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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 06:10:40 AM

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3721  Developer / Art / Re: NES-accurate palette limits on: March 28, 2012, 11:42:50 AM
(though, of course, one will be reserved for Mega Man himself)?
Two, actually: One for the body and one for the face (which I think it shares with the health bar).

Chaos Man as he is now has too many colours to display even if his sprites were the only ones on screen. You have to reduce him to 3+3 + transparency. His attack sprites should also share these colours.

http://i.imgur.com/HFhAT.gif

http://www.wayofthepixel.net/pixelation/index.php?topic=10784.msg115062#msg115062
3722  Player / Games / Re: "Cool" games on: March 25, 2012, 06:56:37 AM
The only good such game is Warning Forever.
Abstract graphics is the worst trend in in video games. I don't want to blow up neon triangles, I want to blow up spaceships!
3723  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 23, 2012, 12:11:06 PM
So the space jockey is no longer a mysterious million year old fossilized alien, but some guy (human) who was involved in some stupid event like a century before Nostromo picked up the signal.

Prometheus will knock down Phantom Menace from the Bad Prequel Throne.
3724  Developer / Art / Re: show us some of your pixel work on: March 20, 2012, 09:37:11 AM
Sweet! Very Ptoing-esque. The smoke on the left feels cluttery and unnecessary though.
3725  Player / General / Re: Fix the fucking forums on: March 19, 2012, 10:29:52 AM
Put in an image zoom feature so people stop posting huge x8 scaled up pictures in the pixel art threads, that are then quoted seven times in a row with the comment "looks good" (disable or shrink images in quotes too perhaps).

Maybe along with this as well.
3726  Hidden / Game Club / Re: TIGS Game Club: Legend Of Zelda on: March 18, 2012, 02:01:11 AM
Guardian of Paradise is pretty good.
3727  Developer / Design / Re: Genres on: March 17, 2012, 06:01:54 PM
Wanting to play with, expand on, improve on a concept is something to be ashamed of?

After the first platformer was made, there was no point in any more platformers being made?

Art is an originality contest?


What are you trying to say?
3728  Developer / Art / Re: show us some of your pixel work on: March 17, 2012, 01:15:05 PM
Nobody seems to mind when ninto does it three times a week.
3729  Developer / Design / Re: What is a niche genre and how much impact does setting have? on: March 17, 2012, 10:06:58 AM
Well, the setting doesn't change the genre of the game so, no impact at all?

Or do you mean particular games? In that case I still think it has little impact. If the game is well made, I think fans of the genre will appreciate it regardless of setting (although it can add or detract from the enjoyment, it's probably unusual that it's a deal breaker for someone)
A shmup about vikings appeals to shmup fans, not viking fans.
3730  Community / Townhall / Re: free, where? on: March 16, 2012, 06:38:41 AM
Awesome initiative! I've wanted a "freeware" filter on the indiegames.com blog, as I'm usually not interested in commercial releases, and you'll end up hearing about them anyway. A frequently updated site focusing only on freeware releases is something that has been missing for a while.

"free, where?" is pretty annoying. Just have it as FreeWhere or something.
3731  Player / General / Re: Official Kony 2012 thread. on: March 15, 2012, 09:13:13 AM
how to stop catholic priests from raping children:
kill the pope

how to end terrorism:
kill osama bin ladin (they really should get on this one)

how to stop america from blowing up kids in drone strikes:
kill barack obama


this is how to solve problems
3732  Player / General / Re: Official Kony 2012 thread. on: March 15, 2012, 09:01:51 AM
I think maybe the fact that you are 31 years old and seriously seem to think that
A few bullets in a few heads would be all it takes
to fix all third world problems.
3733  Developer / Art / Re: Graffiti, PIXEL GRAFFITI? on: March 13, 2012, 01:05:07 PM
Frost has made a bunch of these too.
There seems to be a pretty big overlap between the aesthetics of "scene logos" and graffiti. (coming from someone who doesn't know a lot about graffiti.)
3734  Community / Creative / Re: Random game idea generator on: March 13, 2012, 05:16:12 AM
hahahaha

So suddenly you own the rights to every game idea ever. Genius!

brb writing a script that outputs a random string of bytes of random length (if something you made can be generated with my script you owe me 80% of your income and your dog)


Dick.
3735  Player / Games / Re: Mass Effect 3 on: March 11, 2012, 01:56:47 PM
but there's not really a whole lot of variation that could come out of our particular system of life

These guys fly and manipulate objects with their feet and mouth

This guy walks on four legs and manipulates objects with his friggin nose

and their level of intelligence is probably around that of our ancestors of only some tens of millions of years ago.


But good luck making an audience relate emotionally to that.
3736  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 11, 2012, 07:24:56 AM
There's a thread for that and you might be thinking of

.
3737  Player / Games / Re: Mass Effect 3 on: March 11, 2012, 05:14:19 AM
People walk on asteroids without pressure suits in Star Wars, thus we can assume that in the Star Wars galaxy, there is in fact a medium in seemingly empty space through which sound can travel.

Your bungled attempts at making a dent in the Star Wars lore were fruitless this time.
3738  Player / General / Re: Indie Band Album Covers on: March 10, 2012, 08:01:10 AM
http://i.imgur.com/w3EKt.jpg
3739  Developer / Design / Re: good article on zelda 1 and why it's the best zelda on: March 09, 2012, 03:27:17 PM
I'll just quote myself from a similar thread on another forum:
Quote from: me
I first beat the original Legend of Zelda a few months ago, and had a great time with it.
I really enjoyed how free and open it all felt. How where to go wasn't obvious. How I had to find so many things for myself with only vague hints (if that) to go on. How there's no set dungeon order you have to follow.
A very genuine feeling of exploration and adventure.

I'd actually like to see more games where you initially don't have a clue what to do or where to go, and where things can be done "out of order". Figuring stuff out is fun!


I think one reason why nine year olds could beat it 25 years ago, and adults today get stuck after three dungeons, might be that the latter usually don't play it with the manual (that, and less free time, more distractions, etc).
I'd recommend anyone playing The Legend of Zelda for the first time to refer to it. I found it to be entertaining and of great help.
3740  Player / General / Re: IGF Thread 2012 on: March 08, 2012, 04:00:24 PM
esc probably has the document still. Ask him.
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