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Developer / Technical / Re: The happy programmer room
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on: October 18, 2012, 10:49:25 AM
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Talking about linux, finally decided to upgrade my old laptop from Debian squeeze to the wheezy. Going to make the switch from XNA and c# to Mono and Monogame. Mostly for saving energy (and thus money), since the laptop uses a whole lot less of it compared to my pc. So I am happily installing it right now and to make it programmersrelated, I am doing it via pxe-boot, so I had to make a config file 
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5
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: October 15, 2012, 01:55:49 AM
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SD Snatcher is a game you just have to play at least once! All the nemesis games, but especially Space Mambow and Salamander. Xak, tower of gazzel. Ys 1 and 2. Firebird. Think does are my favs but I also love all the simple konami games from that time (and there are heaps of them for the msx!)
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7
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: October 14, 2012, 01:56:27 PM
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Aww yeah, my front-end is starting to look good:
I have an old laptop lying around so I decided to turn it into an emulation station. I've tested all the major frontends on the interwebs and the best I could honestly find was XBMC with the Advanced Launcher plugin. Having the ability to grab screenshots and info automatically from gamefaqs, mameworld, mobygames, etc, is a godsend. Here's what it looks like:   MSX... who needs more icons than MSX 
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Developer / Technical / Re: Should I restart? (I think the answer is yes)
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on: October 14, 2012, 08:19:55 AM
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Sorry you took offence, personally I don't find that over the top, so unless someone with moddingrights/admin agrees with you, I'm not going to edit that out. If someone from TIG does think it is over the top, I will remove it. Nonetheless, I'm sorry you find this offensive as it in no way is meant offensive. I like French girls and their beautiful language  (it's the same when someone says all Dutch are cheap or all Dutch are pot-heads... It's just a little stereotyping, nothing personal and in good spirit.)
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Developer / Technical / Re: Should I restart? (I think the answer is yes)
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on: October 14, 2012, 07:54:35 AM
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I like the 3-versions approach. Make working but ugly prototype, discover things that need to be solved along the way, solve them like a French girl uses a razorblade under her arms. (badddd!) Version 2, think about a better structure/flow. Make it, throw it away when you have a zillion options but left the main-feature out  Version 3, make it minimal, but beautiful and working! Concentrate on the real goal you are trying to achieve.
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Community / DevLogs / Re: The Game with No Name.
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on: October 10, 2012, 12:56:10 PM
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And since I needed a break, I've started on a tileset. I'm not a pixelartist and this if my first time drawing pixels, but I am pretty pleased with the first results. 
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Community / DevLogs / Re: The Game with No Name.
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on: October 10, 2012, 11:53:13 AM
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Well, since I really could not figure out why my isometric mouse2world wasn't working I ditched everything and started again today. Isometric picking is now working and almost everything I had is build in again. 1 day setback, luckily everything is sort of plug and play, so most of the code I could just copy into the new project. Although I did make some changes here and there.
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Community / DevLogs / Re: The Game with No Name.
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on: October 08, 2012, 09:16:10 PM
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Since I was getting really tired trying to solve the part I messed up with the Isometric rendering, I wanted to know how many animated sprites I could have on the screen. I stopped at 5000, since well... 5000 sprites ought to be enough for anyone  
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Developer / Technical / Re: Isometric mousepicking
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on: October 08, 2012, 09:14:14 PM
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Thanks guys! I knew the trick with the colormap, but I can't use it because I am trying to build an universal engine. I might though if I can't fix this. I think the problem is in my draw function, because no matter what I do (like using these algo's 1:1) it doesn't work. Ah well, going to look into it, maybe rewrite the drawfunction, but first I need to do some other things in my app. Thank you very much all. At least now I know my picking-code should be working and so it must be in the draw function where I am messing up. Thanks! 
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Community / DevLogs / Re: The Game with No Name.
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on: October 08, 2012, 08:54:36 AM
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Yeah that's the goal, but I am having some trouble atm with the isometric part. Somewhere I have made error that I need to find and sort out, cause the mouse2world doesn't work as intended.
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