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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 02:31:39 AM

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61  Community / DevLogs / USIOUS - [Space, 4X, Landing, Trading, Rpg] on: April 17, 2012, 08:44:46 AM

ABANONED
Sad
<STORY>
<?>
<FEATURES>
|Space Combat, Exploring the Planets, Interaction with other creatures|
|RPG elements, Action elements, Strategy elements, shooter elements|
<Concept Art / Style>




[More Later...]
62  Community / DevLogs / Re: Under the Ocean / Under the Garden 2 on: April 08, 2012, 10:58:11 AM
I was told to put this in here , bit of fanboi art i made while watching the stream http://imgur.com/3iBBJ  Love what Celusios and Rumrush posted

"Celusios"?

 Lips Sealed  Outraged
63  Developer / Art / Re: 3D thread on: April 05, 2012, 01:01:42 PM
64  Community / DevLogs / Re: Under the Ocean / Under the Garden 2 on: April 05, 2012, 01:49:40 AM


65  Community / DevLogs / Re: Bytown Lumberjack on: March 24, 2012, 02:52:37 AM
Hmm.

The backdrops looks gorgeous, while the sprites..well.  Concerned
* Cellusious Games wishes for the same quality on the sprites as the backdrops.

Also, the poster thing looks awesome! :D
Remember that sprites need to be animated and backdrops don't  Wink

Actually we changed it so that all the backgrounds and environments are in constant jelly-like motion and the players and enemies do not animate or move at all.

 My Word!  Kiss
66  Community / DevLogs / Re: Bytown Lumberjack on: March 23, 2012, 09:03:17 AM
Hmm.

The backdrops looks gorgeous, while the sprites..well.  Concerned
* Cellusious Games wishes for the same quality on the sprites as the backdrops.

Also, the poster thing looks awesome! :D
67  Developer / Art / Re: show us some of your pixel work on: March 22, 2012, 11:14:35 AM
Well. i have done some pixel art.


















That's only a few of them :S (Cellusious.co.nr for more)

-Olav (@Cellusious)
68  Community / Creative / Re: Today I created... on: March 14, 2012, 08:27:29 AM
Cellusious Games:



Is it just me, or is this Wily's Fortress Level 1 from MegaMan 2? You know... kinda. I totally envy that pixart, however.

Baconman: Wink

I did moar of em:





41 of them now :D (you can see the rest on www.cellusious.co.nr)
69  Community / Creative / Re: Today I created... on: March 10, 2012, 06:29:58 AM
More mockups Smiley (all done in 10-20 minutes)





More on my page: Cellusious.co.nr
(i got like 38 of them. They're idea/inspiration bringers \o/)
70  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: February 05, 2012, 12:26:45 PM



Regularly More mockups and indiegame stuff at my page. http://www.cellusious.co.nr/

-Olav (@Cellusious)
71  Community / Creative / Re: TIGsource Advent Calendar on: December 02, 2011, 09:45:22 AM
EDIT:

Misread your post :S

forget it then. Tongue
72  Community / Creative / Re: TIGsource Advent Calendar on: December 02, 2011, 09:43:03 AM
Nice idea, But why does some people have multiple days?  Huh?

Nice question, but why do you have none?

I was too late, so all days is taken. Tongue
73  Community / Creative / Re: TIGsource Advent Calendar on: December 02, 2011, 07:12:31 AM
Nice idea, But why does some people have multiple days?  Huh?
74  Community / DevLogs / Re: Fallen Invasion - 0.45 on: November 27, 2011, 07:55:10 AM
- 0.48
Day 13

- Began working on the next invaders
- Improved collisions
- Made myself an Sandwich
75  Community / DevLogs / Re: Fallen Invasion - 0.45 on: November 24, 2011, 07:14:00 AM
Hey, pretty nice game here.

When I was playing it, I felt like the point cost had very little correlation to power of the unit. Brood, for instance, didn't feel like it should be worth 320 points when I could get Lurker for 300.

There was also a few errors with collisions on walls where I would get stuck if I tried keep against a wall and move.

Was there any way to force spawn allies? Or do they all just spawn randomly around the map? I think it would be cool if I could spend points to buy more insects. Especially the suicide guy. I don't think any spawned and I don't see it being very useful as the player's character.

Overall, I liked the gameplay and graphics.

Thanks IzzyReggie!

The pricing of the Characters are something i'm trying to balance. (The brood has an large ammount of health, making it an very strong unit.)

The Collison errors and bugs are being worked on.

When you advance an wave, a new type of Insect becomes available for the "AI" to spawn.
Making the early game harder, and disables the strongest units until later in the game.

-Cell

Taking a short break (2 days?) to figure out some stuff, so hopefully i will get some work done.

76  Community / DevLogs / Re: Fallen Invasion - 0.45 on: November 21, 2011, 10:08:23 PM
- 0.47
Day 13

+ Done with simple Health indicator
- still working on smarter invaders
- Added more waves
77  Community / DevLogs / Re: Fallen Invasion - 0.45 on: November 18, 2011, 09:17:22 AM
+ Added new Playable build to the first post.

B 0.45

Direct link for the laziest: http://dl.dropbox.com/u/34397004/Prosjects/Fallen%20Invasion%200.45.zip
78  Community / DevLogs / Re: Unamed - [Invasion, Evil, Insects, TDs, Strategy, Waves] - 0.4 on: November 18, 2011, 02:42:03 AM
- 0.46
Day 11

- Added more waves
- Almost done with the Health indicators
- Began working on smarter invaders
79  Community / DevLogs / Re: Unamed - [Invasion, Evil, Insects, TDs, Strategy, Waves] - 0.4 on: November 17, 2011, 09:31:12 AM
- 0.45
Day 10

- Made no real progress on the Hud Tongue
- Fixed an points bug
- made Detonations stronger, and bigger. :O
80  Community / DevLogs / Re: Unamed - [Invasion, Evil, Insects, TDs, Strategy, Waves] - 0.4 on: November 15, 2011, 11:01:26 AM
- 0.44
Day 8

+ Working HUD System [Still WIP]
+ Better and more polished AI system
- Edited the First map to allow the new AI system
- More Lag killing [Made Effects better and show better]


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