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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 05:42:49 AM

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21  Developer / Technical / Re: Is there any suitable 2D engine? on: January 04, 2013, 03:10:14 AM
but the game you linked to is a 3d game ??

constrained to 2 axis yes, but still very much a 3d world.
filled with 3d objects.
So what are you looking for?


I am well aware that it's 3D(or 2.5D), hence the word "similar". I like the game's functionality and features is all.

I think Torque 2D has a lot of this editor type functionality, but I've never heard any feedback about it really.

Yeah, I have seen it mentioned very little and most of the games I've seen made with it are tile games(which I don't want).
22  Developer / Technical / Re: Is there any suitable 2D engine? on: January 04, 2013, 01:21:12 AM
Thanks alot for your time and writing down some replies guys. It kinda was what I suspected, that Polycode is filling a gap that the 3D world has already filled. I had a look at Polycode just yesterday before the thread.

I looked up the other suggestions but neither unfortunately was suiting(I dislike Flash alot). I'm a mediocre programmer, I could be alot better but I just don't want to. I want to focus more on making progress than writing line after line, it's not motivating for me. Which is why I was drawn to Unity/UDK, some programming but not 100%.
23  Developer / Technical / Is there any suitable 2D engine? on: January 03, 2013, 04:26:43 AM
Hi guys,

I'm looking for a 2D engine which will help me make a game similar to Deadlight(

). I was working with UDK and Unity but after I put everything in front of me, I realised I still wanted to go true 2D. Now this is a pain, since I love to work in Unity/UDK, it makes everything so easy. Well, fairly easy.

Now, is there a 2D engine that helps me in the same way UDK does? Most 2D engines seems to focus on either repeating tiles or point and click adventures.

Thanks for any respons to this..
24  Jobs / Offering Paid Work / Re: [PAID] Looking for graphics artist(3D modeller/animator/level design) on: November 28, 2012, 10:19:06 AM
Hello everyone.

I've had some overwhelming response to this! I will read and reply to every reply and PM, so don't think I've ignored you or won't respond, I just need some time to look through everyone's gallery and such.

Very happy to see such interest in this project!

Cheers, Michael
25  Jobs / Offering Paid Work / [PAID] Looking for graphics artist(3D modeller/animator/level design) on: November 26, 2012, 10:52:42 AM
Hi!
Looking for a graphical artist to make levels in a 2.5D look or just 2D(we will discuss this eventually).

Visual style is very important. Matte paintings perhaps in combination with 2.5D level design skills?
Inspiration as imagined would be Another World(Out of this world) but modern post apocalypse(no zombies Smiley ). Examples:





Game will be very story driven.
Also looking for character creation and animation, if you got both level making skills and this, then that's just superb. Smiley

This is paid work.


Love to hear the interest in this! Message me!
26  Developer / Art / Re: show us some of your pixel work on: October 10, 2011, 02:56:24 AM
Screenshot of a new Tileset Smiley based on 2 layers.



I might be totallt off here so correct me if I'm wrong but the lighting seems to come from underneath(if you look at the gradient sky), but the shadows on the tree indicates that the light comes from above. Am I wrong? In either case, superb pixel art. I love it.
27  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 04, 2011, 03:33:32 AM
Oh well, if you change your mind or something, you can always throw a message this way Wink

You can count on it! Smiley
28  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 04, 2011, 02:58:44 AM


Anyone up for coding a battlefield-something demake?

I'd love to program that. Looks like a lot of fun! Unfortunately I'm working on too much at the moment and I don't wanna risk this being a project that never gets finished.
29  Jobs / Offering Paid Work / Re: Need pixel artist to touch up my game on: September 18, 2011, 09:30:38 AM
Position has been filled. Thank you everyone who showed interest in working on this project! There'll be alot more opportunities further on.
30  Jobs / Portfolios / Re: Jazz/Breakbeat music offered. on: September 10, 2011, 09:13:43 AM
Oh wow, thanks alot for those words.
31  Jobs / Portfolios / Jazz/Breakbeat music offered. on: September 07, 2011, 07:04:38 AM
Hey!
Just thought I'd share some of my music if anyone is interested in such. It's not your chiptunes, nor is it techno. It's a mix of jazz and breakbeats. I got lots of more that's not uploaded.

http://soundcloud.com/juxtapox
32  Jobs / Offering Paid Work / Re: Need pixel artist to touch up my game on: September 06, 2011, 11:45:03 PM
That's true. Thanks for pointing it out.

3 characters:
-Main character. 8-10 frames.
-2 enemies. 4-5 frames each.

Other assets(all static/non-animated):
-House
-Trashbin
-Dumpster
-Clouds
-Background

Setting:
- Night/Street

Genre:
- Platform...sorta.


Not everything is perhaps necessary to be changed. It's up to the artist to decide and judge. I'm quite happy with some graphics, they just aren't consistent. Let me know if you need more details.
33  Jobs / Offering Paid Work / Need pixel artist to touch up my game on: September 06, 2011, 10:16:55 AM
I'm almost done with my game, but I feel the graphics lack serious art direction. They have a scattered feel to them, like taken from different games or something and I need someone to help me out here.

What's needed is really simple animation from the characters. If you can improve the characters, even better, but I'm quite content with those and random street stuff, like trashbins and containers.
Style is blocky pixel art and characters are about 50x50 and houses are 150x150.

This is a paid job. Let me know if you're interested and we'll talk prices, or if you already have set prices, even better.


(I'm not gonna post a screenshot of my game in public, sorry.)
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