naked farmer.

Yeah, the graphics do I suppose, but I'll be changing them eventually. An inspiration, to say the least. They'll be totally different though, I guarantee.
491  Community / DevLogs / (iOS) Harvista on: December 10, 2012, 07:09:14 PM


Going for some sort of exploration sim game for iOS. This is my attempt at creating such a game.
492  Developer / Design / Re: So what are you working on? on: December 10, 2012, 01:40:20 PM
"Hey, making a game will be a great way to learn Objective-C!" - me, a week ago



EXPLORE STUFF IN GLORIOUS 8x8 TILES
493  Community / DevLogs / Re: Grassbox on: December 10, 2012, 01:37:08 PM
Add a simple modding "API" and call it a day. That could work. I recently made a game where it's just a base and you add everything else/remove it at your own will. It could work for this?
494  Community / DevLogs / Re: Grassbox on: December 10, 2012, 12:22:25 PM
Yes yes yes yes.

Please let this be a game you finish.  Beg
495  Community / DevLogs / Re: Harvestcraft on: December 01, 2012, 10:04:08 AM
Yes.
496  Developer / Design / Re: So what are you working on? on: November 29, 2012, 05:32:04 PM
I'm making so my game will essentially be all mods that can be removed and added at will. Basically the game is an API that the user can edit.
497  Developer / Design / Re: So what are you working on? on: November 18, 2012, 07:13:28 PM


I made him taller because it's impossible to animate tiny legs.
498  Developer / Design / Re: So what are you working on? on: November 15, 2012, 07:34:21 PM


 Shrug
499  Community / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive. on: November 15, 2012, 07:33:41 PM
THOSE DWARVES ARE SO MANLY THEY USE MIND POWERS TO HOLD TOOLS  Noir
500  Community / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive. on: November 06, 2012, 06:26:18 PM
HOPPING ON THE MADK LOVEPILE

I love you
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