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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:13:08 AM

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3701  Developer / Business / Re: Justification for crowd funding? on: April 20, 2012, 01:30:14 PM
Ask the people who keep funding the development of Dwarf Fortress.
Feeling you've contributed to something getting made has value, has it not?
3702  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 20, 2012, 11:49:00 AM
Yeah, being good at one thing is a poor excuse for being bad at another.

Life isn't an RPG where the programming class can't equip the paintbrush, and where if you put all your points in art you are unable you upgrade your logic.
3703  Player / Games / Re: Epic Games calls themselves indie | What is indie and what is not on: April 20, 2012, 06:27:37 AM
I don't know why you're making a big deal out of that. I bet most video game fans can't give you a clear definition of "game" either.
3704  Developer / Art / Re: show us some of your pixel work on: April 17, 2012, 05:27:09 PM
OK I tried for several minutes and I can't figure out what you're trying to say.
3705  Developer / Art / Re: show us some of your pixel work on: April 17, 2012, 01:50:46 PM
Or better yet: go run with a piece of cloth in the wind and try to replicate that. Perfect sine wave scarves are a bit cliché and boring imo.
3706  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 14, 2012, 03:25:36 PM
http://forums.tigsource.com/index.php?topic=25429.msg719558#msg719558

thatshelby died.

May his outtards rest in pieces.
For a moment I thought that was going to link to a post where he announces his departure from the forums.

No such luck.
3707  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 12, 2012, 01:41:55 PM
What do you use to make gif animations of gameplay, a-la Hempuli!?  ?
Most engines should let you write the frames to a series of BMP files. After that, just import them with your image editor of choice and export them as an animated GIF.
3708  Player / Games / Re: 0x10c on: April 12, 2012, 08:55:29 AM
3709  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 11, 2012, 04:15:26 PM
Also, I'm kind of starting to wish there was a way to turn off usernames. It feels like I'm judging people's posts by who they are- A good post from a low-level no-name is just looked over, while a high-level mediocre post is enjoyed.
I gauge people by [average post quality] * [post count], which leaves high level posters who consistently make bad posts the worst off.

For the record, the member two posts above this post has held the title of Worst TIGForum Poster for over a year now (the post itself not helping the situation in the least).
3710  Player / Games / Re: Tribes Ascend on: April 11, 2012, 06:32:53 AM
v1.0
waiting for updates to install
3711  Developer / Design / Re: So what are you working on? on: April 11, 2012, 04:16:49 AM
It doesn't feel nearly as wrong as the fact that those rays of light aren't parallel or even converging!
3712  Player / Games / Re: Original Fallout available for free on GoG on: April 08, 2012, 12:05:17 AM
the main reason I buy stuff from GOG is the fact all games are pre-patched or pre-configured to work with dosbox or whatever. any game, no matter how old, you just install and play.
Although for both games I got from gog, I had to find patches from other sources to get to run properly on my computer. I'm sure they do the best they reasonably can but it's no guarantee.
3713  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 07, 2012, 01:08:44 AM
Pretty neat, but what's with the awful nearest neighbour scaling?
3714  Player / General / Re: All Purpose Animu Discussion on: April 05, 2012, 01:20:16 AM
Did you guys know that Nausicaa was the main inspiration behind the lesser-known but fantastic (my favorite) cult-hit on the NES, Crystalis?
It also inspired parts of Captain Commando
3715  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: April 04, 2012, 08:08:11 AM
Publishers will soon truly be obsolete.

haha who am I kidding they'll find a way to make crowd sourcing illegal or impractically cumbersome
3716  Player / General / Re: All Purpose Animu Discussion on: April 03, 2012, 07:28:26 AM
The Nausicaä comic is Miyazaki's best work to date and any fan of his should read it.
related picture

Sort of hoping Ghibli will go back and make a series based on it and show the full story.
3717  Player / General / Re: Ronald Reagan: First Duck President? on: March 30, 2012, 01:36:05 PM
Ronald Reagan: Fist Fuck President?
wrong
3718  Player / Games / Re: A Console from the Past; What was your Favorite? on: March 28, 2012, 03:11:32 PM
@RAMINATION: I read this article by Matt Barton a while ago, and reread it just two days ago. I don't know if I agree with your and his point, but you might enjoy it since it seems to be exactly what you're saying. In any case it's pretty interesting.

(Or maybe that's where you got the idea in the first place??)
3719  Developer / Art / Re: NES-accurate palette limits on: March 28, 2012, 02:58:56 PM
One idea: colour him like a regular robot master, but constantly cycle the palettes.
Though I guess this is probably tough to do with game maker, and better suited for Chrome Man or something :P

Another Idea: Play on the sprite flicker. Compose him out of many overlaid sprites but don't display them all at once.
3720  Developer / Art / Re: NES-accurate palette limits on: March 28, 2012, 11:56:01 AM
no, a total of 6 + transparency. Since each sprite palette has to include transparency.
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